TWO MINUTES CLOSER TO MIDNIGHT
CHARACTERS: Everyone (except new hatches on the Station)
WHERE: The Omega Memory Bank; Erastos Loke's townhouse
WHEN: DAY :052
SUMMARY: The hosts on Concordia race against the clock to track down and deal with H+H1's bomb; meanwhile, a small team infiltrates the home of Erastos Loke, one of the leading members of H+H1, in an attempt to learn about his invovlement with the Nest's Enemy.
WARNINGS: Will update as necessary.

A HOUSE DIVIDED had better be successful this time, or else there might be explosive repercussions. Acting on the intelligence Ilde and Petre gleaned from Kusuma Ming (don't ask what happened to Fahima Hanne in the process), the hosts split their numbers in the wee hours of DAY :052: Sam, Lil' Sam, Aoba and Carata make their way to Erastos Loke's townhouse to press him for information on his H+H1 associates and, hopefully, ascertain how he's connect to the Nest's Enemy; meanwhile, the bulk of the group rushes to the Omega Memory Bank where Ming has confirmed H+H1 is attempting to set off a bomb, the result of which would be to cripple Concordia's relationship with technical memory storage and have long lasting repurcussions for the integration of android and organic life. That doesn't even count the small group currently trying to rescue Bellamy and Murphy from an underground jail...
Luckily, the hosts have the resource of another another at their disposal. Loke's townhouse is close enough to the Omega Memory bank that inter-brood communication should be possible for all hosts, and some older hosts may be able to communicate to those outside their brood if absolutely pressed. There's a lot of ground to cover, but between all of you it should be possible.
...Hopefully.

((OOC Notes: Good luck, everyone! Results for who finds the bomb/bomb squad were randomized from the sign-ups and plotting list; if you have any questions, thoughts or ideas don't be afraid to use the event plotting post to throw them into the hat.
If you have any general questions, please hit up either the FAQ or MOD CONTACT pages!))
WHERE: The Omega Memory Bank; Erastos Loke's townhouse
WHEN: DAY :052
SUMMARY: The hosts on Concordia race against the clock to track down and deal with H+H1's bomb; meanwhile, a small team infiltrates the home of Erastos Loke, one of the leading members of H+H1, in an attempt to learn about his invovlement with the Nest's Enemy.
WARNINGS: Will update as necessary.



A HOUSE DIVIDED had better be successful this time, or else there might be explosive repercussions. Acting on the intelligence Ilde and Petre gleaned from Kusuma Ming (don't ask what happened to Fahima Hanne in the process), the hosts split their numbers in the wee hours of DAY :052: Sam, Lil' Sam, Aoba and Carata make their way to Erastos Loke's townhouse to press him for information on his H+H1 associates and, hopefully, ascertain how he's connect to the Nest's Enemy; meanwhile, the bulk of the group rushes to the Omega Memory Bank where Ming has confirmed H+H1 is attempting to set off a bomb, the result of which would be to cripple Concordia's relationship with technical memory storage and have long lasting repurcussions for the integration of android and organic life. That doesn't even count the small group currently trying to rescue Bellamy and Murphy from an underground jail...
Luckily, the hosts have the resource of another another at their disposal. Loke's townhouse is close enough to the Omega Memory bank that inter-brood communication should be possible for all hosts, and some older hosts may be able to communicate to those outside their brood if absolutely pressed. There's a lot of ground to cover, but between all of you it should be possible.
...Hopefully.
CONFRONTING ERASTOS LOKE
[OOC PLOTTING POST]
I. BREAKING AND ENTERING
Erastos Loke's townhouse is located in a quiet upscale neighborhood of Concordia's Beta block. Though armed with a fairly beefy private security system (a silent alarm that alerts Public Security should someone without authorized access exist on the premises for more than two minutes), the small group looking to infiltrate the townhouse will be networking with Pidge to override the security system. Which just leaves Loke's organic bodyguard to deal with before they get to the man himself.
Loke's bodyguard is exactly what you'd expect. They're a big beefy, gender-neutral individual with a small caliber projectile weapon and training in a few different Concordian martial arts. They have a focus on disarming and apprehending over lethal force, which should give the hosts an opening - that said, the body guard is dangerous and could potentially shoot off a message to PS if they have the opportunity to do so, so better to either avoid them entirely or make quick work of them.
Upon entry, the townhouse is quiet - it is, after all, almost three in the morning - and the old-money design sensibility is more than a little haunting in the dark. A pale bust swims out of the low light, it's carved eye sockets dark; a painting of a young woman on the second story landing seems ghoulish among the quiet. And there: a murmur of movement on the upper levels - the creak of footsteps on older wooden floors, a light eking out from under the doorway of a study door.
II. TURNING THE SCREWS
Assuming no one hecks it up - and all of you are admirably competent, ...aren't you? - and the guard is taken down without alerting Loke to your presence, the hosts will successfully find Erastos Loke in his office. There's a news outlet feed humming away at a low volume on a holographic display against a blank panel of the office's wall, but the man himself doesn't seem to be paying it much mind as he's currently making notes on a series of pieces of paper. The faint scratch of his pen (it's very old, downright antique) is almost louder than the murmur of the news feed.
If you're lucky, he isn't armed.OMEGA MEMORY BANK BOMB SQUAD
[OOC PLOTTING POST]
I. HACKER VOICE: "I'M IN"
Gain access to the Omega Memory Bank by any means necessary. Remember, a low profile is ideal but this isn't exactly the time to be subtle if that means failure. The Memory Bank has extremely tight security, so it'll either need to be overridden entirely, delayed, or flat out avoided in some way. Protip: magic and supernatural abilities are extremely useful on this world; it turns out that Kellix also has some limited backdoor access to the Bank. Weird?
II. DIVIDE AND CONQUER
Once inside the Memory Bank, the hosts have a lot of ground to cover. The bomb could be on any one of the Memory Bank's eighty levels of data storage, and there's no telling what the bomb looks like or how it operates. Maybe one of your friends over at Erastos Loke's can help you with that? To further complicate matters, you might run into a Memory Bank technician or two - and are they actually technicians, or are they the H+H1 bomb squad in disguise?
III. DROP THE B-B-BOMB
Pidge and Bruce (and anyone working with their group) will ultimately manage to track down the bomb. Where it's located, how they find it, and what they ultimately decide to do with it is up to y'all. Call on your friends if you're so inclined, but be aware that there's definitely a small window of time. It looks like the bomb's ready to go up in, oh, fifteen minutes.
IV. IT WASN'T ME OFFICER, I SWEAR
Sirius (and anyone working with him) will find himself facing off with H+H1's bomb squad. How he finds them and where they're located is up to you (though for the record, they're definitely moving away from the bomb and attempting to make their way out of the Memory Bank). The squad is comprised of three organics: a young woman with a considerable amount of technical equipment disguised as server maintenance gear, a square faced older man in a security officer's uniform, and an middle aged man in a technician's coat. They're all very armed and very dangerous.



((OOC Notes: Good luck, everyone! Results for who finds the bomb/bomb squad were randomized from the sign-ups and plotting list; if you have any questions, thoughts or ideas don't be afraid to use the event plotting post to throw them into the hat.
If you have any general questions, please hit up either the FAQ or MOD CONTACT pages!))
no subject
(Since we don’t have any concrete details at the moment, we’re just going to have to make a few reasonable assumptions.) Something which, admittedly, Bruce hates having to do, but given their current situation it would be better than grasping at straws in the dark. (The Memory Bank is eighty floors; that’s a lot of data to store. If I was someone cooking up a bomb to do as much damage as possible, there are a few places where I’d hide an explosive. Dead center, so that when the impact expands outwards, it takes out as many of the servers as possible—)
Which is, thankfully, where they happen to be, closer to to the fortieth floor than the first.
(—or closer to ground level, their aim being to target the structural integrity of the building, and take everything out at once as it crashes down around us.)
Either option would narrow down their search radius, though not by much; and if he was wrong, they’d have done little more than wasted their time.
no subject
Something flashes through her mind as she traces the wire. It runs back behind some more wall paneling and she follows it, pausing at the next access hatch to tug it off and follow it again.
(I'm starting to think this doesn't belong here. I haven't seen anything else that looks like this set up in here...)
no subject
He moves a little further down than her, tugging at another access hatch, discarding it and looking within. More wires -- but more specifically, more of the one wire Pidge had found suspicious. And she's right, he thinks. It does look out of place, more like it's been added on top of something already built, rather than integrated properly into it.
(It keeps going down this way.)
no subject
Pidge is eager to get started and she does. She traces the conduit, pausing to glance into access panels as she follows it down the side of the hallway and then into a wall that stands near the center of the room - and the center of the floor. She frowns and raps a knuckle against the wall here and there until she finds a hollow-sounding section.
(Sounds like there's something back here. It's probably just more wires, but...)
She doesn't want to take that chance. So after a quick glance at him, she pulls her bayard out and thumbs it to life with a crackle. The little punching knife/dagger sinks into the wall like it's made out of batter and she starts cutting a section out, easy as you please.
no subject
They were all going to be sorry if they didn't act quickly, and Pidge had stumbled across what was their first promising lead of the night. Though Bruce isn't the sort for wishful thinking, he hopes against hope that it's not merely a bundle of wires, an electronically blinking dead-end.
Bruce will help her pull that section back once she's cut it out properly, if she requires it. But no matter how it's done, the sight they're met with should inject them with a proper sort of motivation to keep working.
It's a bomb, all right. It's blinking and loaded to the brim with connecting wires, interweaving with disturbing intricacy, but there's no doubt about what it is.
After all, it even has a timer.
Bruce would offer a "good job" if not for the fact that it appears they're already cutting it far, far too close. (Can you disable it?)
no subject
( I don't know. I think I can, but I need some time to see where all of these wires go- )
As she speaks she's leaning into the opening she's created, little penlight clenched between her teeth as she tries to give it a decent look-over. There's a power source, there's a connection between the timer and the igniter...
Hoo boy.