onemind: (Default)
THE N E S T ([personal profile] onemind) wrote in [community profile] station722016-03-14 01:56 pm

[HATCH LOG] IS ANYONE THERE?

CHARACTERS: All
WHERE: Station 72
WHEN: Day :150
SUMMARY: Today is the day you wake up.
WARNINGS: None; will edit if necessary.






A MOMENT AGO it seemed like you willingly took the hand of someone beckoning to safety.


NOW YOU WAKE UP in one of many chambers of Station 72’s nesting deck. If you had wounds, they’re (mostly) gone; if you had doubts they are - for the split second between dreaming and waking - gently reassured. This is correct. This is right. You’re safe here. The only question is what here is exactly.

The compartment you find yourself in is small, though gently padded for comfort with enough elbow and head -room to not be wholly claustrophobic. Still, it’s difficult to re-orient yourself; the best way to get to the chamber’s built in ladder and down to the smooth, polished white floor of the nesting is to simply roll over onto your belly and go out feet first.

First thing’s first though: get rid of that tube running from the rear wall of the chamber to the base of your skull. The moment you’ve done that, there’s the sensation like a rubber band popping - a string in your hand being jerked. The headache that punches in falls like the heavy end of a hammer - not serious, but surprisingly abrupt - as a of combination confusion, resolve, anxiety, certainty, delight, and fear and expectation finds you. In fades after a moment, churning to a low dull pressure and a faint hum. It’s feels like standing outside the door of a small party, sounds muffled and incomprehensible. Some pieces rise and swell above the others then fall again. Strain your ears and realize you’re hearing nothing at all.

On the plus side, you’re not hooked into the compartment anymore. Slide out and onto the ladder, though not too fast or you’ll miss the small cubicle built into the wall near the mouth of the chamber. In the cubicle are all the things you brought with you, every small piece you own of the home you left behind. There’s a neatly folded pair of something like white pajamas there as well. They’re definitely in your size, though you have the option not to wear them since you’re still in the clothes you left home in. Granted, for some of you that might not exactly be a blessing. Your clothes haven’t exactly been laundered or repaired, so best hope you didn’t bleed or sweat on them too much during your escape.

Sliding free from the chamber pod and stepping out onto the ladder, you’ll find yourself in an open space. The room is broad and pale and clean, its sloping walls featuring dozens and dozens of holes like the one you just wiggled out of. There are more ladders and a few other people climbing down, or stareing, or already down on the nesting deck’s floor but the sixteen - seventeen, including yourself - people present would hardly fill even a sixth of the room’s available accommodations.

The noise is louder when you near any of the others. It’s as if you've entered the party yourself. Identifiable now is the low wash of feelings, a hum of emotions that only serves to make the slight headache worsen. They feel genuine. They feel like they could belong to you. Still, that pressure in your head doesn't worry you --Shouldn't it worry you? Does worrying - about the headache, about the world and people you left behind, or the strange place you’re in now, the odd collection of people you’re with and the fact that you feel strangely drawn to five or six of them - make the headache better? Or worse?

If you manage to push the sound aside and listen with your true ears, you'd notice you can't hear anything besides this small group of fellow hosts: their footsteps, their oddly sharp breathing. There’s no sound of traffic, no wind in the trees, no birds, no hum of a ship. Only circulating air and silence.

You may not know what a brood is, but finding yours is easy. There are minds among these strangers that call to yours, their voices louder than the rest, their feelings sharper. The nearer to you they are, the more comfortable you feel. Is that strange? You don't know them, but you do. There are few answers to be found on the nesting deck.

Eventually you will have no choice but to head out of the room. There’s only one way out that you can see: up through a spiraling hallway that arches overhead. When it opens again the space seems slightly less alien. There are doorways of a kind lining the walls and each one opens to a small, nearly normal room. There are no doors, so it's easy to see all the rooms are vacant. In seventeen of them there are items neatly stacked on the bed. Most are hygiene supplies. Some of them - a toothbrush, comb, razor - may be familiar to you. Others less so. There's a flat horizontal ledge beside the bed with a small light and a single drawer. Another table, apparently built into the wall, sits across the room with a chair. A mirror is on the desk; it’s slightly mundane and not quite to the Station’s style.

This room is yours for the moment. It doesn't mean someone won't want to trade - or take. Beyond this life support deck stretches the rest of Station 72. It is quiet and and twisting and perfectly inert.

At its most familiar, the Station is merely a still, empty ship with broad chambers and gently mottled light. At its worst, it’s an Escher painting of strange angles and bizarre platforms that seems grown as much as built. There are many ways to many places and while it seems all doors and passages open to you, there’s an unshakeable feeling that the space doesn’t quite match up - that there’s even more to the Station which you can’t yet see. Don’t get lost!




For now, you reach the floor of the nesting deck. When you do, something blooms in your mind. A voice, disturbingly lacking any identifying traits but warm and comfortable like sweetened milk, says:

( ▬▬▬▬▬▬▬▬...There you are...▬▬▬..Welcome to Station 72 ▬▬. )


If you follow the thread of that voice, you’ll eventually find your way either to Cathaway on the bridge or The Prince in the training wing.








((OOC Notes: Welcome to Station 72! Feel free to check out the SETTINGS page for more information about the Station. If you have any questions about the setting itself, feel free to ask them there; otherwise, please direct all questions to either the FAQ or MOD CONTACT pages.

Prince’s top level should be live in the evening! Keep an eye out for it if you want him to give your character the introduction spiel instead of Cathaway.

Happy hatchday, everyone! :) ))




decommission: (pic#10101199)

[personal profile] decommission 2016-03-21 06:01 am (UTC)(link)
[ Something briefly flickers through his expression, that faint sense of discomfort over the topic drifting from Ares may as well come from Steve himself, the shared sensation difficult enough to untangle that he barely notices the outside source. He grimaces. ]

Were you able to get a hit in with that? [ Nodding at the sword.

He's not going along with avoiding the topic... ]
mercenares: (pic#10077184)

[personal profile] mercenares 2016-03-21 02:12 pm (UTC)(link)
Probably? I don't think it did anything.

[It wouldn't have mattered, wouldn't have made much of a difference. He wouldn't have run if there was anything else he could have done about it.

He glances down at the sword himself, apparently considering something for a moment.]


...just means I'm gonna have to hit it twice as hard next time, though. [A small nod-- yeah, that'll do it.] So did you get one?
decommission: (pic#9902197)

[personal profile] decommission 2016-03-22 03:29 am (UTC)(link)
[ That's a sharp sword. Steve wouldn't mind believing that maybe all it would take to kill those things is a little more elbow grease in the swing, but - he thinks for a second, then shakes his head. ]

It got me. [ He admits, keeps his hand from straying to his chest to what's left of his wounds. If he hadn't already been awake from nerves over his procedure in the morning, he probably wouldn't be here right now.

Another glance at the sword. ]
Maybe you can show me how to swing one of those sometime.
mercenares: (crouch to hide from the booty bombin)

[personal profile] mercenares 2016-03-22 03:43 am (UTC)(link)
Maybe.

[Ares pushes himself up, leans forward to look Steve over once more-- it's brief but focused, followed up with a little hum under his breath.

What he's decided so far: either this guy's good at sizing people up, or he's really not picky.]


You haven't seen me use it. [He points that out first, matter-of-fact.] You probably don't know if I'm even any good, right? Or whether I have any experience?
decommission: (pic#10099185)

[personal profile] decommission 2016-03-22 04:53 am (UTC)(link)
[ Steve meets that look for a second time, his frown deepening. ]

You said you're a mercenary. [ A raised eyebrow. ] If someone's paying you to fight for them, you've gotta at least know which end to hold.

[ (Ares might be disappointed to find Steve's assessment more of the latter than the former) ]
mercenares: (pic#10077157)

[personal profile] mercenares 2016-03-22 08:20 am (UTC)(link)
[He blinks at that-- then laughs, shaking his head. With some of the guys he's run into... yeah, totally possible to have mercenaries who barely know which end is the pointy one. (The guy's still right, though.)]

Okay, okay! Here, you try figuring out the right end.

[Ares scoots to the edge of the bed and draws his sword, holding it out for Steve to take by the hilt.]

Try holding it. For real, not like it's a stick or something!

[If he accepts it, whether Steve has the right grip or stance won't matter. That's not what Ares is curious about-- he's not even looking at the sword as he holds it out. His eye's on Steve's face.]
decommission: (pic#10101202)

[personal profile] decommission 2016-03-23 07:47 am (UTC)(link)
[ The laugh gets Ares something like a wary look, one that ends up aimed at the offered sword too - is this a test? Still frowning, he reaches out, hand gripping around the hilt and waiting for the kid to let go, eyeing him again. ]

Like this?
mercenares: (pic#10077173)

[personal profile] mercenares 2016-03-23 08:08 am (UTC)(link)
[He lets go once Steve's got a hold of it, arm dropping back to his side-- then takes a look and reaches out to adjust his grip.]

Like that. How's it feel?

[It's a test, he's right about that, but it's mostly just to see how he'll react and how hard it'd be to actually show him anything later. Kind of difficult to teach anyone who acts like a weapon's going to bite them or something.

If this were home, he'd be checking to see whether he should bother trying at all (more forcefully, probably), but he's less inclined to dismiss Steve outright. Maybe it's just the hivemind thing.]
decommission: (pic#10099187)

[personal profile] decommission 2016-03-24 04:26 am (UTC)(link)
[ Blame everything on the hivemind.

He holds his arm as straight and still as he can manage, letting Ares fix his grip without any resistance on his end. Thinks for a second. ]


Heavy. [ He admits that with a slightly raised eyebrow. ] But more balanced than I thought it would be.

[ It's there, between the weight of the blade and the hilt, but the size of the sword is a bit unwieldy to him, even without swinging it. ]
mercenares: (so if a bird flaps in the night)

[personal profile] mercenares 2016-03-25 12:03 am (UTC)(link)
'Course it's balanced.

[He huffs out a breath, reaching out to retrieve the sword and sheath it. What, did he think people don't know how to make decent weapons back home?]

You'd probably need to use both hands to swing it, but I'm not gonna have you use mine anyway... Bet we can find something to use for practice.