onemind: (Default)
THE N E S T ([personal profile] onemind) wrote in [community profile] station722018-01-14 03:45 pm

[mission: hyrypia] big, but not coarse - merely on another scale

CHARACTERS: Everyone
WHERE: The Red Coast
WHEN: DAY :036 - DAY :037
SUMMARY: A multiverse away, new hatches wake on the Station. On Hyrypia, the Garstall hunt begins in earnest - and wraps up with terrible consequences.
WARNINGS: Animal hunting and slaughter, death, Bad Times at Ridgemont High. Need something added? PM the mod account!



STATION 72
DAY :036

THE HATCH - NEW HOSTS

YOU WAKE UP and the universe and you in it are altered. --No. That's not right. You're you, the universe is as it's always been, and there's no 'suddenly' about it. But it's been a while, hasn't it? It feels like waking from a very deep sleep or coming up from the darkness of some wine colored sea. Nothing is different and yet everything is.

You find yourself lying in a small, hexagonal chamber with a gentle light emanating from its walls. If you were injured during your escape, you're now healed. If you were anxious or frightened or distraught, those feelings have been calmed. There's something peaceful about waking up here - like you belong. That feeling persists until you disconnect the IV running from the base of your neck to the chamber wall.

Then things get loud. A wave of emotion fills that peaceful void - fear, uncertainty, relief, a sense of purpose or loneliness or anxiety. A matching dread. An easy comfort. Some of these emotions might be yours, but they can't all be.

Eventually you find your way out of the pod, having found whatever belongings you brought with you and a change of crisp white clothes in a cubby near your feet. Once you descend to the Nesting Deck, you’ll find you’re not alone. There are a handful others very like you here, all of them somehow intimately familiar.

Welcome to Station 72. Beyond this room, the vast Station is quiet and still. It feels for all the world like a shell for some vast dark thing.
EXPLORE the strange environment you've found yourself in. The Station seems to be both infinitely vast and strangely small. It's possible to wander along halls and through chambers for hours, only to turn a corner and find yourself in a place you've already been because your mind happened to think of it.

PREPARE for what's to come. Not long after your arrival, a pair of aliens arrive in a dark ship bearings mission kits for everyone. Get changed into your disguises, brush up on your mission briefing, and ask what questions you have while you can. It isn't long before you're loaded onto the ship and leave the Station behind.

HYRYPIA - THE RED COAST
DAY :036

A CALLING

A FAMILIAR FEELING to those that know it is sign enough that the elder hosts must depart to fetch whoever it is remains on the station. But this time, it's not just two of them that strike out under the cover of night. Instead, all four of them make their way from Whalsome House.

( We will not be gone long. ) Collector’s voice is a cheerful lilt in their minds as she gathers a book in hand. ( Try to have only pleasant stories for me, when we return. )

And with that Rhan, The Collector, Siva'co and Lyr are gone. They take with them the comatose Hosts and leave the rest to their own devices.



HYRYPIA - THE RED COAST
DAY :037

THE HUNT

DAWN BREAKS over a coastline already bustling with activity. The day has finally come to take those long boats out beyond the shallows and hunt the massive serpent-like Garstall in earnest. A familiar horn is blown and anyone who wishes to participate files down onto the beach and is divided into groups, a dozen or two people for each boat. There's a celebratory air to the whole affair, a true pleasure in taking the boats out into the sea. For all that the Barithian Hunt was anxious and quiet and tense, this is is a day of laughter and shouting and singing rowing songs as the boats slash their way through the open water toward the massive creatures roiling through the deeper water off the coast.
SHORT HANDED might not be the first thought that comes to mind on the bustling ships, but at some point during the hunt it becomes clear that Keya isn't present despite the fact that she's been attending every training session. Should anyone ask, one of the Descendants confesses that Keya skipped the hunt because Shee Naraxa secured a meeting between her and the heads of House Tyrisson concerning "her peace talk idea." The news seems to surprise one of the other Descendants; while it’s difficult to read her expression, it’s clear this is not what she expected to hear. She remains tense for the remainder of the voyage.

FINDING THE GARSTALL is simple enough for the experienced sailors of the Red Coast. They look for signs where the water’s color is more pronounced and where the waves seem to stir in unusual directions. They direct those who have less to do with controlling the fickle vessels to keeping a weather eye out for these signs, and to let out a cry when they spot them. Once a Garstall is spotted, all the nearby boats must rally together to take it.

ONCE SPOTTED what had been a pleasant but almost routine sail becomes something far different. Orders and directions are shouted down the lengths of the vessels. Hunters are armed and those in charge of ballast set to their stations.

The boats maneuver incredibly well for their size, their narrowness slashing through the sea to close on the Garstall that has risen near the surface. The beast is huge - larger than any single boat. It's like a great tree come to life, a twisting trunk of a body in the waves. The ships cut in separate directions, and when the signal horn sounds then the hunt truly begins. Hunters begin to hurl harpoons into the waves, aiming for the Garstall's sinuous body.

When the harpoons find their target, the whole boat shudders and tips. There's shouting and some laughter, the eager deck hands compensating for the drag of the beast by sliding weight across the deck to the opposite side of the boat. On one of the boats, a line snaps and sends the ship springing back the opposite direction - several of the sailors thrown into the water even as the hunters lose their footing. On another boat they fail to slide the ballast quickly enough and the Garstall wrenches them forward as it attempts to dive, leaving the other two boats attached to the beast attempting to compensate. On still another boat, they subdue a smaller beast much more easily. Sailors line the boat's side as one of the crewmen slides down the harpoon line, knife in hand to finish the job.

It’s a chaotic experience - but a successful one.

RAISE A BLADE, RAISE A GLASS

IN THE AFTERMATH of the successful hunt, the Garstall's massive carcasses are dredged up into the shallows. It's hot work to beach the massive animal. Once it's in the foaming purple surf, the most delicate parts of it must be stripped from the carcass before they can rot. The harvesting of the fat under the Garstall's heavy plates can wait, but the exposed flesh must be stripped promptly to avoid rot. Luckily, this work is done under the guise of celebration and the result is half slaughter and half bonfire beach party as night falls over the Red Coast.
BUTCHERY might not be the right work for everyone, but the locals leading the task are good natured and encouraging.

FEASTING on the sweet meat of the Garstall is a given. Huge slabs of meat are roasted over equally massive fires as the work is completed. Drinks are passed around. Music is played. Fashionably late, the heads of Tyrisson House come down for their manor (for a split second in the company of Shee Naraxa before she peels away to join the rest of the Descendants) to give another cheerful speech. The work is hard but rewarding, and for a moment the tenor of this place is so very good.

A DREADFUL DISCOVERY

BUT A MONSTER IS HUNTING and just after the speech, a horrifying sense of dread grips the Hosts. It's sickening - a vomiting, visceral wrongness that reaches out of the universe and finds the symbiote and the Host mind and sinks its hooks there exactly as it did that night on the road from Naerstone. Should anyone follow that dreadful sensation, they'll find themselves in the twisted orchard near Tyrisson House, mist clinging low to the ground in the chilling evening, lit only by a pale moon. What waits for them there is a pitch black circle scorched into the loamy earth - so exact and so precisely like the one discovered so many days earlier. And near this perfect circle: the broken body of Keya, her throat split open and blood still wet on the ground.


NEW FRIENDS (OF ALL SHAPES AND SIZES)

NEWS OF THE MURDER SPREADS and all the envoys are encouraged to return to their quarters for their safety while those in the employ of Tyrisson house secure the area-- encouragement which turns to insistence until all the members of the Envoys have returned their respective housing. Lights are lit in every courtyard and at every corner. Tension runs high. During this time, as the Hosts wait in their own row of Whalsome House's low stone buildings, company arrives:
A VISITOR arrives with a special request. An older Descendant wrapped in a heavy cloak with a deep hood comes knocking. When she reveals her face, Lakshmi might recognize her as Keya's aunt. "My name is Casiria," she says. "I believe you knew my niece."

It’s clear from her demeanor that she has far more to say before she goes.

FAMILIAR FRIENDS in the shape of newly hatched hosts and your senior chaperones arrive not long after Casiria's departure. They find their way to Whalsome House in a hush, having apparently faced some difficulty in dodging the added security. Better catch everyone up quickly.




((OOC Notes: This log serves as a general catch-all for events from DAY :036 through DAY :037. Please feel free to create your logs outside of this one, though we strongly recommend not forward-dating to the following morning. Please be aware that in the context of this log, new Hosts won't be present on Hyrypia until after Casiria has left. If you have any questions, please hit up either the mission's question thread, the FAQ or MOD CONTACT pages!))


detestable: (120)

[personal profile] detestable 2018-01-29 01:44 am (UTC)(link)
[ Without hesitation, Seth grabs Gildor's hand before he can manage it. ]

Alright, okay. That's enough.

[ Assuming magic is going to blow their cover, Seth gives a short tug on Gildor's arm. Time to move the party before Gildor's idea of excitement gets them all killed. ]

If I have to lift you I'm dropping you off the docks, Gildor.

[ It's harder to express concern like this. He's uncomfortably aware of how close Gildor's actions are to his own, and Seth doesn't like considering it. Brusquely trying to sober him up is the best Seth can do. ]
perroquet: (07 notice)

[personal profile] perroquet 2018-01-29 02:02 am (UTC)(link)
[ Seth interrupts the spell not a moment too soon, and Gildor's arm goes limp in his broodmate's grip. ]

Oh please don't do that, I... I can't swim. And Elena fears drowning too, so you... you'll just make a mess of everyone.

[ A bigger mess, anyway. While the thought doesn't terrify him straight into sobriety there is a twinge of fear, though underlined by the assumption that Seth isn't being serious. He's at least lowered his voice. ]

You don't have to. I'll... I'll be good. No more whales, no spells, just... come down here and drink with me, Seth.
detestable: (104)

[personal profile] detestable 2018-02-01 02:20 am (UTC)(link)
I think you've had enough for both of us.

[ And Seth's a little afraid of how good it feels to ride Gildor's buzz. Intoxication muddles the bond between them. Seth could open himself up and let it flood all the way into his mind. All the benefits of having downed nearly a bottle of alcohol with none of the drawbacks.

Except for the part where he knows doing that would mean getting closer to Gildor's mind than he's prepared to be. ]


Shit.

[ Seth sighs, dropping to the sand beside Gildor. ]

Let me have that.

[ He reaches for the bottle, just out of habit rather than necessarily wanting a drink. ]
perroquet: (07 notice)

[personal profile] perroquet 2018-02-03 08:56 pm (UTC)(link)
No.

[ He knows this game, half-remembered through patchy, blacked-out memories. Played it too many times before with traveling acquaintances he never knew long enough to call companions, though there was one he dared call a lover. It’s him who comes to mind in a flash, accompanied by the feeling of a strong grip on his wrists as a bottle is wrenched from his hands.

He always lost that fight, because even if he wanted to get up and go, he couldn’t.

Gildor holds the bottle to his chest and slowly rolls over, away from Seth. Over, and over, and again, getting sand in every fold of his robes. Entirely drunk and awkward as he attempts to make a great escape. ]
Edited 2018-02-03 22:05 (UTC)
detestable: (122)

[personal profile] detestable 2018-02-04 04:00 pm (UTC)(link)
[ Seth's exasperation spikes, ringing clearly between the two of them. ]

You're going to break the bottle or you're going to spill what's left of it if you keep that up.

[ Maybe for the best, but there's only so far Gildor can roll before Seth's going to be compelled to get up and go after him. ]

Get back here.

[ If Gildor even knew which was was which. He seemed like he'd drunk enough to lose track of things. ]
perroquet: (Default)

[personal profile] perroquet 2018-02-07 11:46 pm (UTC)(link)
No!

[ He refuses, and yet he stops. Mostly because his stomach isn't agreeing with this mode of transport, and if he rolls any more it may rebel.

So he lies flat on his back to take a breather, at an awkward angle and whole five feet away from Seth. So much for a great escape. But then, instead of running away, he has a trap to lay- ]


How is it you don't... feel Shinji's loss so painfully? Something to do with that... other person that showed up, hmm?

[ They can try to block each other out, but with brood there's another layer of difficulty. Some things just slip through the cracks in their mental fortifications. In this case, Gildor recalls something to do with someone new - or not so new to Seth - and the emotion that had risen across the connection. He doesn't recall details, having tried to ignore it himself out of courtesy, but now he's curious. ]

What's'er name?