Entry tags:
- *hatch log,
- bellamy blake [the 100],
- bruce wayne [batman:telltale],
- clint barton [mcu],
- giorno giovanna [jojo],
- ilde vilmaine [original],
- lexa [the 100],
- pidge gunderson (katie holt) [voltron],
- rey [star wars],
- sam alexander [marvel 616],
- sam wilson [mcu],
- steve rogers [mcu],
- takashi "shiro" shirogane [voltron],
- the darkling [grisha trilogy]
[hatch log] pull plug, enter multiverse
CHARACTERS: All
WHERE: The Station + Concordia
WHEN: DAY :025 - :026
SUMMARY: Somewhere deep in Station 72, a hatch happens; new hosts arrive on Concordia.
WARNINGS: Will update as necessary.

YOU WAKE UP and in a very real sense you are born again. You’re not the same person you were the last time your eyes were open. You’ll never be that person again - well, except for you, Jessica Jones. You know how this part goes, don’t you?
You might not know it right away, though. What you do know is that you’re laying down in a place very different than you were before. The walls angle around you, claustrophobic, and they emit a gentle white light that’s faint enough not to hurt your freshly opened eyes. For a moment you feel fine even if you didn’t before you went under. Whatever injuries you might have had, whatever agony you may have been experiencing, whatever fear dogged your heels, they’re all gone. It’s quiet. When you’re conscious enough to take stock of anything beyond that, you realize that you’re wearing your own clothes and that there’s a faint pinch at the base of your skull - notable as the only discomfort you feel. Reach up, feel along the tube running from the base of your neck to the compartment’s back wall. It pulls free without much fuss.
Then it’s not so quiet anymore. There’s the sensation of something more, something louder, something both big and broad and something intimately near to you. There’s the realization that you aren’t alone, that you won’t ever be alone again. You belong here. This is as correct as the murmur of something like muffled voices in the back of your head is somehow familiar, or how the press of emotion that sweeps over you now doesn’t necessarily belong to you but doesn’t feel out of place either.
You can sit up - barely -, and shift out of the pod. There’s a ladder at your feet, and a little cubby just before it with anything you brought with you, as well as a set of crisp, loose-fitting white clothes; while your injuries are healed, whatever you’re wearing is in the exact state it was before. You can hear a sound in the back of your head, a faint buzzing, something like distant waves or the murmur of a party behind a door. Drop down the ladder to the floor of the Nesting Deck and you’ll find you’re not alone - and the those sounds in your head are louder. Other people’s thoughts swim up: some of them seem clear, most of them are a jumbled mess. Some of these people call to you - their voices are louder, their feelings more clear, they feel right. Further, there’s an awareness that there are others like you - not here, not close, but somewhere: an indelible tug at the back of your mind.
Welcome to Station 72. All new hosts will have one day aboard the Station before being whisked off to Concordia to join the others. Get to know the other new hosts, and ask the guardians of the Station - Prince and Cathaway -, any burning questions you might have. By the time the day has passed, Carata will arrive on the hangar to collect you.
MEANWHILE IN CONCORDIA Angel slips into a coma on :025 at almost at the exact same time that some Hosts become aware of missing pieces fitting into place. Those hosts with new brood members waking up on the station will feel somewhere more complete; you might want to let everyone know you’ll be getting new roommates soon.
Everyone might be putting themselves and their broods back together in the wake of the explosion that left the nest down one host and injected everyone with renewed motivation to either find the people responsible or make sure nothing like what happened at Royal Street ever happens again. Things are progressing on multiple fronts, but on DAY 26 there’s an option to put some of those efforts on the back burner...

((OOC Notes: This is the hatch log for all new and recently returning hosts; any threads on the Station should be closed to newly awakened hosts or Station-based NPCs; a top level for Cathaway and Prince will be going live shortly. Any threads on Concordia can be open to both new and old hosts! For anything happening beyond these calendar dates, feel free to create your own logs and posts.
If you have questions about the mission specifically, direct them to the most recent calendar post HERE. You can find a more detailed overview of the hatching process HERE; you might also want to take a glance at the MISSION CONCORDIA BRIEFING. For all other questions, please hit up either the FAQ or MOD CONTACT pages.))
WHERE: The Station + Concordia
WHEN: DAY :025 - :026
SUMMARY: Somewhere deep in Station 72, a hatch happens; new hosts arrive on Concordia.
WARNINGS: Will update as necessary.



YOU WAKE UP and in a very real sense you are born again. You’re not the same person you were the last time your eyes were open. You’ll never be that person again - well, except for you, Jessica Jones. You know how this part goes, don’t you?
You might not know it right away, though. What you do know is that you’re laying down in a place very different than you were before. The walls angle around you, claustrophobic, and they emit a gentle white light that’s faint enough not to hurt your freshly opened eyes. For a moment you feel fine even if you didn’t before you went under. Whatever injuries you might have had, whatever agony you may have been experiencing, whatever fear dogged your heels, they’re all gone. It’s quiet. When you’re conscious enough to take stock of anything beyond that, you realize that you’re wearing your own clothes and that there’s a faint pinch at the base of your skull - notable as the only discomfort you feel. Reach up, feel along the tube running from the base of your neck to the compartment’s back wall. It pulls free without much fuss.
Then it’s not so quiet anymore. There’s the sensation of something more, something louder, something both big and broad and something intimately near to you. There’s the realization that you aren’t alone, that you won’t ever be alone again. You belong here. This is as correct as the murmur of something like muffled voices in the back of your head is somehow familiar, or how the press of emotion that sweeps over you now doesn’t necessarily belong to you but doesn’t feel out of place either.
You can sit up - barely -, and shift out of the pod. There’s a ladder at your feet, and a little cubby just before it with anything you brought with you, as well as a set of crisp, loose-fitting white clothes; while your injuries are healed, whatever you’re wearing is in the exact state it was before. You can hear a sound in the back of your head, a faint buzzing, something like distant waves or the murmur of a party behind a door. Drop down the ladder to the floor of the Nesting Deck and you’ll find you’re not alone - and the those sounds in your head are louder. Other people’s thoughts swim up: some of them seem clear, most of them are a jumbled mess. Some of these people call to you - their voices are louder, their feelings more clear, they feel right. Further, there’s an awareness that there are others like you - not here, not close, but somewhere: an indelible tug at the back of your mind.
Welcome to Station 72. All new hosts will have one day aboard the Station before being whisked off to Concordia to join the others. Get to know the other new hosts, and ask the guardians of the Station - Prince and Cathaway -, any burning questions you might have. By the time the day has passed, Carata will arrive on the hangar to collect you.
MEANWHILE IN CONCORDIA Angel slips into a coma on :025 at almost at the exact same time that some Hosts become aware of missing pieces fitting into place. Those hosts with new brood members waking up on the station will feel somewhere more complete; you might want to let everyone know you’ll be getting new roommates soon.
Everyone might be putting themselves and their broods back together in the wake of the explosion that left the nest down one host and injected everyone with renewed motivation to either find the people responsible or make sure nothing like what happened at Royal Street ever happens again. Things are progressing on multiple fronts, but on DAY 26 there’s an option to put some of those efforts on the back burner...
ON THE STATION, the new hosts are herded onto a sleek, black brick-shaped transport. Carata, a woman young enough to almost be called a girl, carefully makes sure everyone is seated and strapped in. She’s all gentle, easy smiles and cheerful responses to any questions posed to her. When everyone’s safely aboard, the ship’s landing platform descends through the floor of the hangar. It snaps into place in the airlock and for a moment there’s a beat of perfect stillness, a shiver of anticipation. Then the transport is flung through the shaft, ejected into the wild black of space. There’s a nauseating lurch in your belly as it bursts through the delicate shell of the multiverse and snaps into real space above the blue and yellow marble of the planet Opia. Somewhere, thousands of miles below in the city of Concordia, your brood is waiting for you.
IN CONCORDIA
IN CONCORDIA, as dark falls, Nirad announces he’s going to fetch Carata and the new hosts from their landing. Anyone’s welcome to accompany him on the hour long drive to the stealth transport’s landing zone. The rented bus - manned by that same (now very stoic) android - takes everyone to the outskirts of the industrial block. They arrive at a different parking garage just as the stealth transport drops out of the sky, shivering into sight as it touches down. The hosts on the ship step down and then the stealth transport lifts back off the rooftop and wrinkles out of sight. It’s unclear how many more time they’ll be able to get away with this.
Get your meet and greets in and stretch your legs; you have a few minutes before everyone piles into the van and takes the long drive back to the Bearings Apartment block where the hosts have rented out the entirely of Level 13. New hosts will find there are rooms there that as of yet unclaimed, and they’re free to begin making this their home in whatever ways they please. Get familiar with your new comrades, explore the city, or maybe just take a well deserved breather. Officially speaking, nothing much happens until--
EARLY ON DAY 27A NEW WINDOW POPS UP IN YOUR EXTRANET PANEL...



((OOC Notes: This is the hatch log for all new and recently returning hosts; any threads on the Station should be closed to newly awakened hosts or Station-based NPCs; a top level for Cathaway and Prince will be going live shortly. Any threads on Concordia can be open to both new and old hosts! For anything happening beyond these calendar dates, feel free to create your own logs and posts.
If you have questions about the mission specifically, direct them to the most recent calendar post HERE. You can find a more detailed overview of the hatching process HERE; you might also want to take a glance at the MISSION CONCORDIA BRIEFING. For all other questions, please hit up either the FAQ or MOD CONTACT pages.))
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[ Pidge wakes with a gasp, hands shooting up to imitate the outstretched gesture that she'd just been in. Or that she thought she'd just been in. She blinks in the dim light, fingers running over the walls of the pod as she tries to take in her new surroundings. What just happened? She could've sworn she was just in her lion. When had she had time to end up here? Maybe one of those alien ships had hit her, but this still didn't make any sense. This didn't look like Altean technology either, so she has very slim hopes that she's been picked up by the castle.
Of course, the fact that there's a tube running into her is a bit freaky. There's a feeling of trepidation as she runs her fingers in under her hair and finds it. What was going on? She gives it a tug, wincing slightly as it pulls free. That's when the noise hits her (she can't think of a better way to describe it). A chorus that's not quite clear, a sense that reminds her a bit of her lion, but is so much bigger and broader. Pidge shudders and tries to get a handle on the sweep of emotions that run through her and she clamps down on it. She has to think. She has to figure out where she is, what's going on, find her lion, and then hopefully get out of here and find the others.
She sits up, levering herself out of the pod and finds the ladder.
Polite of them.
She drops to the floor, relieved to find that her computer, helmet, and civilian clothing have all apparently arrived with her. Plus a set of some weird white clothes.
This feels like a cult. Am I in a cult? Maybe it's some weird space religion-
Of course, there's that tug that pulls at her mind and urges her to keep moving. That's far too familiar, far closer to what it was like when she was out looking for the lion, but here she's not sure what it's trying to tug her towards. Thankfully, she's not alone. She glances up as she hears someone else shift and drop out of their pod. ]
Hey! Where are we?
Day 25 - Starting over again
[Katie's tucked into an out of the way corner on the recreation deck, bag tucked over one shoulder and trying to take in the entire expanse of technology and new and exciting things around her. It helps keep her distracted from the fact that she's apparently been drafted (again) and now she's going to save the galaxy (in a different way). Everything is sleek and futuristic and different and definitely not Altean or human or anything that she's familiar with. It's way more like some sort of insect colony, honestly, and that's more than a little weird. She's trying to clear her head and get her thoughts in order (and at the back of her mind, there's always that murmur and ebb and flow, like some sort of distant ocean surf)so she's on the recreation deck, equipment in hand, and busily trying to take apart a few pieces of technology of varying tech levels.
Parts are scattered around her in a slightly haphazard manner and she's cross-legged, concentrating on trying to get the power source disconnected from a hand-held, holographic gaming device of some sort. Her tool slips and the part goes bouncing across the floor, rolling away from her as it pops out of her grasp. She makes a noise of exasperation - loud enough to be heard. It's entirely possible she doesn't expect anyone else to be around, considering the small number of people who 'hatched' with her. ]
Come on, you stupid-!
[ She starts to clamber to her feet to go retrieve it. ]
Day 26 - Welcome to the first day of the rest of your life
[ The ride down had been mostly uneventful and Pidge had managed to avoid losing her lunch (hey, she's survived Lance's piloting, after all). Once they're on the ground, she's down the ramp and onto the parking garage. Wow, this looked almost familiar. Not out of place from a city back home, honestly, if also still pretty darn alien. There's a rush of air from behind her as the transport lifts off and she glances up in time to watch it shimmer and vanish back into the night sky. Huh. Pidge adjusts her glasses with a little frown and asks, to no one in particular. ]
How do you think it does that?
[ She feels closer to.. .something. Her brood, apparently (she'd rather be a paladin, honestly). They're closer then they were on the ship and that reassures her, oddly enough. She has to pause and reconsider that. How much of that is her and how much of that is the symbiote they stuck in her head? And - oh, new people. Looks like the welcoming committee. She lifts her hand in a slightly awkward wave. This is all moving way too fast. ]
Day 26 - Home away from home
[ Pidge is so over long car or shuttle rides by now. She just wnats to find a bed and fall into it so she can keep trying to process what's going on around her. What's happening to her. She's looking for an unoccupied room, a bit bleary-eyed, and her methodology is fairly simple - knock on a door or ask someone who looks like they've been here longer than she has. ]
Excuse me - do you know where the unoccupied rooms are?
[ Forgive her if she interrupts something. ]
25
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26 - home away from home
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home away from home!
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26
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[ Sam's still not used to it - the dichotomy between what he feels and what he thinks he should be feeling. There's this sense of being complete, that things are more right, that he didn't have yesterday - but there's no intellectual reason to feel that great about people he hasn't even met yet.
So he's trying not to think too hard about that, and instead to think about something nice and bland and perfectly safe.
Like not burning the kitchen down while he tries to figure out something to eat, because he's not really in the mood to make the trek out to find something and he's also developing an increasing cynicism about Concordians and their taste in condiments (is there a single normal sauce that comes with anything he's ever picked up from one of the restaurants or food stalls here?).
But when he hears (or maybe just feels?) someone in the doorway, he fumbles the carton of eggs he's pulling out of the fridge and loses three of them to the floor.
Wow. Great first impression, Sam? ]
Uh. Hi.
day 27, before the mysteeeeerious message pops up;
[ Watching more news is probably one of the most harmless lifestyle adjustments Sam's made since he started up the superhero gig, but it still gets kind of boring sometimes. Sadly, getting by on the Daily Show isn't quite enough when you need to know what's going on and what horrible threats to life as we know it might be hanging around waiting for someone to punch them in the face, so he's gotten into the habit of following the news, and he knows better than to think that he's off the hook here.
But God, most of this stuff is either really boring (oh boy! private security firms are doing better business! who cares) or it's just more uncomfortable reminders of what went down at the Royal Street Parlor, which is another big, underlined entry on the list of Things Sam Would Like To Be Able To Stop Thinking About For Like Just Five Minutes, Come On Brain.
And then he pauses as he's scrolling through the news feed, over something about a candlelight vigil for the victims of the bombing, because...hey. Don't important people love to show up at stuff like that and make sad faces and show that they're ~connected to the people~? ]
Hey, did you see this thing in the news?
[ If you're also sitting in the common room, he's probably talking to you. ]
26
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27
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26
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Day 27
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27
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26.
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[Whatever he expected, this wasn't it. This looks too calm. This is too collected. He remembers agreeing, he remembers the others' faces, and they're so clear -- but there's no memory of being brought here. That's frightening. But also something to delve into once he has his bearings. Sweep it under the rug, deal with it later--]
[It would have worked, if not for the tube.]
[That sensation -- that feeling of something, someone, doing something without your knowledge, it speaks in whispers of things he can't grasp. And it sends the fear of before crashing back to the forefront. Even while the rational parts of him are yelling that it's too white to be Galra, and too sterile to be Altean. This isn't something he's seen before, and yet he reacts the same.]
[... By pretty much vaulting out of the space. Like it's burned him. Metal fingers grasp onto the top ladder rung at the last moment, and leaves him... dangling. Well. That was great. At least no one was here to see it.]
[He could just climb down, but no, he drops to the floor. Still in his armor. Like it's going to help anything. Like it's going to somehow block out the sense of... others. And while his feet move without checking in with the rest of him, his brain is screaming again.]
[What did they do to him this time?]
[When he gets to the door, starts to open it, not even the brave face completely remains. Despite the feelings, it's fight or flight mode in his head, his hand curling automatically into something aggressive.]
[Have fun, gang.]
[25 - TRANSPORT]
[It feels like the closer the people get, the harder it is to close off whatever it is ... connecting them. And in a transport, space is hard to come by.]
[So. Time to find a relatively unoccupied corner, settle in and try and focus on literally anything else. The feel of flight, maybe. Breathing, probably. Trying not to think of the others right now. That part is almost impossible, and their faces are once more flooding his thoughts. Are they safe? Are they aware something's happened? Is Allura still in enemy hands? Who's going to fly the Black now? Wh--]
It's the only way. [He says it through his fingers, hand pressed to his face while struggling for something like calm. Like he should be.] The only way.
[25 - 27 ARRIVAL]
[Claim your rooms. Find where he's supposed to be. Make a new home. Weird enough when you were trying to get used to living on a castle that doubled as a space cruiser. Only to have to do it again...]
[This time there's no kind face and overeager voice to direct them. Direct him, more like. It feels uncomfortably like he's left to twist in the wind. And damn if he doesn't operate better with some vague direction.]
[He's got nothing but the armor on his body, and while the helmet is now under one arm, he feels weirdly under-prepared. Like everyone else had actual belongings. But, really, what would he bring with him? The Black Lion didn't exactly come in a travel-size.]
[For the moment, stretching his legs sounds... good. Getting some distance sounds good. Maybe there's a roof. The sensation of other thoughts and feelings still crawls around under his skin too much. Bad enough when it was memories. When it's thoughts and voices and emotions and images and -- ]
... Find your room. Okay. [If no one's here to direct him, guess he'll have to do it himself. Be the leader.]
[He's probably wandering the halls when you find him. With a goal in mind, focusing is easier. So here he goes.]
[WILDCARD]
[Run into him in the apartments or anything else I didn't list out!]
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025 - arrival;
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find your room......... if you can
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25; transport
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putting this... where it belongs
NO WORRIES MY DUDE
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arrival!
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26.
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26, some point after he gets a room?
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arrival/wildcardish? there was mention of roof okok
THAT'S COOL
o7 AYE!
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DAY 26 - CONCORDIA.
DAY ??? - WILDCARD
DAY 26
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kitchen
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day 26
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GARDEN
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26.
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kitchen
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26
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i saw that, and it was rude
no u didnt
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DAY 26; SETTLING IN
26 - transport
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settling
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26 - Rooftop
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settling.
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26.
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26 - rooftop
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:026 - Arrival in Concordia
WILDCARD: [ feel free to run into Rey wherever your character would choose, in Concordia! ]
you know what I've come for
ren, if you wanted another scar, all you had to do was ask she's very gracious like that.
no no please, let him grant you the favor this time
r u d e
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Concordia
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26; arrival
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wildcardisharrivaly
yes yes good get in her face lexa
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wildcard ( after ren v rey )
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25 - Awakening
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wildcard
doing this before the rey-ren fight, if that's ok?
yep, any timeline is fine with me!
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26; making our way downtown
...walking faster
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wildcaaaard?? idk, after that whole ren issue
i gotchu <3
<3333
💕 so many apologies for lateness btw
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i've finally arrived || :026
welcome welcome - sorry this is short but sweet!!
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assuming this is much later, after her fight with ren.
works for meeeee
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Prince - NPC - Station 72 OTA
It doesn't call to the new Hosts, but maybe the silence does. Prince can only rarely be found on the Nesting deck during a hatching. He preferred, when the situation allowed, to give them the time. This time he is instead on the hanger deck, square shouldered and dark skinned, a transport ship sitting angular and minimalist in the center of the open space. The new Hosts could hardly know how much it has changed since the others left, but it is immaculately clean and organized, even the scrap so many of them found fascinating and useful has been tucked away into one of the side rooms, categorized in some rough way. He has had time on his hands. Outside of Prince, the ship, and the few cords running between the ship and the Station, the hangar is empty. All of the other ships have been hidden away, where they would not be a temptation.
This ship was a necessity, and it would not be on the station for long.
He seems fully absorbed in the flat white pad in his hand, but when someone enters he looks up, without surprise.]
Welcome to the Station.
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Cathaway - NPC - Station 72 OTA
It's a pleasant rhythm, an easy inviting lull like a cool breath of air through an open window on a hot summer's day. It's constant, consistent, clear even as she's occupied elsewhere: standing quietly in the exact center of the chamber, her attention on a small square screen in his hands. Cathaway could sit, but she doesn't bother; she expects she'll need to attend to other matters shortly with the newly hatched hosts.
Surely, thinks a very small part of her mind, someone of them will eventually find her here.]
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continuing his journey of frowning at NPCs
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