onemind: (Default)
THE N E S T ([personal profile] onemind) wrote in [community profile] station722017-04-29 08:15 pm

WAYPOINT SHRIL, PT.3

CHARACTERS: All (New Hosts may tag anything from their arrival date on Waypoint Shril forward.)
WHERE: THE FAIR HEART, WAYPOINT SHRIL & SURROUNDING SPACE
WHEN: Day :038 - :039
SUMMARY: A theft, a rescue, and of course - the grand finale of the galaxy's most fabulous competition.
WARNINGS: N/A, will update as necessary.






LATE ON DAY :038, a select group of Hosts makes their way to the imposing mobile headquarters of the ABA!, the retrofitted prison ship known as The Fair Heart. The goal? Steal those prizes, break out the captured rescue team, and make a clean getaway.

Or just get away at all. That works too.

THE FAIR HEART

     A. THE RECON TEAM Congratulations, you're in a cell and stuck with a tracking bracelet. But it isn't all bad. The food's okay and the company is-- well, whatever. It could always be worse. Sure, getting interrogated isn't the best part of the day, but if you're lucky you might get to sit down and have a conversation with the mercenary group's second in command, Vinka. Vinka is nice. He cracks jokes. He plays space chess. He's clearly the good cop. If you're unlucky you'll get stuck answering the questions of a very dry, humorless cyborg called Bradd who likes to use his arm attachment to shock people.

But eventually you begin to sense the minds of your fellow Hosts nearing. Time to prepare for an escape.

     B. THE HEIST TEAM You all know where you're going, right? Now it's just a matter of getting there more or less safely. There's a bunch of security measures between you and your goal, so proceed carefully. Or don't. After all, the rescue team is headed in the opposite direction and someone will need to cover their tracks won't they?

     C. THE RESCUE TEAM Here's what you know: somewhere in this labyrinthine ship your friends are being held captive. Where they are and how to get to them is a goshdang mystery. And once you figure it out, it looks like you're going to be getting very close with The Fair Heart's personnel. On top of that, shouldn't you be helping to distract security from paying attention to the vault? Boy, you've got your work cut out for you.

     GET THE HECK OUTTA DODGE Once the prizes are removed from the vault or the prisoners are taken from their cells, an alarm will sound. Time to go! Fight or cleverly elude your way out of The Fair Heart. Get a ride (any ride will do) and take off. Mind The Fair Heart's guns, darling.

     FASTER. FASTER WOULD BE BETTER. What's that saying? Out of the frying pan and into the fire. Once you've escaped The Fair Heart, you'll be facing off with a literal armada of ships trying to blow you out of the sky. Luckily you've got backup. Station 72 is the biggest thing in the sky and it's moving. Towards you. Through other ships. There's a lot of explosions.


WAYPOINT SHRIL

     LET THE GAME BEGIN! Remember how everyone had to carefully register their team and jump through a bunch of hoops to get to the finale of the ABA!? Well there's been a scheduling change. Thanks to Miss Mystery's announcement, everyone and their great grandmother is now an official competitor. And lots and lots of them are taking it seriously.

     GET TO THE CHOPPER! There's a mad dash to take to the sky. Waypoint Shril has been transformed into utter chaos. Platform Alfa is a mess. Ships are being hijacked. ABA! employees driving shuttles are now ditching their jobs to compete. Waypoint civilians who stuck around through the madness are taking their ships out of their garages and taking off through the Jump and the Graveyard. If you're a Host on Waypoint Shril, it might be a good idea to get off it.

Luckily if you were competing in the ABA! you're practically ready to go. After all, weren't most of you building a ship to compete in the finale with? If you take the fruits of your labor, you better hope your astroengineering holds up to a high stress environment.

CAUSE A RUCKUS: Your friends are flying against an armada. Shooting down the competition might be a good idea.



THE GRAND FINALE

GUESS WE BETTER JUMP: Just make sure to get to the Station before it jumps to the void. It would be very, very easy to get left behind. (Be aware that if a Host is left behind, you will be dropping the game.)





((OOC NOTES: This log is the catch-all for the finale of Waypoint Shril. It covers the heist, the rescue and the escape from The Fair Heart in addition to any events taking place concurrently on Waypoint Shril. It covers the escape from this universe and taking the Station back into the void. Questions? Check out the OOC POST. If you have additional questions that aren't answered there, feel free to either drop a note in the log-specific questions thread or touch base with us on the Mod Contact page.

'Wait, can I NPC this character?' When it doubt, the answer is probably yes. Use your best judgement, but we encourage you to go wild. Should you desire mod input or for us to bounce into a thread, feel free to reach out to us and we'll be happy to accommodate. We may also be threadjacking some of these threads, however don't feel compelled to wait for us to do so. Have fun and don't get killed!))




cognitived: (pic#8495750)

[personal profile] cognitived 2017-05-07 11:43 pm (UTC)(link)
[ He melds from the shadows between one breath and the next, inky tendrils trailing from his body the further he walks. It takes mere seconds to join Steve, the chill seeping into his mind slipping away with each breath. Something that might be unease sparks before their link cuts, and Clint pushes it aside.

Focus, Barton. ]


Thanks. [ He murmurs, suiting up quickly. It doesn't take too long, though Clint takes the time to double check everything's on properly. A nod, and he follows, covering Steve's back with once practiced ease. ] Lead on.
decommission: (pic#10716742)

skipping forward a bit

[personal profile] decommission 2017-05-08 08:04 pm (UTC)(link)
[ The hallway that leads to the hatch it winding, taking up most of that two hundred feet by forcing twists and turns. They're lucky that they don't run into any more guards this way, but security has the main entrance to the hatch locked down. Steve reaches into a pouch on his suit - an identcard swiped from one of the guards that apprehended him earlier. His hand hovers over the control pad, and he looks over his shoulder at Clint. ]

( Have a feeling we're about to set off some alarms... ) [ Bypassing the security lockdown with an emergency protocol. In place of unease there's a distracted hint of wry humor in his tone as the current alarms that have been blaring in the ears since the prison blocks continue on. Without waiting for a reply, he presses down on the flashing screen, the single-file door clicking and grinding open in front of them. Leading the way, Steve slips through as soon as there's enough room for him, stopping again for Clint to come through before he closes the doors again, the room beginning to depressurize.

The outer door begins to slide open, revealing an expanse of black. ]
Edited 2017-05-08 20:05 (UTC)
cognitived: (pic#8495731)

sounds goooood

[personal profile] cognitived 2017-05-11 03:50 am (UTC)(link)
[ Their luck probably means somebody else out there is having a rough go right about now. Still, the threads tied up in the rest of the Nest aren't humming with anything too worrying. And honestly, Clint would much prefer to get out of here while the going is still relatively good. He follows, watching Steve's back, and doesn't bother hiding the amused grin Steve's wry humor evokes.

There's the smart ass Steve Rogers he knows. ]


( Hazard of the job. )

[ Never mind the fact that Clint's literal profession relied on getting in and out of places unseen and unheard. Assassin humor, maybe. For now, though, Clint waits patiently as Steve fusses, shoulders tense as the room begins to depressurize. He wasn't made for midnight walks in the deep dark expanse of space -- that was probably something left up to Thor.

Still, it's this or back into the cage, and Clint knows what he prefers. He steps forward, breath slow and still, sniper calm. ]
decommission: (Default)

[personal profile] decommission 2017-05-15 07:58 am (UTC)(link)
[ His ears pop, the sounds of the alarm system dull as he steps after Clint, motioning to handholds on the side of the ship. ]

( Don't look down. ) [ They're a decent ways away from where the stealth ship's been parked below. His gloved hands feel clumsy gripping into the side of the ship, his weightless body requiring careful, specific movements for the long descent.

In the near distance, it's possible to see a medium-sized ship exiting the Waypoint.

Then another.

Then another...

Something light's up in the corner of his eye, the maintenance hatch opening again to reveal a pair of armed guards. ]
cognitived: (pic#8495007)

[personal profile] cognitived 2017-05-22 03:16 am (UTC)(link)
[ It's annoying, the way Clint's ears pop around his 'aids, but well, not the first time. A momentary annoyance, a duck of his head and Clint grabs at the first of many handholds. ]

( Thanks. )

[ Wry, but true. The gloves makes his grip unsteady, clumsy, and Clint hates not being able to trust his own body completely. The weightlessness of space drags at them, has Clint moving slow and carefully, keeping a part of his attention on Steve. Just in case.

But his vision means he doesn't miss any of the ships exiting the Waypoint, and the faint thread at the edge of Steve's mind alerts him to the guards. ]


( Dammit-- )

[ He curses, missing the comforting weight of his bow or a gun. There's no way the guards are going to miss, standing above as they are. It's a bad idea, he knows it, and surely some sliver of thought edges at Steve's mind. But Clint moves before he can overthink it, slipping into shadow and throwing himself up up up. He bursts free in a slip of ink and ice and shadow dripping from limbs. Once more anchored on the holds, Clint's free hand curls around a guard's ankle.

It's easy to yank the guard off balance and grab the gun from his hand, before mercilessly pushing him into the open drift of space. The gun comes up, fires once, twice, shuddering through helmet and flesh alike, blood splattering against faceplate. Brutal, efficient, it takes mere seconds. ]