Entry tags:
- *hatch log,
- aoba seragaki [dramatical murder],
- bellamy blake [the 100],
- bruce wayne [batman:telltale],
- clint barton [mcu],
- john murphy [the 100],
- kate bishop [marvel 616],
- lexa [the 100],
- mara jade [star wars: legends],
- nathaniel horn [original],
- peter parker [the amazing spider-man],
- pidge gunderson (katie holt) [voltron],
- remus lupin [harry potter],
- sam alexander [marvel 616],
- sam anders [battlestar galactica],
- sam wilson [mcu],
- steve rogers [mcu],
- the darkling [grisha trilogy]
[hatch log] +1, +2, +3, ...+4?
CHARACTERS: All
WHERE: The Station + Concordia
WHEN: DAY :35 - :36
SUMMARY: Another hatch occurs on the Station; new hosts arrive on Concordia and make their way to Bearings - along with a special guest.
WARNINGS: Will update as necessary.

YOU WAKE UP and you will never be the person you were a moment ago. --No. Not a moment. It's been a while, hasn't it? Something feels different. You know intuitively that you've been unconscious for more than just a blink of the eye.
Which might explain how you ended up here: lying in a small faintly hexagonal chamber, a gentle white light emanating from the surrounding walls. It might also explain why any injuries you might have experienced immediately before your escape are also well on their way to being healed. There's something strangely peaceful about waking up here and that feeling persists as you find the tube running from the base of your neck to the compartment's rear wall. But when you disconnect the tube-- Things get loud. A wave of emotion fills the void. Fear, uncertainty, relief, a sense of purpose or loneliness or anxiety; maybe some of these emotions are yours, but they can't all be. After the initial sensory overload, the mental buzz elongates: stretches out into a murmur like the sound of a party behind a closed door.
You can sit up - barely -, and shift out of the pod. There’s a ladder at your feet, and a little cubby just before it with anything you brought with you, as well as a set of crisp, loose-fitting white clothes; while your injuries are healed, whatever you’re wearing is in the exact state it was before. Drop down the ladder to the floor of the Nesting Deck and you’ll find you’re not alone - and that those sounds in your head are louder. Other people’s thoughts swim up: some of them might seem clear, but most of them are a jumbled mess. Every single person here feels like someone you should be familiar with, someone you somehow know. They might look like strangers, but there's something about them that's absolutely vital on a cellular level.
Welcome to Station 72. All new hosts will have one day aboard the Station before being whisked off to Concordia to join the others. Get to know your brood members, and ask the guardians of the Station - Prince and Cathaway -, any burning questions you might have. By the time the day has passed, Carata will arrive on the hangar to collect you.
MEANWHILE IN CONCORDIA plans are being put into motion. Stealth missions are being plotted, espionage-laden ploys are being quietly organized, and somewhere Sam Alexander is probably puking into a bucket. If you aren't following someone suspicious - well, maybe you should be? It definitely seems to be in vogue.
But it can't all be derring-do and covert operations; early on Day 35, Carata disappears. Nirad says she's gone to the Station. "I don't know how many more times we'll be able to do this. Someone's going to notice the ship and start asking questions." And maybe some of those questions might lead someone their way. After all, they haven't exactly been keeping a low profile have they?


((OOC Notes: This is the hatch log for all new and recently returning hosts; any threads on the Station should be closed to newly awakened hosts or Station-based NPCs. Any threads on Concordia can be open to both new and old hosts!
If you have questions about the mission specifically, direct them to the most recent calendar post HERE. You can find a more detailed overview of the hatching process HERE; you might also want to take a glance at the MISSION CONCORDIA BRIEFING. For all other questions, please hit up either the FAQ or MOD CONTACT pages.))
WHERE: The Station + Concordia
WHEN: DAY :35 - :36
SUMMARY: Another hatch occurs on the Station; new hosts arrive on Concordia and make their way to Bearings - along with a special guest.
WARNINGS: Will update as necessary.



YOU WAKE UP and you will never be the person you were a moment ago. --No. Not a moment. It's been a while, hasn't it? Something feels different. You know intuitively that you've been unconscious for more than just a blink of the eye.
Which might explain how you ended up here: lying in a small faintly hexagonal chamber, a gentle white light emanating from the surrounding walls. It might also explain why any injuries you might have experienced immediately before your escape are also well on their way to being healed. There's something strangely peaceful about waking up here and that feeling persists as you find the tube running from the base of your neck to the compartment's rear wall. But when you disconnect the tube-- Things get loud. A wave of emotion fills the void. Fear, uncertainty, relief, a sense of purpose or loneliness or anxiety; maybe some of these emotions are yours, but they can't all be. After the initial sensory overload, the mental buzz elongates: stretches out into a murmur like the sound of a party behind a closed door.
You can sit up - barely -, and shift out of the pod. There’s a ladder at your feet, and a little cubby just before it with anything you brought with you, as well as a set of crisp, loose-fitting white clothes; while your injuries are healed, whatever you’re wearing is in the exact state it was before. Drop down the ladder to the floor of the Nesting Deck and you’ll find you’re not alone - and that those sounds in your head are louder. Other people’s thoughts swim up: some of them might seem clear, but most of them are a jumbled mess. Every single person here feels like someone you should be familiar with, someone you somehow know. They might look like strangers, but there's something about them that's absolutely vital on a cellular level.
Welcome to Station 72. All new hosts will have one day aboard the Station before being whisked off to Concordia to join the others. Get to know your brood members, and ask the guardians of the Station - Prince and Cathaway -, any burning questions you might have. By the time the day has passed, Carata will arrive on the hangar to collect you.
MEANWHILE IN CONCORDIA plans are being put into motion. Stealth missions are being plotted, espionage-laden ploys are being quietly organized, and somewhere Sam Alexander is probably puking into a bucket. If you aren't following someone suspicious - well, maybe you should be? It definitely seems to be in vogue.
But it can't all be derring-do and covert operations; early on Day 35, Carata disappears. Nirad says she's gone to the Station. "I don't know how many more times we'll be able to do this. Someone's going to notice the ship and start asking questions." And maybe some of those questions might lead someone their way. After all, they haven't exactly been keeping a low profile have they?



ON THE STATION, the new hosts are herded onto a sleek, black brick-shaped transport. Carata, a woman young enough to almost be called a girl, carefully makes sure everyone is seated and strapped in. She’s all gentle, easy smiles and cheerful responses to any questions posed to her. When everyone’s safely aboard, the ship’s landing platform descends through the floor of the hangar. It snaps into place in the airlock and for a moment there’s a beat of perfect stillness, a shiver of anticipation. Then the transport is flung through the shaft, ejected into the wild black of space. There’s a nauseating lurch in your belly as it bursts through the delicate shell of the multiverse and snaps into real space above the blue and yellow marble of the planet Opia. Somewhere, thousands of miles below in the city of Concordia, the rest of your brood is waiting for you.
IN CONCORDIA
AS NIGHT FALLS IN CONCORDIA, the transport drops into atmosphere and lands in an gutted strip of an industrial waste facility. Once everyone's disembarked, the transport lifts off of its own volition and winks out of sight as its stealth routines come back online. A few minutes later, a transport van arrives being driven by a stoic android. Carata and the other new hosts pile in. It's a long drive to the Bearings Apartment Block, but it feels undeniably like home when they finally reach the Level 13 living space. New hosts are invited to make themselves comfortable. There are as of yet unclaimed rooms, each of which features a customizable digital display wall (pick your color or wallpaper!); there's a fully stocked kitchen (if someone took time to do the grocery shopping) and a great view overlooking Beta Block from the common room. Get familiar with the other hosts, take a well deserved nap or--
JUST KIDDING.
In the excitement of new hosts arriving, it might be easy to miss it when the powerlift drops back to the lobby a few hours after the arrival of the new hosts. But it's impossible to overlook the android that arrives on Level 13 when it returns. It's stripped down to its most basic parts: a metallic skeleton with a featureless face plate and bright blue ocular inputs, sparks flashing through its internal synthetic viscera like firing synapses.
It looks like a nightmare.
Its jaw unhinges: "I'm looking for Sim Anderson," it says and then abruptly powers down.



((OOC Notes: This is the hatch log for all new and recently returning hosts; any threads on the Station should be closed to newly awakened hosts or Station-based NPCs. Any threads on Concordia can be open to both new and old hosts!
If you have questions about the mission specifically, direct them to the most recent calendar post HERE. You can find a more detailed overview of the hatching process HERE; you might also want to take a glance at the MISSION CONCORDIA BRIEFING. For all other questions, please hit up either the FAQ or MOD CONTACT pages.))
no subject
It makes his response delayed, wrong-foots him off anything sharper, more direct. The most Lexa gets is a comment that's really just bitter acknowledgement.]
Yeah, there's a lot of things I'm used to.
[Like being treated as nothing more than an irritation, getting stuck on ill-fated trips with people he doesn't like, and torture.
Anything else he'd have to say gets cut by the lift finally arriving at the ground floor, Murphy's attention taken completely by the doors opening, the chance of any threat waiting outside. They'd had one crazy robot, what was to say there wasn't more? But his cautious move forward to check finds nothing, and the tension bleeds out of his frame as he looks back to Bellamy and Lexa.]
Well, at least we don't have to worry about coming back to an army of screwed up robots. [Unless they'd taken the stairs.
He gives a loose follow me gesture.] Come on.
no subject
And leaving Murphy and Lexa alone together feels like a stupid thing to do. ]
Don't speak too soon.
[ Anything could happen while they're away. A pulse of worry colors Bellamy's thoughts, even as his hand falls back to where it was, pressing down a little harder on Lexa's. ]
How far is it, Murphy?
[ For once, Bellamy's hoping for distance. He wants to feel the sucking pull of the Nest receding and narrow down to a single pinpoint of awareness. Bellamy doesn't know how long it's going to take to quiet his own rioting emotions well enough to drag up walls again. In their absence, physically removing himself from the Bearings will have to do. Tending to his wrist is incidental. Bellamy is less worried for that than he is about what's slipping from his thoughts. ]
no subject
But there is the open sense that she is observing Murphy silently, eyes watching as he peers out of the elevator, and again as he steps out, announcing that they don't have to deal with an army of robots. It hadn't been a concern, but she knows from Bellamy's memories that this world and their situation as Hosts must be a sore point for both of the men she's with.
More catches her attention: the present memory of Murphy's time in Polis, up in a room where she had sat and taught her novitiates day after day, knowing well enough that they would likely have to fight one another to the death to proclaim the next Commander. Ontari's role as "commander" proved to be the end of that, just as it had been the end of all stability in Polis and everything else her people had created.
Her mind is not at ease, not as stable as she'd like when the present irritationn fades away. It's open, and her thoughts about Ontari show that she sees herself as weak for it. Somehow, John Murphy had survived that just as he had survived everything else at the hands of her people, and it had been his hand that turned Clarke into a Nightblood long enough to save her people.]
no subject
[It's an easier answer than trying to estimate time or distance. He doesn't know this city well enough for that yet. What he does know - from reading, listening, watching - is that even here, there are ways to do things hidden. Unnoticed. You just had to know where and how.]
We'll have to make a stop on the way.
[Maybe two, he thinks, looking at the blood on Bellamy's face and how he's dressed. Noticeable. Lexa wouldn't be the same problem, but his gaze still goes sharp on her. She's thinking about Ontari, thinking about weakness, and--
He looks away. Wrenches away, continuing to walk, to lead them out of the back door of the Bearings and into the alleys of the city. He doesn't care what Lexa's thoughts on Ontari are, and he definitely doesn't want it pulling up anything from his mind for her or Bellamy to see.]
no subject
He sniffs hard, tastes blood in the back of his throat. Murphy's not waiting for them. Bellamy's ringing ears and wash of unsettling memories can't hold them up. He doesn't have any kind of verbal comfort for Lexa, but he presses down on her fingers in silent apology and plea even as their minds tangle, overlapping. He can't disengage. Every time her thoughts spin one way, Bellamy's mirror it with memories of his own. It's going to make this a difficult journey. ]
Stop where? Why?
[ It's subspace. Bellamy's understanding of it was that the mess of blood on his face wouldn't be all that worthy of commentary. Or he just has a skewed perception of how used to visible wounds people would be. They're moving briskly down the sidewalk, but he's still turning heads, even if he's still too wrapped up in his own to pay attention to it. ]
no subject
We can't be tracked. There is still a very real possibility of that. [She assumes this is where her views and Murphy's align: paranoia can get someone far. If he's survived, largely on his own from what she's observed (even if much of it was hearsay via reports), then it must be for a reason.]
If someone is watching us, they'll want to know why you're hurt. Why you're favoring your hand. Whoever is observing us will have more contacts in Subspace to continue following us. [And there's no reason to give them a chance or indication that they should.]
no subject
[He doesn't hesitate in following off Lexa. She's right, and pragmatism wins out against dislike. Murphy won't argue this just for the sake of arguing with her.]
And we need something to pay with. They can track money here.
[Something small but expensive. Jewellery, he's thinking, and that plus a jacket or coat for Bellamy means a clothing place. But walking Bellamy - and Lexa, the way they're still clinging together not exactly normal - into a store would be its own problem.]
no subject
There's an antique shop three blocks away. They don't ask any questions.
[ And there's enough odds and ends that the chances of them coming up with what they need in one shot are high. The owner knows Bellamy by now. He's willing to bank on that familiarity to give them safety. ]
It's safe.
[ There's no reason to argue. Maybe Bellamy would have pushed back under different circumstances, but wasting time debating wouldn't end in any different conclusion. He nudges Lexa, clearly setting the course. ]
no subject
At the same time, she wishes that the value of books remained. That's one thing she longs for from the Station: there were numerous books to be found in the common area. (Odd, she also has thought about bringing Bellamy there.)]
Do you know what the people value for trade? [The idea of trade for goods and services comes to her as easily as breathing, in part because that's how her people handle the concept of "currency." A thing for a thing. It's similar to the concept of blood needing blood, but far less ... well ... bloody.]
no subject
Irony always swung around to hit him eventually.]
Same things they value the rest of the time. [He answers, turning easy to keep pace with the new direction they're setting. Trade and currency were the same thing; the value didn't change.] Just needs to be small, easy to sell on. Jewellery, watches, something we'd have on us anyway.
[The bodymod shops doing backroom treatments was common enough knowledge in some of the circles Murphy had been watching, but they still needed to seem normal enough. Not totally desperate and lost.]
timeskips a lil bit
As always, the shop is quiet. Bellamy's habit is to cut through the overstuffed displays to the bookshelves shored up against the back wall, but instead he indicates the velvet-lined box of discarded jewelry. The owner's eyebrows are raised, but he turns deliberately away. Smart. ]
I don't know what's best.
[ The value of trinkets like that are a mystery. Jewelry before had been buttons strung together and tied loosely around Octavia's neck when she'd played princess, and anything further than that had felt unattainable and then useless. His thoughts flick to Raven and her necklace, her carefully formed namesake tucked safely beneath the zipper of her jacket when they'd gone out scavenging. Set against to the gleam of precious stones displayed on velvet, that all seemed rough, hardly comparable. ]
Just pick something out. I'll find a jacket.
[ Though he's clearly loathe to let go of Lexa entirely. Some distant, incredulous part of his mind is struggling to reconcile this moment with the man he'd arrived as, but Bellamy impatiently dismisses that line of thought. They both have enough swirling between them without a fresh wash of guilt adding to the mix. ]
no subject
She lingers over the thought, quiet, recalling the difference between Clarke and her knife sliding up into Finn's rib cage, and Raven screaming across the field, held back and emotional, everything bared to everyone else. Lexa sees people by how she defines them, because she maintains a curious, and often unhealthy, distance. She tries her best to focus on Raven, only Raven—
—except her thoughts stray as she reaches the jewelry. As her handmaiden, Costia had put on this and more for her from time to time. A memory of Lexa and her alone before a mirror flickers in her mind, silver, but dirtied chain hanging loose around Lexa's neck before Costia's head tips lower to kiss the side of it.
Lexa's eyebrows pinch together as she does her best to focus, to even bring her memories to Clarke, a place where things are somehow safer, but all she can consider is how silver would look better on her than it ever did on Lexa.]
A ring and a necklace. Not silver. [It isn't as decisive as she'd like, but it's clear that she needs to jerk away, to leave behind the heaviness of these thoughts when her mind is eager to stray at a moment's notice.]
no subject
He's still frowning over it as they leave him at the jewellery, tempted to get silver anyway, maybe even deliberately to spite her. He's sharper than he probably needs to be as he points out the items he wants to the owner. Not that he cares what the man thinks or remembers of them. His shops smells weird anyway.]
Here.
[He says as he comes to find them, dropping a metal-strap watch in Bellamy's hand and a gold ring and necklace in Lexa's. He's already slid a wide silver ring and cuff bracelet on himself, giving them a full set to guarantee something the bodymod tech will take.]
Did you find a jacket yet?
no subject
Yeah. These will work?
[ His eyes skip to the bracelet on Murphy's wrist. It looks out of place. Though when it comes to Lexa and Murphy, most of what Concordia has to offer looks odd. It jars with the memories he has of them. But now is a bad moment to reminisce. Bellamy has to forcibly stop himself from pursuing that train of though. He takes the watch from Murphy with his bad hand, deliberately clenching his hand around the cold metal into a fist and using the resulting rush of pain as a distraction. ]