Entry tags:
- *hatch log,
- *mission log,
- addison parker [original],
- bellamy blake [the 100],
- clarke griffin [the 100],
- damon salvatore [the vampire diaries],
- elena gilbert [the vampire diaries],
- helen magnus [sanctuary],
- john murphy [the 100],
- lexa [the 100],
- matrim cauthon [wheel of time],
- misato katsuragi [evangelion],
- noctis lucis caelum [ffxv],
- pidge gunderson (katie holt) [voltron],
- rust cohle [true detective],
- ryohji kaji [evangelion],
- sam wilson [mcu]
[hatch log / mission: hyrypia] the winds that will be howling at all hours
CHARACTERS: New Hosts & EVERYONE
WHERE: Station 72; Hyrypia - Naerstone House
WHEN: DAY :002 - :003
SUMMARY: New hosts hatch on the Station, are briefed, then make their way to Hyrypia to join the rest of the hosts… while they attend a very important history lesson.
WARNINGS: Will update as necessary. Need a warning added? PM this account please!



((OOC Notes: This is the hatch log for all new hosts as well as the evening's performance. Feel free to make your own logs and posts additional to this if you care to. You can find a more detailed overview of the host hatching process HERE and additional setting information about the Station HERE. Please be sure to review the MISSION: HYRYPIA ooc information. If you have any questions, please hit up either the mission's question thread, the FAQ or MOD CONTACT pages!))
WHERE: Station 72; Hyrypia - Naerstone House
WHEN: DAY :002 - :003
SUMMARY: New hosts hatch on the Station, are briefed, then make their way to Hyrypia to join the rest of the hosts… while they attend a very important history lesson.
WARNINGS: Will update as necessary. Need a warning added? PM this account please!



STATION 72
DAY :002
NEW HATCHES
YOU WAKE UP are are suddenly changed. --No. That's not right. You're you and there's no suddenly about it. It's been a while, hasn't it? It feels like waking up from a very deep, extended sleep or surfacing up from the darkness of some wine dark sea. Nothing is different and everything is because right there in your own head there's something both familiar and strange. You know intuitively that you've been unconscious for more than just a blink of the eye.
But here you are, a small miracle of the multiverse: lying in a small, faintly hexagonal chamber with a gentle white light emanating from the surrounding walls. If you were injured during your escape, those injuries have been healed. If you were anxious or frightened or distraught, those feelings have been calmed. There's something peaceful about waking up here - like you belong. That feeling persists even as you find the tube running from the base of your neck to the compartment's rear wall.
But once the tube's disconnected? Things get loud. A wave of emotion fills that peaceful void - fear, uncertainty, relief, a sense of purpose or loneliness or anxiety. A matching dread. An easy comfort. Maybe some of these emotions are yours, but they can't all be. After the initial sensory overload, the mental buzz elongates: stretches out into a murmur like the sound of a party happening behind a nearby closed door.
You can sit up - barely -, and shift out of the pod. There’s a ladder at your feet and a little cubby just before it with anything you brought with you as well as a set of crisp, loose-fitting white clothes; while your injuries are healed, whatever you’re wearing is in the exact state it was before. Maybe it's time for a change? Drop down the ladder to the floor of the Nesting Deck and you’ll find you’re not alone.In fact there are lots of you and none of them are the strangers they should be. Some even seems like people you've known for a very long time.They are as familiar as this place you've never been is.
Welcome to Station 72. Beyond this room it's quiet and still, feeling for all the world like a hollow shell.
--Or it does until a voice separates itself from the white noise in your head:BRIEFING
THE VOICE IN YOUR HEAD isn't really a voice at all. It's the warm tang of camaraderie, tinged with a flash of impatience like ticking hands on a clock face and a flicker of wonder: a falling star. It says:( My, you're all very fresh aren't you? Unfortunately, the multiverse waits for no spring chicken. Once you've figured out which way's up, won't you all join us? )
Join 'us' where is the question. And yet, once you're ready to meet the owner of the voice in your mind, your footsteps simply lead you there naturally. Two strangers sit in a small circular briefing room - a tall being covered in short brown fur with a rigid demeanor, and a pale alien with yellow washed frills at her jaw and throat who is smiling cheerfully.
"Hey there, sunshine," says Rhan, her frills humming as she speaks. "Why don't you take a seat so we can get started?"[ooc note: please see here for the catch-all briefing thread] THE STATION
WITH A LITTLE UNDER 24 HOURS before it's time to make the trip to Hyrypia, this is as good an opportunity as you're going to get to familiarize yourself with Station 72 before you leave it. There's plenty to see, but a distinct lack of people to make conversation with. It's lonely and quiet and there's a sensation of dust gathering even where there is none. Maybe studying the briefing files on your databank and going over your mission kit is the most proactive distraction, but if not? Well there's plenty of places to get lost...



HYRYPIA - NAERSTONE HOUSE
DAY :003
MEETING
A SINGLE SHIP LANDS in a field the color of burnished gold, returning to the place it had until late the night before occupied. It's carefully inserted beside dozens of other spacecraft bearing more than faint similarities, though each has its own unique aesthetic. When the gangplank drops, the loud engines powering down, it reveals--
New hosts. Seven fresh faces - obscured as they are in layers of intricate fabric - are led down the gangplank by Rhan There to greet them is a number of other hosts - any who answered to the sweet crystalline ring of Collector’s voice in their heads hardly a half hour earlier, speaking with certainty born of truth:( Rhan and Siva’co are returning. Shall we see what stories they have to tell? )
Despite the solidarity that both combined groups provide, there's a feeling of eyes here. A number of guards along the edge of the shuttle field are watching the reunion like hawks. Better perhaps to return to the apartments where they'll be able to speak in private and teach the new hosts what it is that has been learned since their arrival. --Or explore, for those who prefer not to rest. Naerstone House's grounds are vast and they are almost entirely open to the parties of the pilgrims to explore.THE PERFORMANCE
AS THE SINGLE RED SUN of Hyrypia dips low on the horizon there is a long, low, mournful sound. A deep bell-- or a horn? Or maybe it's something else entirely, but the call is heard and answered as any nearby servants inform the guests of the house:
“There will be a performance of the First Journey in a quarter turn. All guests are invited to attend.”
There's no mystery as to where the event is occurring. A steady trail of guests and servants lead out past the Veranda into the central garden where a number of pillars have been mounted and a large tiered platform festooned with with numerous draped curtains and abstract representations of trees and mountains - a great stage - now sits. The stage is surrounded by numerous low settees and tables, piles of thick cushions and richly colored rugs around which guests can be found clustered, lounging while sipping thick, syrupy drinks.
Each table is illuminated only by a single glowing orb at its center. Otherwise, as the sun sets it pitches the garden into darkness as even the castle itself has been left unlit. There are no lights in distant windows or on Naerstone House's high walls; these small orbs and the glitter of stars in the black sky might very well be the only points of light in the whole universe.
The allotted time passes and the performance begins. A sun rises over the stage. It's a much larger, more intricate glowing orb and reveals a number of players dressed far more simply than the Hyrypians the hosts have met. They wear complex machine masks upon their faces that shutter into different expressions as their hands flitter across their faces: dramatic caricatures to accompany the droning sound of their singing voices as they unfold the tale at the center of the performance - the one which drives this pilgrimage and for the Nest's very presence in the universe at all. It's the story of lost Rabadoceans coming to a planet near barren intent on brutalizing them - about loss and hardship until finally a single player separates from the rest. The orb of the sun over the stage turns, it's mechanical face shifting and resetting to indicate the passage of time as the very central platform of the stage begins to turn so that this lone player might walk. And walk. And walk through deserts and scrub land, through dark woods and dark caves, against the wind and with it. Through it all, the orb over the stage slowly lowers until at last this lone player can take it in their hands.
It cracks like an egg and brilliance streams from it. Braziers catch fire in the darkness. The garden illuminates itself. Every light in Naerstone House comes to life.
With that, the silence of the crowd breaks. There is applause -- each culture in its own unique fashion -- and then there is a rise of chattering conversation as the guests are served several small dishes and talk about the show they’ve just seen - and whatever possible clues it might give to the pilgrimage they themselves would soon be undertaking.



((OOC Notes: This is the hatch log for all new hosts as well as the evening's performance. Feel free to make your own logs and posts additional to this if you care to. You can find a more detailed overview of the host hatching process HERE and additional setting information about the Station HERE. Please be sure to review the MISSION: HYRYPIA ooc information. If you have any questions, please hit up either the mission's question thread, the FAQ or MOD CONTACT pages!))
no subject
he hums into his chewing when she speaks next, seemingly confused by the question, before he looks down at his shirt in a much remiss move. ]
Ah, no. [ though it's a question that begs qualification. hurt in which way? ] Physically, I'm alright. I'll have to pay my respects to their medical staff. Mentally — I can't say I'm so sure. I can hear your thoughts, and insane people never admit to being insane.
[ well, it wouldn't surprise him, and it wouldn't be entirely out of the question, either. he proffers his free hand. ]
Kaji. I never did get your name.
no subject
I'm Clarke.
( — given whilst she's momentarily distracted by again feeling she knew that. knew his name before he introduce himself, like it'd just momentarily escaped her memory, but now just seemed to fit. it's mat and it's rust all over again, and call it intuition or the tug of the symbiote along her spinal cord, but clarke would hazard to guess he was instinctually drawn to them too. so this is what it felt like to have broodmates.
absently, almost a mimicry of his casual snacking, she's reaching out to prod a pawn forward two squares. if they're going to sit here, they might as well pretend to be doing something other than evaluating each other. )
And don't worry. If that's the criteria for insanity, you're not the only one losing your mind here.
no subject
Clarke.
[ clarke. of course. it's familiar, visceral, an unlearned thing, everything kaji doesn’t want it to be. really, her name was another example in a sea of almost-but-not-quite's. a legacy of the symbiote. a legacy of the symbiote's efforts to ensconce him within his brood, make cohorts out of strangers, until the entire nest assumes the shape of family in his mind. blood is thicker than water, but the symbiote runs deeper than blood.
'a series of standards afterward as a mean to reduce an individual's potential harm to other hosts and the nest.' that's what she had said. kaji's voice is replete with a quiet, conspiratorial seriousness when he speaks next, a marked departure from the genial teasing from barely two minutes before. to her move, he moves. to her pawn, his own pawn. to her two, his two. game set. ]
Have you spoken to Cathaway?
no subject
No.
( the furthest pawn to her right marks the next play, sliding forward another two squares. the air of competition is nonexistent, and clarke's sifting through limited knowledge to place the name (cathaway, cathy — another host, an old one; who hadn't made an appearance at the briefing), and already trying to figure out where this is going. )
Why? Did you learn anything new?
no subject
No, I wouldn't put it quite like that. [ it's more of a corroboration, vague theories now ratified. he keeps their pretense well - placing his bishop in the square his pawn previously occupied. in the interim, his hand rests idly on the queen piece, fingernails scraping against the crown. ] The thing they've put our heads, it's alive. It's an organism, and the only thing it wants to do is survive. Even if that means adjusting our goals to align closer with its goals. And its goals, they happen align with the goals of this place, and the people that run it.
[ some part of him realizes the implications of this will find them troublesome for entirely different reasons. this girl, this girl looks like a survivor. he's been around enough of them to feel it in his blood. but he, he will always be a coward. ]
Maybe going back home is an impossibility, as they say. But - maybe we won't want to, in six months, or a year. [ his voice is devoid of any uncertainty over the matter. ] That's my worry. And I think us relying too much on the alien in our heads, will accelerate that process.
no subject
another to crowd it all in. she'd been born over emotional and angry into this place, and that had gotten her nowhere. still — )
I can't afford to think like that. ( she cannot process the idea of never being able to return home; can't picture life on this space ship, running errands, completing missions, and playing the dutiful pawns to their so called saviors. there's a raw vulnerability in the way her face screws up, as if she'd like to cry, but can't afford that either. a tentative strand of trust, too; trust that kaji hasn't outright earned, and yet... is entitled to, being an extension of herself and all. )
There are people depending on me back home, and I'm not going to let some piece of technology, or some parasite in my brain make me forget about them. There has to be a way to fight it.
( and it doesn't take their neurological connection for the implication to land: if there is a way, clarke's going to try her hardest to find it. )
no subject
Maybe. [ or maybe not. maybe the symbiote eked out a living by eating at their brain tissue like a fulminant amoeba, or perhaps it replaced them entirely with its own neural pathways, slowly but surely undermining their individuality. kaji can think of at least a dozen different scenarios where resistance was futile at its best, counterintuitive at its worst. ] I can't stop the others from speaking into my mind. But between you and I, we should agree to communicate like this, just as we're doing now. Whenever we can help it.
[ unused muscles - even mental ones - tend to atrophy, right? he's taking for granted that the symbiote works much the same way, but kaji doesn't have much in way of solutions, barring surgical removal, which doesn't seem viable on this ship. he has yet to make such a deal with mat or rust. the truth is, the landscape of clarke's mind felt so unlike his. her indomitability against his will's blemishes and sores. her survival instinct against his death wish. this is for her sake, too.
he's all but forgotten about their chess game, now. ]
Make me a promise.
no subject
It's a bit early to be making promises.
( and feels a bit unfair to ask her to. especially on the eve of being dropped into what was shaping up to be a war zone — the culmination of a conflict against a faceless enemy was going to get dangerous, and there were no room for undertakings of this magnitude, not when they were sure to be broken. he should know this, she reasons; a shot in the dark with pointed accuracy. in situations like these, things never turned out how one would expect. there's plenty of blood on her hands from people she'd made promises to.
(one liar deserves another.)
it takes actual effort to drag her face up to look kaji in the eyes again, but clarke finds it in her to offer a small smile; forced, and not quite reaching her eyes. and she nods stiffly. )
But I'll try to stay out of your head, okay? ( this is how you compromise, right? no, this is how you skirt responsibility for your future actions, because there is the undeniable undertone that anything she says here and now will be thrown out the window if their situation changes, if danger presents itself, and if clarke deems it necessary. )
no subject
kaji's brow crease in a heavy line between his eyes as he stares at her, sweeping for any indication of hesitancy or prevarication like a machine scanner. he's conducted profitable enterprise in the business of lying. it was was something he did effortlessly. and he doesn't like that smile. he doesn't like the impressions that slither across the link: uncertainty, mute reluctance, open flexibility of the kind most people would find sensible or admirable. it betrays her experience in making these sorts of deals, or rather, making then breaking these sorts of deals whenever circumstances forced her hand. after a long moment he leans back against his chair, sighing a hard, long-suffering sigh.
a small smile threatens the corners of his lips. an exhausted one, that betrays his experience in working with people who tended to make then break deals whenever circumstances force their hand. ]
You're not very good at that.
no subject
she knows what he's calling her out on. misses the tease of a tired smile, but feels it all the same. there's little use deflecting, even when they're actively trying to distance themselves, it's like their pulses match up, their moods match. there's no need to agree aloud about something they both already know. clarke glances at the unfinished game between them, shrugs her shoulders at the pawns and queens and knights. )
What, chess? I told you, it's been a while.
no subject
[ he taps the area under his eye, darkened from sleep deprivation and worse. ]
- has to reach your eyes.
no subject
...generally.
with a swell of confidence and a deep breath to rebuff: )
Then I just won't smile.
no subject
clarke's response is terrifying in it's own way, considering her age - and that frown emphasizes every one of her eighteen years. kaji soothes, his face radiating the polar opposite of remorse. ]
That's one solution. It doesn't need to sound so drastic, though. [ a hand dives back into his potato chip bag. ] Don't sound so offended. There's a certain kind of person who can tell a perfect lie, and they're not fun to be around.
no subject
despite the loose promise to keep her mind to herself, there's the swell of pressure in the air between them — the sense of questions, and opinions ready to be solidified based on his answers. )
no subject
[ that's not a question, clarke. that's a challenge. that's a call for demonstration, a show me, a prove it, a clear neglect of the liar's paradox. and perhaps it's because her mind dwells right alongside his, nearly-but-not-quite overlapping at the perimeters, like a neighbor, like a younger sibling, that he decides to show her how he tells a perfect lie. even if he has to cross the drawstring bridge to do it.
through the link he gives her an instrument, a pair of binoculars - no, a spectroscope - to see what to the naked eye looks, acts, and talks like one man. this man is actually made up of two, composite images overlaid on top of one another too neatly to tease apart. with barely a flinch he separates them like how one splits apart chopsticks, unthinking, offhanded and automatic, one image honest and reliable, one image crooked and traitorous. when he overlays them again, the lie is placed on top of the truth where it so often goes, completely shrouding it from view. total and complete dissociation, of body and mind, like watching yourself die.
the commander had hit gold, using him to end the human race. kaji breaks his own promise, here - ]
( See? )
no subject
by the end, her decision is clear. )
( So you're a sociopath. )
( though underneath the judgement, there's understanding. she's not uneducated in the methods of divorcing from who you really are, or in losing pieces of that original person in the process. who we are and who we need to be — )
no subject
( I wonder. The insane never admit to insanity. )
[ a callback to the beginning. kaji extracts himself clasp by iron clasp, the image he's painted toppling over itself. each time he dives in it becomes harder to pull away. the silence belies many things before he exhales long and slow. ]
You don't pull any punches, do you?
no subject
clarke would like to think she'd learned enough to know when to distance herself from dangerous individuals. but she's not shifting in her seat, not trying to disentangle herself from their conversation and flee just yet. there's the press, the question in the tight line of her lips — ) ( To them, it's not insanity at all. So what are you then? ) ( — that's all but whispered as he tries to withdraw from their connection.
but maybe she doesn't really want to know right now. and they'd flimsily agreed to stay out of each others heads. so returning to playing at being two separate people again, clarke leans to settle her elbows on the tabletop again. reaches across to his side of the board to move the pawn in front of his castle forward one square, then back to her own side to push forward a bishop past her exterior defenses. she'll continue playing the game for both of them, unless kaji interjects. )
Not really. ( a brief glance at his face. and a peek into what passes for humor for her people now a days: ) If I'm not a good liar, I can at least be direct.
no subject
[ direct like a laser point centered square on the forehead. direct like a needle jabbed deep into ungrateful thigh muscle. direct like reaching across and moving his pawn for him, which goes far in distracting kaji from the bone she left for him to chew. what - not who - are you. she already knew who he was, their being broodmates had made that much straightforward. but with close encounters with extraterrestrials, the desire to classify, to categorize took all precedence. the katsuragi expedition had understood they'd come across an angel - the only question left for them to consider, maybe, was friend or foe?
he'll let her play the game for the both of them - for know. something tells him she tended to bring the stick, the stone, and the word. ]
You know, you remind me of someone.
no subject
warily, guardedly curious with her arm outstretched to have his bishop take one of her pawns, she asks: ) Who?
no subject
it didn't matter anymore. he won't ever be seeing her again.
kaji plucks his queen piece from his side of the board, squeezes it between the folds of his fingers, and hands it to her. checkmate. ]
Someone like you.
[ and with that he makes his adieu, steeling his hands against his trousers and rising to a stand. in parting he offers the barest smile, one that communicated good chat and nothing much else, before he turns his heel and walks out. ]
no subject
doesn't break their weak oath to dig a proper answer out of his grey matter.
she spends far too much time thinking about their conversation, about what they'd learned about each other and chosen to take away from it. he was maybe but probably not a sociopath, and she was somehow familiar in her directness. there's the precipice of thought to be teetered on, wondering if maybe he reminded her of someone too. but likewise, the idea is an open wound.
clarke loses her interest in playing the one sided chess game. packs up the pieces in his wake, and for once, leaves less of a mess than she'd stumbled upon. )