[MISSION LOG] GET IN THE CAR
CHARACTERS: All
WHERE: Avera 9
WHEN: Day :156 - 160
SUMMARY: Welcome to thejungle muddy junk pile in space. Avera 9, pt.1
WARNINGS: None; will edit if necessary.

THERE IS AN EXPECTATION that all hosts meet on the flight deck; that much is obvious on waking - something that, strangely, all new hosts seem to have done at the same time. Pack your things, says a gut sensation. It's time to go somewhere different.
ONCE ASSEMBLED, it isn't long before Prince and Cathaway make their own appearances. They have a set of kits with them - one for each young host - and a square that unfolds into a data pad with mission details. Each kit contains some of the materials hosts will find helpful for their assignment, and the equipment is not to be traded away or sold, Prince explains. The rest, Cathaway adds, will be provided once travel is complete. And then it's time to get underway. Today that means piling into a sleek, arrow shaped ship with plenty of space to carry personnel and equipment. There are a number of bikes lashed in the cargo area, places for hosts to stow their things, and enough seating at each side of the carrier's interior for hosts to be comfortable. It's a short trip, Cathaway assures and then makes her way with Prince to the cockpit. Today, they're coming with.
Initial checks. Engines go. The landing circular landing pad under the ship turns, lowering down into the flight deck floor as it goes. The ship comes with it, descending into the cool dark depths of the Station. There's a shudder as it locks into the launch tube, as the channel overhead is sealed; there is no countdown, just a pulsing moment of anticipation-- and then rocketing, teeth rattling momentum and a bright, hot flash of joy as the ship is projected from the Station - as it sears through time and space and a hundred versions of the same universe until it comes to rest here: smacked out into real space hung above a murky brown planet, clearly visible through the massive viewscreen at the front of the ship.
It's a good thing there's not much to look at; Cathaway doesn't waste time before deftly setting a course, slicing down through upper atmosphere with hardly a shudder from the knife point shaped ship. The planet comes up rapidly and a hum passes through the carrier as it lowers - cresting down through dark clouds to be battered by rainfall and the cross cutting of wind. But it flies steady, sure, and in time they streak at ground level across muddy flatlands and massive stone slabs - skim across inert bodies of water in the slow process of expanding from the constant sluggish rainfall.
The ship eventually comes to rest in the middle of what must be a massive valley; it sets down with hardly a shiver, then something clangs loud and the ramp at the rear descends. Cathaway unhooks her harness and rises from the pilot's seat.
"Here we are. Be well and do well; try not to kill anyone." Yourselves included, being the unspoken addendum. "Make sure to return here at the specified time. We can't extend our time table to account for stragglers."
There is a pause before Prince adds, with an edge of silent reluctance, “If you find yourselves in a situation you cannot handle, call and we will come.”
And then you're free to go wherever you like. Welcome to Avera 9.

(click to zoom; blue is water; yellow is lowlands/flood plains/etc; green is higher, drier terrain; brown is for ridges/high ground)
((OOC Notes: You'll notice that this log only covers the first few days of the mission; this is to allow for player character decision making to effect the back half of the mission. That said, feel free to make your own logs and posts on the IC community as you see fit - just be aware that dating past day :160 may get a little wonky depending on how events proceed!
If you have any mission specific questions, direct them to the OOC post here. For exploration and salvage discovery, we've decided to give players a largely free rein for what items can be found. However, if you want specific mod-generated items for your characters to stumble across during their salvaging, feel free to use THIS thread to request that!))
WHERE: Avera 9
WHEN: Day :156 - 160
SUMMARY: Welcome to the
WARNINGS: None; will edit if necessary.



THERE IS AN EXPECTATION that all hosts meet on the flight deck; that much is obvious on waking - something that, strangely, all new hosts seem to have done at the same time. Pack your things, says a gut sensation. It's time to go somewhere different.
ONCE ASSEMBLED, it isn't long before Prince and Cathaway make their own appearances. They have a set of kits with them - one for each young host - and a square that unfolds into a data pad with mission details. Each kit contains some of the materials hosts will find helpful for their assignment, and the equipment is not to be traded away or sold, Prince explains. The rest, Cathaway adds, will be provided once travel is complete. And then it's time to get underway. Today that means piling into a sleek, arrow shaped ship with plenty of space to carry personnel and equipment. There are a number of bikes lashed in the cargo area, places for hosts to stow their things, and enough seating at each side of the carrier's interior for hosts to be comfortable. It's a short trip, Cathaway assures and then makes her way with Prince to the cockpit. Today, they're coming with.
Initial checks. Engines go. The landing circular landing pad under the ship turns, lowering down into the flight deck floor as it goes. The ship comes with it, descending into the cool dark depths of the Station. There's a shudder as it locks into the launch tube, as the channel overhead is sealed; there is no countdown, just a pulsing moment of anticipation-- and then rocketing, teeth rattling momentum and a bright, hot flash of joy as the ship is projected from the Station - as it sears through time and space and a hundred versions of the same universe until it comes to rest here: smacked out into real space hung above a murky brown planet, clearly visible through the massive viewscreen at the front of the ship.
It's a good thing there's not much to look at; Cathaway doesn't waste time before deftly setting a course, slicing down through upper atmosphere with hardly a shudder from the knife point shaped ship. The planet comes up rapidly and a hum passes through the carrier as it lowers - cresting down through dark clouds to be battered by rainfall and the cross cutting of wind. But it flies steady, sure, and in time they streak at ground level across muddy flatlands and massive stone slabs - skim across inert bodies of water in the slow process of expanding from the constant sluggish rainfall.
The ship eventually comes to rest in the middle of what must be a massive valley; it sets down with hardly a shiver, then something clangs loud and the ramp at the rear descends. Cathaway unhooks her harness and rises from the pilot's seat.
"Here we are. Be well and do well; try not to kill anyone." Yourselves included, being the unspoken addendum. "Make sure to return here at the specified time. We can't extend our time table to account for stragglers."
There is a pause before Prince adds, with an edge of silent reluctance, “If you find yourselves in a situation you cannot handle, call and we will come.”
And then you're free to go wherever you like. Welcome to Avera 9.

(click to zoom; blue is water; yellow is lowlands/flood plains/etc; green is higher, drier terrain; brown is for ridges/high ground)
((OOC Notes: You'll notice that this log only covers the first few days of the mission; this is to allow for player character decision making to effect the back half of the mission. That said, feel free to make your own logs and posts on the IC community as you see fit - just be aware that dating past day :160 may get a little wonky depending on how events proceed!
If you have any mission specific questions, direct them to the OOC post here. For exploration and salvage discovery, we've decided to give players a largely free rein for what items can be found. However, if you want specific mod-generated items for your characters to stumble across during their salvaging, feel free to use THIS thread to request that!))
lalalala short tag
We're just looking. [ Not taking anything. He seems pretty adamant about that. ]
no subject
Do I have any ideas? [He's like 0.1 second from throwing his head back in a laugh, but then manages to stop himself from doing so. They're supposed to be all secretive here! He should be quiet! Right.]
Oh, goodness, guys, I'm a shapeshifter. Like, I can look like anybody. Of course, we have to come up with a plan, but I could do, like, an old woman who needs some help, or something like that to distract them. The sky's the limit with me.
no subject
But oh if she doesn't have a hundred burning questions for the fact Nate's a shapeshifter. Blinks at him in surprise, ready to ask them until he carries on and right -- mission first, curiosity later. ]
Well, if you can, I mean... then yes? Whatever might send them off on a chase and give you enough time to circle back?
[ She pulls up the outer view again. Granted she can't see inside and who knows what modification's they've made. Looks over it again, and if he can shapeshifter... well size didn't matter so much for him, did it? ] I can't be sure from just looking at schematics, but there's a ventilation shaft for maintenance on the rear end of the ship. You might be able to crawl in there, and we can meet you inside? [ Pauses. Riskier idea. ] Or you could look like another guard and walk on openly, I suppose.
[ She looks up from the datapad, light still in her eyes, watching their reactions. ] If that sounds like it works?
no subject
He glances between them, thinking over the options. ]
Probably better that no one sees Nathaniel walking on, looking like a guard or not. [ If they can manage it. The Constant's crew isn't around, but there are other folks that might get word back to them that a guard was seen boarding their ship while they were out. Considering the general shadiness of the port, that might not go over well with the locals - and lead to more questions. ]
no subject
No-- definitely is. The two hoverbikes come out from the aft of some derelict looking freighter, pace practically crawling and close enough that the two guards might be having some kind of conversation while they automatically steer around smaller parked craft and some bulk crates and shipping containers. It's clear from both their trajectory and habits that this isn't exactly the most exciting job on Avera 9.]
no subject
So, hm, I could give them a merry chase, then meet you at the shaft, and- [He's interrupted by the noise of the hoverbikes. Oh, boy. Looks like they had to work things out, and fast.]
Okay, guys, they're coming this way. Quickly: what's the whole run-down? I distract, meet you two up later inside the ship? No objections, right?
no subject
A stiff little nod -- yes, that's the plan apparently. Good as any made up in ten minutes, right? ] Don't worry about any surveillance cameras, consider them under control. [ It's a carefully looped piece of surveillance to keep them hidden from anyone else that might be watching. They're ghosts, so far as anyone else watching goes.
It's the action of a second, but she carefully catches Nate's hand before he goes, all fondness that is feed across the link that there isn't much helping. Grips his fingers tightly, this is suddenly very -- real. A sudden knot of worry in her chest. ] Be careful, friend.
[ Then she's letting go and reaching to brush her fingers against Steve's in turn, looking for the contact against the worry. Her own experience is that it only ever ends in fighting, in death, in blood. Steve showed her it could be otherwise. Has to trust that, right? Right. ] C'mon, this way. [ jerks her chin up to indicate their path around the other end of the shipping crates. ]
no subject
[ In case anything goes wrong they might as well make use of their mental radio abilities. No better way to test their limits. Proximity has always seemed to matter, for him.
Of course, for him, speaking with purpose across these lines means lowering the guarded wall of tension he's been attempting to use just to keep unwanted projections from slipping out. He'd managed it that first day, then again earlier in the trip - but it was always easier with broodmates. If he reached for the connection between the three of them he knows from experience that he could still find it, only one space removed.
He leaves those branches alone for the moment, taking in a sharp breath. Surprise flickers across his face, his hand pulling closer to his side and away from the brief touch, but he follows after Angel, glancing one last time over his shoulder at Nate before bringing his attention forward again. ]
no subject
...which is what I explained to Conrl when I showed up after.
[The second guard responds in a series of pops and hisses, too remote for the databank to translate effectively beyond a few words: 'can't just', 'tentacles' and 'told you so'.
Meanwhile, The Constant sits quietly enough, innocuous between two small yachts.]
no subject
[How does he want to do this? He could go for the good old seduction plot, like in the movies, but he didn't know what these guys were into. He could turn into something that could elicit sympathy, like a small child, but what if they were jerks who couldn't care less about kids? No, he'd have to go with something that would most definitely distract them, an obstacle that they would not and could not be able to ignore.]
[He pulls up his hoodie, feeling his muscles twist and expand in his body, his bones shifting under his skin, making him grow. The clothes are going to be tight, that's just an unfortunate part of shapeshifting, but he knows that what he has in mind will help with what he has in store.]
[Gone is the young man with a boyish face. He's older now, rugged, with a bigger chest and thicker legs. His complexion is grizzled and ruddy, like he's been drinking heavily, and one eye is scarred over. He's even added a couple of tattoos here and there, garish symbols and dark images of bones and death covering his neck.]
Hey, morons! [He yells with a now deeper grunt of a voice, stepping up to the bikes with a loud, raucous laugh.] Having fun? It doesn't look like you are, haha!
no subject
From this distance, not much translates through the databank; luckily, his friend (co-worker, really; they're not really friends) is on hand to fill the gaps. He cups his hands around his mouth and shouts right back:]
She said, what the lom are you doing buddy? I'd answer. She gets testy.