WAYPOINT SHRIL, PT.3
CHARACTERS: All (New Hosts may tag anything from their arrival date on Waypoint Shril forward.)
WHERE: THE FAIR HEART, WAYPOINT SHRIL & SURROUNDING SPACE
WHEN: Day :038 - :039
SUMMARY: A theft, a rescue, and of course - the grand finale of the galaxy's most fabulous competition.
WARNINGS: N/A, will update as necessary.

LATE ON DAY :038, a select group of Hosts makes their way to the imposing mobile headquarters of the ABA!, the retrofitted prison ship known as The Fair Heart. The goal? Steal those prizes, break out the captured rescue team, and make a clean getaway.
Or just get away at all. That works too.

((OOC NOTES: This log is the catch-all for the finale of Waypoint Shril. It covers the heist, the rescue and the escape from The Fair Heart in addition to any events taking place concurrently on Waypoint Shril. It covers the escape from this universe and taking the Station back into the void. Questions? Check out the OOC POST. If you have additional questions that aren't answered there, feel free to either drop a note in the log-specific questions thread or touch base with us on the Mod Contact page.
'Wait, can I NPC this character?' When it doubt, the answer is probably yes. Use your best judgement, but we encourage you to go wild. Should you desire mod input or for us to bounce into a thread, feel free to reach out to us and we'll be happy to accommodate. We may also be threadjacking some of these threads, however don't feel compelled to wait for us to do so. Have fun and don't get killed!))
WHERE: THE FAIR HEART, WAYPOINT SHRIL & SURROUNDING SPACE
WHEN: Day :038 - :039
SUMMARY: A theft, a rescue, and of course - the grand finale of the galaxy's most fabulous competition.
WARNINGS: N/A, will update as necessary.



LATE ON DAY :038, a select group of Hosts makes their way to the imposing mobile headquarters of the ABA!, the retrofitted prison ship known as The Fair Heart. The goal? Steal those prizes, break out the captured rescue team, and make a clean getaway.
Or just get away at all. That works too.
THE FAIR HEART
A. THE RECON TEAM Congratulations, you're in a cell and stuck with a tracking bracelet. But it isn't all bad. The food's okay and the company is-- well, whatever. It could always be worse. Sure, getting interrogated isn't the best part of the day, but if you're lucky you might get to sit down and have a conversation with the mercenary group's second in command, Vinka. Vinka is nice. He cracks jokes. He plays space chess. He's clearly the good cop. If you're unlucky you'll get stuck answering the questions of a very dry, humorless cyborg called Bradd who likes to use his arm attachment to shock people.
But eventually you begin to sense the minds of your fellow Hosts nearing. Time to prepare for an escape.
B. THE HEIST TEAM You all know where you're going, right? Now it's just a matter of getting there more or less safely. There's a bunch of security measures between you and your goal, so proceed carefully. Or don't. After all, the rescue team is headed in the opposite direction and someone will need to cover their tracks won't they?
C. THE RESCUE TEAM Here's what you know: somewhere in this labyrinthine ship your friends are being held captive. Where they are and how to get to them is a goshdang mystery. And once you figure it out, it looks like you're going to be getting very close with The Fair Heart's personnel. On top of that, shouldn't you be helping to distract security from paying attention to the vault? Boy, you've got your work cut out for you.
GET THE HECK OUTTA DODGE Once the prizes are removed from the vault or the prisoners are taken from their cells, an alarm will sound. Time to go! Fight or cleverly elude your way out of The Fair Heart. Get a ride (any ride will do) and take off. Mind The Fair Heart's guns, darling.
FASTER. FASTER WOULD BE BETTER. What's that saying? Out of the frying pan and into the fire. Once you've escaped The Fair Heart, you'll be facing off with a literal armada of ships trying to blow you out of the sky. Luckily you've got backup. Station 72 is the biggest thing in the sky and it's moving. Towards you. Through other ships. There's a lot of explosions.WAYPOINT SHRIL
LET THE GAME BEGIN! Remember how everyone had to carefully register their team and jump through a bunch of hoops to get to the finale of the ABA!? Well there's been a scheduling change. Thanks to Miss Mystery's announcement, everyone and their great grandmother is now an official competitor. And lots and lots of them are taking it seriously.
GET TO THE CHOPPER! There's a mad dash to take to the sky. Waypoint Shril has been transformed into utter chaos. Platform Alfa is a mess. Ships are being hijacked. ABA! employees driving shuttles are now ditching their jobs to compete. Waypoint civilians who stuck around through the madness are taking their ships out of their garages and taking off through the Jump and the Graveyard. If you're a Host on Waypoint Shril, it might be a good idea to get off it.
Luckily if you were competing in the ABA! you're practically ready to go. After all, weren't most of you building a ship to compete in the finale with? If you take the fruits of your labor, you better hope your astroengineering holds up to a high stress environment.
CAUSE A RUCKUS: Your friends are flying against an armada. Shooting down the competition might be a good idea.THE GRAND FINALE
GUESS WE BETTER JUMP: Just make sure to get to the Station before it jumps to the void. It would be very, very easy to get left behind. (Be aware that if a Host is left behind, you will be dropping the game.)



((OOC NOTES: This log is the catch-all for the finale of Waypoint Shril. It covers the heist, the rescue and the escape from The Fair Heart in addition to any events taking place concurrently on Waypoint Shril. It covers the escape from this universe and taking the Station back into the void. Questions? Check out the OOC POST. If you have additional questions that aren't answered there, feel free to either drop a note in the log-specific questions thread or touch base with us on the Mod Contact page.
'Wait, can I NPC this character?' When it doubt, the answer is probably yes. Use your best judgement, but we encourage you to go wild. Should you desire mod input or for us to bounce into a thread, feel free to reach out to us and we'll be happy to accommodate. We may also be threadjacking some of these threads, however don't feel compelled to wait for us to do so. Have fun and don't get killed!))
save the city; explosions; The Rescue
From the beginning, Kavinsky has made that abundantly clear. Rescues are not his bag--they are not his thing. If Misato was not among the captured party, he'd be on Team Distraction and doing a professional job of it. Everyone would be so distracted they'd still be seeing stars six months later during their anniversary dinner, and then another three years after during the birth of their child. Kavinsky's distractions are just that good. They come with an extensive warranty.
Alas. He needs to rescue his queen.
(He's begun to understand Ronan's useless devotion to Dick Gansey. Sometimes, an idiot creeps into your veins and replaces all the blood when you least suspect it.)]
( If you want to keep the skin on your faces, stand back. )
[It's the only warning he gives the group of captured Hive members before he slaps his bomb onto the front panel of one of the cells. The rescue team already knocked out the guard, but the key system proved as difficult as they'd feared; they don't have time to figure out how to open the doors the correct way.
Two hours ago, he dreamed the bomb into creation. In the dark space he goes to when he sleeps, milky with stars and filled with labyrinthine corridors, he found the mechanism he needed. He tucked it beneath his arm and swung his way past the threshold between unconsciousness and the waking world.
As always, the device came with him.
In the cell, he presses his thumb firmly against the big red button on the front of the bomb. At some point it was labelled "DON'T TOUCH ME" with white marker, which is a good thing, because he's been tempted to set it off ever since he dreamed it.
Kavinsky sprints to the back of the room, making it outside of the blast radius a split-second before BOOM. The cell door was built to withstand the hammering of fists, perhaps a couple bullets, but not the sudden impact of excessive heat, excessive destruction.
No one's tinnitus will cover up the bark of Kavinsky's exhilaration.]
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She huddles at the farthest corner of the cell, head guarded between two arms, and even then the roar and the impact hit her like nothing else. Is there anything like tinnitus of the mind? She has to wait for the noise in her ears, in her mind, to settle down as she stumbles through the wreckage, coughing out dust, coughing from having her breath knocked out of her. Goddammit, Kavinsky. ]
( You just had to make a damn show of everything, don't you? )
[ Her words say one thing, but her actions say otherwise. She could fucking kiss him right now, but no, no, she settles for the proudest smile a proud mother can offer her son, a hand on his cheek for the fondest pinch. ]
( Let's go get them. )
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It has no safety.]
( Fuck me--thought you'd never ask. )
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Then she's on the move too, deftly stepping over the rubble to slip into an adjoining room, movement practiced. Each metal cabinet affixed to the wall gets a violent kick from her to break the lock, one by one, until she finds her handgun in one of them, which she checks. Magazine in, safety off. ]
( Stay close. You've had your moment, time to let me shine, don't you think? )
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His confidence is palpable when she treats him to her attention. The perks of being the great savior.]
( Scared I don't know how to aim this thing? That hurts. )
[An idle taunt. He falls into step behind her.]
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( Maybe I'm scared you'll be too good at it. )
[ She runs down the corridor she remembers being led through, sticking close to the wall when she turns back to him. ]
( I didn't want you to come out here. )
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[After all this time together, it can't surprise her that Kavinsky has chosen now to be obtuse. He's been mentally hemorrhaging his intention to be Misato's rescuer for hours, but now--in front of her--the notion is passé and best forgotten. He finds plausible deniability in Sam having asked for him to tag along. Any member of Miaplacidus, including their adopted soldier, is well aware Kavinsky is more dangerous asleep than conscious. He has no military training, no exceptional offensive abilities.
But if he wanted to live a safe and easy life, someone would need to check if K had been swapped out for a mild-mannered clone.
When she looks back at him, he's against the wall, chest heaving because he's not a runner and he's had to do a lot of it today. He nods, though, ready to take off again when she is.]
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( Dunno, I was getting pretty good at space chess and they don't give me your kind of attitude. )
[ Playful teasing is the grease that keeps human relationships grinding and so on and so forth. She knows not to point out his need to catch his breath after the short sprint, but knows to replace the safety on her own gun before stowing it inside her jacket, reaching for his hands to help position on his gun aimed past her shoulder. One hand to hold the trigger, the other to steady the base, keep his elbows bent. ]
( I'll need you to cover my back. Can you do that for me? )
[ She knows to give him a sense of mission too. Purpose. Accomplishment. ]
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Kavinsky bites the tip of his tongue behind the closed slant of his lips. Misato's hands are so sure of themselves as they tug his arms into position. Her instruction is only condescending because it was already his intention.
He thinks: She doesn't trust me. Heh.
His adrenaline hums but something else goes numb.]
( Yeah. Sure. I got you out, I'll get you back. )
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( My life is in your hands. )
[ Maybe it's true. Maybe she's just saying it.
Either way she spares no moment before slipping over the corner to shoot down a guard, twice, then running onward. Forward. ]