steve rogers (
decommission) wrote in
station722017-06-22 09:58 pm
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stranger danger
CHARACTERS: Steve and you
WHERE: The Station
WHEN: DAY :050-52
SUMMARY: Open downtime stuff
WARNINGS: None yet
DUMPSTER DIVING
MENTAL FINGER PAINTING
(OOC NOTES: The second collection of prompts is open to anyone looking to practice mental powers. Feel free to come straight in and distort/add to the scenes. )
WHERE: The Station
WHEN: DAY :050-52
SUMMARY: Open downtime stuff
WARNINGS: None yet
DUMPSTER DIVING
[ An intrepid explorer moves around the rec wing on some days, moving from one grey room to another.
(a. ) One morning he can be found in the library, hunched over a book. It's got a beaten up covering of plastic and a illegible label torn from the bottom. The title reads Treasure Planet, the author L. R. Stevenson.
( b. ) At a table that grows out of the ground, he studies an odd board game.
( c. ) That same table will have cards spread across it another day. They're about the same size as a playing deck with slight variations - likely because they all appear to be from completely different decks, as though someone had stolen them for this collection. Every single one of the seventy cards depicts a different version of a tower. ]
MENTAL FINGER PAINTING
[ He sits cross-legged on his bed, back pressed against the wall. Deep breathe in through the nose, out through the mouth. In and out. His eyes are closed, makes it easier.
While his body is silent, his mind is active, shields porous to let in a passerby without letting anything slip too far across the spidery links connecting them.
He paints a forest, tree by tree in dark greens and browns and the scent of pine. In the far distance the clack clack clack of rails invades the scenery, never far from the city.
He paints a park of flashing lights and amusement, ocean salt in the air mingling with fried foods. A young woman shrieks with laughter at her companion, a faceless child cries and tugs as his mother drags him along. Disconcertingly, the faces of the passing crowds are vague, unfinished impressions, their voices garbled together as background noise.
He paints a battlefield. Shoulder to shoulder, pressed against the crumbling brick - the image shudders and tears, leaving behind the unpleasant scent of unwashed bodies and blood. ]
(OOC NOTES: The second collection of prompts is open to anyone looking to practice mental powers. Feel free to come straight in and distort/add to the scenes. )
put that art on the fridge
Now the urgency is different. Now it's to make sure people don't sit in while you remember the horrors of war, or accidentally let slip something that shouldn't have been said.
There are images, ones he can recognize in some manner, but then again, not quite. Familiar enough to get the details but not the whole picture. The forests of pine somehow seem to mix and morph into the forests of Galahd that he's reminded of, covered in willow trees and clear rivers cutting through the landscape.
Odd images for him, considering his present state of being is knee-deep in images of the past that aren't even entirely his own.]
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A quiet jolt when the scenery begin to shift, the addition surprises him. Not unwelcome, though. Kind of hard to practice stretches his brain muscles when he's only working by himself, this work demands a partner now that he's committed to working on a bit more than keeping up his shields. He lets the forest slip from his control to Nyx's, watching the greenery shift from creation to recreation. The noise from the tracks fades into the distance, the silence in its wake waiting to be filled with the sound of rustling leaves and bird calls. ]
( Your home? ) [ With the metaphorical reins handed over, he doesn't inhabit the space, looking on at it like he's staring at a painting in a museum. Waits for Nyx to add more details. ]
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[It's been a long time since he's been home. It's half gone by now, more than likely. The images are ones Nyx can't quite bear to think about, but the hazes of brown and black, soot and smoke shooting into the air seep into the scenery. Flecks of glowing red are interspersed between trees, as if eyes were watching him.]
( Probably looks more like that now, if I had to guess. )
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( I'm sorry. ) [ It had looked beautiful. A pause, and he pinches the connection, closing it a bit - the burning landscape begins to fade from his vision. His own shields are strong enough by now to keep out anything that might slip through by accident, the kind of emotions brought on by imagining your homeland being destroyed. Were Nyx to brush against his mind now it would feel walled off, the rough touch of brick. ]
( You weren't there? ) [ When the forest burned. ]
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He doesn't know if that's something he'd really want to do himself. It makes him... almost more uneasy than having the connection constantly open. He has to control what he projects, that much he knows, though.]
( The last day I was in Galahd the Nifs came in and destroyed everything. We kind of had no choice but to leave. )
[Nyx forces the scenery to shift. There's a world of hurt there that he keeps around as fuel, but not enough to let it drag him down. There's only forward and tomorrow.
There's only the Citadel, the training grounds, a vast expanse of ruins and broken arches, tall columns covered in scaffolding and the ground a layer of fine dirt and rough sand. The buildings all have a grayish tint. In the distance there's cars whizzing by, the shouts of Glaives forming up for training.]
( How did you do that? The... wall thing? )
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( This? ) [ The bricks of his wall disassembled while they spoke more - he builds them back up again, and just as quickly pulls them back down. ] ( Well - ) [ He stops, gathering his explanation. ] ( Part of it is just that, I think about a wall that separates me from the rest of the Nest. )
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[Like anything, Nyx imagines it's really not all that easy. Some trick, some technique, something to make it more solid to keep them out.
That's the thing, though. He's been using himself, his own emotions, to steady and anchor people. When something's off, he puts himself squarely in place, unmovable.
Putting up walls is going to be different.]
( We're all so connected here and all people want to do is cut each other off.
I have no idea if I'll be able to do it. )
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( The way I see it - it's not about cutting people off. It's about holding on to what makes me me. ) [ Finding a balance between learning to use their new powers and protecting his own mind from influence - and more permanent change. The Prince managed it, so the path isn't an impossible one. ]
( Anyway, I can try to show you some of the stuff I've learned. If you're interested. ) [ This is the time to train, in between missions. ] ( Might have to keep it short today, though. )
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[And it's true. He's got a lot to learn around here, and enough on his hands to try and get to at least figure out how to work with the people he hasn't pissed off yet.]
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( Well, I guess to start - can you see the Nest? ) [ The visualization is slightly different to everyone. To Steve it's like a bunch of webs attached to larger webs. There's a word for it in nature, the way patterns form bigger patterns, but the name of it escapes him. ] ( The threads that are closest to you are your broodmates - they're always gonna be the hardest to shut out, and the ones that'll influence you the most. ) [ Whether they mean to or not is the unspoken sentiment. ]
( Those threads are always humming with noise. When I wanna start to shut them out, I imagine... pulling away from them. Closing any openings between us, making sure I'm not brushing up against anyone. It's harder if you've been keeping yourself open for a while. )
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( Can you block them out completely? )
[Not that he really wants to do that, but it's better to know in case something happens, as a safeguard more than anything else.]
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( Temporarily. Depends on them too. ) [ If they're trying to force their way in. ] ( Also the longer you're working together like this, the harder it gets. ) [ The danger in using this power. ]
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[But maybe it's his lack of concern for himself that makes him slightly unique in this regard: he doesn't care to get lost if it's what it takes to get everyone out alive.]
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