onemind: (Default)
THE N E S T ([personal profile] onemind) wrote in [community profile] station722016-03-14 01:56 pm

[HATCH LOG] IS ANYONE THERE?

CHARACTERS: All
WHERE: Station 72
WHEN: Day :150
SUMMARY: Today is the day you wake up.
WARNINGS: None; will edit if necessary.






A MOMENT AGO it seemed like you willingly took the hand of someone beckoning to safety.


NOW YOU WAKE UP in one of many chambers of Station 72’s nesting deck. If you had wounds, they’re (mostly) gone; if you had doubts they are - for the split second between dreaming and waking - gently reassured. This is correct. This is right. You’re safe here. The only question is what here is exactly.

The compartment you find yourself in is small, though gently padded for comfort with enough elbow and head -room to not be wholly claustrophobic. Still, it’s difficult to re-orient yourself; the best way to get to the chamber’s built in ladder and down to the smooth, polished white floor of the nesting is to simply roll over onto your belly and go out feet first.

First thing’s first though: get rid of that tube running from the rear wall of the chamber to the base of your skull. The moment you’ve done that, there’s the sensation like a rubber band popping - a string in your hand being jerked. The headache that punches in falls like the heavy end of a hammer - not serious, but surprisingly abrupt - as a of combination confusion, resolve, anxiety, certainty, delight, and fear and expectation finds you. In fades after a moment, churning to a low dull pressure and a faint hum. It’s feels like standing outside the door of a small party, sounds muffled and incomprehensible. Some pieces rise and swell above the others then fall again. Strain your ears and realize you’re hearing nothing at all.

On the plus side, you’re not hooked into the compartment anymore. Slide out and onto the ladder, though not too fast or you’ll miss the small cubicle built into the wall near the mouth of the chamber. In the cubicle are all the things you brought with you, every small piece you own of the home you left behind. There’s a neatly folded pair of something like white pajamas there as well. They’re definitely in your size, though you have the option not to wear them since you’re still in the clothes you left home in. Granted, for some of you that might not exactly be a blessing. Your clothes haven’t exactly been laundered or repaired, so best hope you didn’t bleed or sweat on them too much during your escape.

Sliding free from the chamber pod and stepping out onto the ladder, you’ll find yourself in an open space. The room is broad and pale and clean, its sloping walls featuring dozens and dozens of holes like the one you just wiggled out of. There are more ladders and a few other people climbing down, or stareing, or already down on the nesting deck’s floor but the sixteen - seventeen, including yourself - people present would hardly fill even a sixth of the room’s available accommodations.

The noise is louder when you near any of the others. It’s as if you've entered the party yourself. Identifiable now is the low wash of feelings, a hum of emotions that only serves to make the slight headache worsen. They feel genuine. They feel like they could belong to you. Still, that pressure in your head doesn't worry you --Shouldn't it worry you? Does worrying - about the headache, about the world and people you left behind, or the strange place you’re in now, the odd collection of people you’re with and the fact that you feel strangely drawn to five or six of them - make the headache better? Or worse?

If you manage to push the sound aside and listen with your true ears, you'd notice you can't hear anything besides this small group of fellow hosts: their footsteps, their oddly sharp breathing. There’s no sound of traffic, no wind in the trees, no birds, no hum of a ship. Only circulating air and silence.

You may not know what a brood is, but finding yours is easy. There are minds among these strangers that call to yours, their voices louder than the rest, their feelings sharper. The nearer to you they are, the more comfortable you feel. Is that strange? You don't know them, but you do. There are few answers to be found on the nesting deck.

Eventually you will have no choice but to head out of the room. There’s only one way out that you can see: up through a spiraling hallway that arches overhead. When it opens again the space seems slightly less alien. There are doorways of a kind lining the walls and each one opens to a small, nearly normal room. There are no doors, so it's easy to see all the rooms are vacant. In seventeen of them there are items neatly stacked on the bed. Most are hygiene supplies. Some of them - a toothbrush, comb, razor - may be familiar to you. Others less so. There's a flat horizontal ledge beside the bed with a small light and a single drawer. Another table, apparently built into the wall, sits across the room with a chair. A mirror is on the desk; it’s slightly mundane and not quite to the Station’s style.

This room is yours for the moment. It doesn't mean someone won't want to trade - or take. Beyond this life support deck stretches the rest of Station 72. It is quiet and and twisting and perfectly inert.

At its most familiar, the Station is merely a still, empty ship with broad chambers and gently mottled light. At its worst, it’s an Escher painting of strange angles and bizarre platforms that seems grown as much as built. There are many ways to many places and while it seems all doors and passages open to you, there’s an unshakeable feeling that the space doesn’t quite match up - that there’s even more to the Station which you can’t yet see. Don’t get lost!




For now, you reach the floor of the nesting deck. When you do, something blooms in your mind. A voice, disturbingly lacking any identifying traits but warm and comfortable like sweetened milk, says:

( ▬▬▬▬▬▬▬▬...There you are...▬▬▬..Welcome to Station 72 ▬▬. )


If you follow the thread of that voice, you’ll eventually find your way either to Cathaway on the bridge or The Prince in the training wing.








((OOC Notes: Welcome to Station 72! Feel free to check out the SETTINGS page for more information about the Station. If you have any questions about the setting itself, feel free to ask them there; otherwise, please direct all questions to either the FAQ or MOD CONTACT pages.

Prince’s top level should be live in the evening! Keep an eye out for it if you want him to give your character the introduction spiel instead of Cathaway.

Happy hatchday, everyone! :) ))




narcissithstic: (Default)

[personal profile] narcissithstic 2016-03-16 07:46 am (UTC)(link)
[It is a suggestion worth considering. Neither of them craves the burden of tangled thoughts in such close proximity, and he has (in spite of his own seemingly endless font of bitterness and rage) reached the near limit of his still-wounded tolerance.

But then again, he's a thirty year old professional murderer with the temperament of a toddler.

Ren's head inclines, chrome plating catching the light regardless of the fact that Steve's attention is too pointedly distant to take notice.
] Can't you feel it?

[The draw that clings too thickly to the space between them, unnamed, but not wholly unusual. At least not when he'd already met one other member of his so-called 'brood'.]

decommission: (pic#10099172)

[personal profile] decommission 2016-03-16 08:35 pm (UTC)(link)
[ He pulls down the hem of his shirt, pointedly keeping his gaze fixed on it for as long as possible. An image projects: Ilde's face, red and raw. The memory of her fear is still strong, reverberating off of him almost as if it had belonged to him first.

Yeah, he can feel it. ]


You're only the second one I've met. [ Stated plainly, he finally glances over at the tin can's face, his own expression muddled. He hasn't been looking for them, but he knows they're here somewhere. Four other threads - and one that doesn't seem to lead anywhere. ]
narcissithstic: (Default)

[personal profile] narcissithstic 2016-03-17 12:26 am (UTC)(link)
Then you should realize that distance will do little to negate the discomfort we both share. [His time with Cathaway had at least taught him that much; his time with the Force had taught him more.

In truth, he is tired now. From fighting, from baring his soul and enduring the sting that rolled back for it, from waking for the second time, alive with more than the pressure of his own thoughts. It's the only reason why he thought to step in and spur Steve on towards rest: as selfish a motivation as anything, but no less honest. That he lacks the social skills required to make it painless is, unsurprisingly, nothing more than an unhappy coincidence.
]

And I've no desire to leave.

[To sit, to stop the flow of information if only for a little while, that is what he craves. Not peace (never peace, with the universe clawing at his every waking moment) but as close to it as he'll ever come.]

decommission: (pic#10101205)

[personal profile] decommission 2016-03-17 01:05 am (UTC)(link)
[ Steve's not used to this psychic business. His world is physical, and he's always been bound to some degree by his own limitations in it. He's been applying the same rules to these bonds, despite all the feedback pronouncing the opposite.

Another frown at the tin man and Steve sits down on his 'bunk', pressing the curve of his spine against the wall.

He's got no desire to leave either. Consider this quiet time. ]
narcissithstic: (Default)

[personal profile] narcissithstic 2016-03-17 05:27 am (UTC)(link)
[And without any further comment, Ren does the same from his own just across the way-- 'quiet time' being a relative term when shared headspace is a pulsing din between them (and nearly every other living creature aboard the station as well, it seems). It takes him a few minutes longer to reach up in space that feels not entirely his own anymore, latches of his helmet hissing and snapping as they release, revealing the face of a man that looks-- in every conceivable way-- nothing like the cold, inhuman imagery he typically works to paint. Slim features, wide eyes half buried beneath a tangle of dark hair, it could almost be a joke if anyone else was present to actually laugh about it. The only thing there that might be taken seriously is the raw, healing wound that runs from his forehead down to the right side of his face: still grotesque and swollen, skin stripped in a jagged line like the burn of a brand struggling to mend.

It is, coincidentally, the only reason why he finally removes the mask - incapable of finding rest with it aggravating the injury.

His cowl follows, revealing a gaping hole in his layered robes where the fabric's been torn clean, the line from his face trailing down: neck to shoulder and just as unhappy as the first. Ren works not to lift his stare, adhered fully to their tentative truce, willing himself to be alone.

His eyes flick upwards to double check only once.
]

decommission: (pic#10099162)

[personal profile] decommission 2016-03-17 07:20 am (UTC)(link)
[ Settled into where he's seated, Steve keeps his gaze lowered, eyes closed. There are sounds coming from every direction, almost all of them in his head until the sharp snap of metal brings him back to his own surroundings (and not for the first time since awakening he realizes how frighteningly easy it is to drift off).

The face is younger than he expects, and the scar - his own face burns to look at it, skin throbbing down his neck.

Someone should take a look at that. His jaw sets tight, their eyes meeting very briefly as the phantom pain flickers through his expression before he closes his eyes in an attempt to shut it out. He wonders if the wound came from one of those creatures.

A moment or two later he shifts, lying down on his side and facing the wall. ]
narcissithstic: (Default)

[personal profile] narcissithstic 2016-03-18 07:49 am (UTC)(link)
[The thought isn't missed (whether it's felt or heard or just echoed within the confines of his own mind, it makes little difference) Ren's expression softens by careful, near-imperceptible degrees. Not compassion, sympathy or empathy just-- contemplation, maybe. Shared consideration before dismissal, brief and forgotten a moment later as Steve turns away and Ren sets himself back to the task of freeing himself from the 9000 compressed layers of his overcoat and the armor beneath it. He needs no one to assist him. Once he's washed, he'll tend to the worst of his injuries himself - as will the creature he now hosts, if Cathaway is to be believed (and she is).

Let the paper soldier sleep in the interim, what lies ahead will no doubt tax them all.
]