[MISSION LOG] GET IN THE CAR
CHARACTERS: All
WHERE: Avera 9
WHEN: Day :156 - 160
SUMMARY: Welcome to thejungle muddy junk pile in space. Avera 9, pt.1
WARNINGS: None; will edit if necessary.

THERE IS AN EXPECTATION that all hosts meet on the flight deck; that much is obvious on waking - something that, strangely, all new hosts seem to have done at the same time. Pack your things, says a gut sensation. It's time to go somewhere different.
ONCE ASSEMBLED, it isn't long before Prince and Cathaway make their own appearances. They have a set of kits with them - one for each young host - and a square that unfolds into a data pad with mission details. Each kit contains some of the materials hosts will find helpful for their assignment, and the equipment is not to be traded away or sold, Prince explains. The rest, Cathaway adds, will be provided once travel is complete. And then it's time to get underway. Today that means piling into a sleek, arrow shaped ship with plenty of space to carry personnel and equipment. There are a number of bikes lashed in the cargo area, places for hosts to stow their things, and enough seating at each side of the carrier's interior for hosts to be comfortable. It's a short trip, Cathaway assures and then makes her way with Prince to the cockpit. Today, they're coming with.
Initial checks. Engines go. The landing circular landing pad under the ship turns, lowering down into the flight deck floor as it goes. The ship comes with it, descending into the cool dark depths of the Station. There's a shudder as it locks into the launch tube, as the channel overhead is sealed; there is no countdown, just a pulsing moment of anticipation-- and then rocketing, teeth rattling momentum and a bright, hot flash of joy as the ship is projected from the Station - as it sears through time and space and a hundred versions of the same universe until it comes to rest here: smacked out into real space hung above a murky brown planet, clearly visible through the massive viewscreen at the front of the ship.
It's a good thing there's not much to look at; Cathaway doesn't waste time before deftly setting a course, slicing down through upper atmosphere with hardly a shudder from the knife point shaped ship. The planet comes up rapidly and a hum passes through the carrier as it lowers - cresting down through dark clouds to be battered by rainfall and the cross cutting of wind. But it flies steady, sure, and in time they streak at ground level across muddy flatlands and massive stone slabs - skim across inert bodies of water in the slow process of expanding from the constant sluggish rainfall.
The ship eventually comes to rest in the middle of what must be a massive valley; it sets down with hardly a shiver, then something clangs loud and the ramp at the rear descends. Cathaway unhooks her harness and rises from the pilot's seat.
"Here we are. Be well and do well; try not to kill anyone." Yourselves included, being the unspoken addendum. "Make sure to return here at the specified time. We can't extend our time table to account for stragglers."
There is a pause before Prince adds, with an edge of silent reluctance, “If you find yourselves in a situation you cannot handle, call and we will come.”
And then you're free to go wherever you like. Welcome to Avera 9.

(click to zoom; blue is water; yellow is lowlands/flood plains/etc; green is higher, drier terrain; brown is for ridges/high ground)
((OOC Notes: You'll notice that this log only covers the first few days of the mission; this is to allow for player character decision making to effect the back half of the mission. That said, feel free to make your own logs and posts on the IC community as you see fit - just be aware that dating past day :160 may get a little wonky depending on how events proceed!
If you have any mission specific questions, direct them to the OOC post here. For exploration and salvage discovery, we've decided to give players a largely free rein for what items can be found. However, if you want specific mod-generated items for your characters to stumble across during their salvaging, feel free to use THIS thread to request that!))
WHERE: Avera 9
WHEN: Day :156 - 160
SUMMARY: Welcome to the
WARNINGS: None; will edit if necessary.



THERE IS AN EXPECTATION that all hosts meet on the flight deck; that much is obvious on waking - something that, strangely, all new hosts seem to have done at the same time. Pack your things, says a gut sensation. It's time to go somewhere different.
ONCE ASSEMBLED, it isn't long before Prince and Cathaway make their own appearances. They have a set of kits with them - one for each young host - and a square that unfolds into a data pad with mission details. Each kit contains some of the materials hosts will find helpful for their assignment, and the equipment is not to be traded away or sold, Prince explains. The rest, Cathaway adds, will be provided once travel is complete. And then it's time to get underway. Today that means piling into a sleek, arrow shaped ship with plenty of space to carry personnel and equipment. There are a number of bikes lashed in the cargo area, places for hosts to stow their things, and enough seating at each side of the carrier's interior for hosts to be comfortable. It's a short trip, Cathaway assures and then makes her way with Prince to the cockpit. Today, they're coming with.
Initial checks. Engines go. The landing circular landing pad under the ship turns, lowering down into the flight deck floor as it goes. The ship comes with it, descending into the cool dark depths of the Station. There's a shudder as it locks into the launch tube, as the channel overhead is sealed; there is no countdown, just a pulsing moment of anticipation-- and then rocketing, teeth rattling momentum and a bright, hot flash of joy as the ship is projected from the Station - as it sears through time and space and a hundred versions of the same universe until it comes to rest here: smacked out into real space hung above a murky brown planet, clearly visible through the massive viewscreen at the front of the ship.
It's a good thing there's not much to look at; Cathaway doesn't waste time before deftly setting a course, slicing down through upper atmosphere with hardly a shudder from the knife point shaped ship. The planet comes up rapidly and a hum passes through the carrier as it lowers - cresting down through dark clouds to be battered by rainfall and the cross cutting of wind. But it flies steady, sure, and in time they streak at ground level across muddy flatlands and massive stone slabs - skim across inert bodies of water in the slow process of expanding from the constant sluggish rainfall.
The ship eventually comes to rest in the middle of what must be a massive valley; it sets down with hardly a shiver, then something clangs loud and the ramp at the rear descends. Cathaway unhooks her harness and rises from the pilot's seat.
"Here we are. Be well and do well; try not to kill anyone." Yourselves included, being the unspoken addendum. "Make sure to return here at the specified time. We can't extend our time table to account for stragglers."
There is a pause before Prince adds, with an edge of silent reluctance, “If you find yourselves in a situation you cannot handle, call and we will come.”
And then you're free to go wherever you like. Welcome to Avera 9.

(click to zoom; blue is water; yellow is lowlands/flood plains/etc; green is higher, drier terrain; brown is for ridges/high ground)
((OOC Notes: You'll notice that this log only covers the first few days of the mission; this is to allow for player character decision making to effect the back half of the mission. That said, feel free to make your own logs and posts on the IC community as you see fit - just be aware that dating past day :160 may get a little wonky depending on how events proceed!
If you have any mission specific questions, direct them to the OOC post here. For exploration and salvage discovery, we've decided to give players a largely free rein for what items can be found. However, if you want specific mod-generated items for your characters to stumble across during their salvaging, feel free to use THIS thread to request that!))
no subject
Hux is controlled, even though he's furious. He pulls Ren forward with calculations running through his head, thinking of the next step, of counter attacks, of possibilities. Ren is chaos, unsurprising. His fury spills over into his motions, thrashing like a wild beast caught in a trap. The grip he has on the other man's wrist is barely enough as the forearm twists, slick mud and rain making it hard to keep steady. When his hand is shaken off, he digs his fingers into the cloth (and skin underneath) of Ren's elbow, intent on wrenching it behind him.
It's a temporary success, arm pinned. Hux presses his knee into the small of his back, though he doesn't last long that way. He leans in too far, catches a sharp elbow to the side of his jaw, knocking him to the side. The wet ground is unforgiving in that his balance gets completely thrown and just as quickly as he'd escaped this position earlier, he's flat on his back once more. ]
no subject
Normally instinct would dictate a chokehold, but he knows-- keenly-- what would occur were he to go so far. The consequences of his last foray into said territory cost him the robes he'd kept with every waking moment; instead one hand goes to Hux's jaw, a pinching, bruising vice grip while the other fists in his collar. He's straddling the former General, bearing down with every ounce of strength in his body.]
Yield.
[It isn't a request.]
no subject
Though, it's not really a reassuring thing to be confronted by. Those fingers close along his jaw, tips digging in painfully to the bone. The hand at his collar is equally unforgiving, as is the heavy, muscled weight that sets across his hips. He's pinned and a fearful instinct crawls up his throat, halting all of his strategy. Hux shakes it off, sinks his nails into the just barely exposed skin of Ren's wrist, slighter frame twisting under the bigger man as he tries to yank him out of the hold. ]
no subject
Rain peppers his back, soaks his already mud-stained hair. Ren leans closer, lip curled back in a sneer.] This time you face the truth of your weakness.
Your mediocrity.
no subject
Ren leans further into his space and he keeps his gaze locked onto him, expression tight. ]
The only weakness I see here is how easily you lost control over yourself.
[ How he'd lashed out like a wild animal, thoughtless. ]
It's a wonder that Snoke and Cathaway saw anything of worth.
no subject
It doesn't last.
Because his fingers tear roughly away from Hux's jawline, reeling upwards to backhand the General with an audible, devastating force. Once, twice-- again and again until at last he registers brilliant crimson streaked across pale skin alongside mud. Until his own nose bleeds and his vision swims, wracked with terrible pain.]
no subject
The path he set himself on in this way was never meant to hold. Hux's words cut straight to the bone, severs through years of mental armor to strike a part of Ren he'd been desperate to hide. Or rather, to keep safe.
(How unfortunate for the both of them that Hux recognizes the pieces when he looks in the mirror).
The recoil echoes back to him as sharply as if Ren had said the words. The other man reels, fingers pulling away from their bruising grasp. But just as quickly there's a snap of violence. Ren's hand cracks across his face and the sting barely registers before it repeats. Hux reaches out, fingers digging into Ren's knee as a silent plea to stop.
And then it does. His vision is blurred with rain and tears and the wrenching pain. The copper tang of blood sets in his mouth and more runs from his nose. There's a cut on his cheek, where knuckles broke skin. It's hard to breathe like this. ]
no subject
This is not what he wanted.
So far from the newly comforting reassurance of either Cathaway or the Nest itself, rejected and despised rather than embraced for the power he wields, forced to pick over scrap like a scavenger-- he feels...spent. Diminished. Too little to do with his own physical pain and too much to do with the fear perpetually coiled around his shoulders, holding out for a single moment of buckling weakness.
He says nothing. Waits for his vision to clear and his breathing to fall in line.]
no subject
Out of all the outcomes, this is one he hadn't expected. Then again, part of him had figured either one day, they'd kill each other. Too alike at the same time too dissimilar.
His breathing rattles worryingly and he knows if he lays here for too long, the cold will dig its claws in. With a pain groan, he rolls to the side, using one arm to prop himself up. Just as slowly as Ren, he sits up, though his head is still tipped down, letting the rain rinse the blood off his face in rivulets.
Eventually, he dares a glance towards the speeder, still waiting on enough work to be done to shudder to life again.
Reaching up, he swipes blood and water off his face with the back of his hand, ignoring the sting that follows. Everything hurts, but they don't really have time to be sitting around feeling awful about themselves. ]
Ren.
no subject
Between them both, he is the less physically damaged.] Get on.
[One tight pull of his wrist and the engine yet again hums to life.] I'll drive.
no subject
Giving in, he finally glances to the side, watching as Ren steels himself and stands. His eyes keep following as the other walks to the speeder bike, engine coming to when he engages the throttle. There's a small amount of pride in fixing it to this point, though it's cut by worry that it'll hold up without interruption.
Breathing out a careful sigh, he gets up slowly, clenching his teeth against the painful rush that goes to his head. Habit says to argue with Ren again, but it's a worthless waste of energy to even consider. Hux pulls himself onto the bike, tiredly curling his fingers into the wet jacket where it bunches at Ren's waist. ]
I don't know if the engine will take too high of a speed; be careful.
no subject
Without it-- well, they'll at least look appropriately intimidating for their meeting with the local merchants.]