Entry tags:
- *hatch log,
- aoba seragaki [dramatical murder],
- bellamy blake [the 100],
- bruce wayne [batman:telltale],
- clint barton [mcu],
- john murphy [the 100],
- kate bishop [marvel 616],
- lexa [the 100],
- mara jade [star wars: legends],
- nathaniel horn [original],
- peter parker [the amazing spider-man],
- pidge gunderson (katie holt) [voltron],
- remus lupin [harry potter],
- sam alexander [marvel 616],
- sam anders [battlestar galactica],
- sam wilson [mcu],
- steve rogers [mcu],
- the darkling [grisha trilogy]
[hatch log] +1, +2, +3, ...+4?
CHARACTERS: All
WHERE: The Station + Concordia
WHEN: DAY :35 - :36
SUMMARY: Another hatch occurs on the Station; new hosts arrive on Concordia and make their way to Bearings - along with a special guest.
WARNINGS: Will update as necessary.

YOU WAKE UP and you will never be the person you were a moment ago. --No. Not a moment. It's been a while, hasn't it? Something feels different. You know intuitively that you've been unconscious for more than just a blink of the eye.
Which might explain how you ended up here: lying in a small faintly hexagonal chamber, a gentle white light emanating from the surrounding walls. It might also explain why any injuries you might have experienced immediately before your escape are also well on their way to being healed. There's something strangely peaceful about waking up here and that feeling persists as you find the tube running from the base of your neck to the compartment's rear wall. But when you disconnect the tube-- Things get loud. A wave of emotion fills the void. Fear, uncertainty, relief, a sense of purpose or loneliness or anxiety; maybe some of these emotions are yours, but they can't all be. After the initial sensory overload, the mental buzz elongates: stretches out into a murmur like the sound of a party behind a closed door.
You can sit up - barely -, and shift out of the pod. There’s a ladder at your feet, and a little cubby just before it with anything you brought with you, as well as a set of crisp, loose-fitting white clothes; while your injuries are healed, whatever you’re wearing is in the exact state it was before. Drop down the ladder to the floor of the Nesting Deck and you’ll find you’re not alone - and that those sounds in your head are louder. Other people’s thoughts swim up: some of them might seem clear, but most of them are a jumbled mess. Every single person here feels like someone you should be familiar with, someone you somehow know. They might look like strangers, but there's something about them that's absolutely vital on a cellular level.
Welcome to Station 72. All new hosts will have one day aboard the Station before being whisked off to Concordia to join the others. Get to know your brood members, and ask the guardians of the Station - Prince and Cathaway -, any burning questions you might have. By the time the day has passed, Carata will arrive on the hangar to collect you.
MEANWHILE IN CONCORDIA plans are being put into motion. Stealth missions are being plotted, espionage-laden ploys are being quietly organized, and somewhere Sam Alexander is probably puking into a bucket. If you aren't following someone suspicious - well, maybe you should be? It definitely seems to be in vogue.
But it can't all be derring-do and covert operations; early on Day 35, Carata disappears. Nirad says she's gone to the Station. "I don't know how many more times we'll be able to do this. Someone's going to notice the ship and start asking questions." And maybe some of those questions might lead someone their way. After all, they haven't exactly been keeping a low profile have they?


((OOC Notes: This is the hatch log for all new and recently returning hosts; any threads on the Station should be closed to newly awakened hosts or Station-based NPCs. Any threads on Concordia can be open to both new and old hosts!
If you have questions about the mission specifically, direct them to the most recent calendar post HERE. You can find a more detailed overview of the hatching process HERE; you might also want to take a glance at the MISSION CONCORDIA BRIEFING. For all other questions, please hit up either the FAQ or MOD CONTACT pages.))
WHERE: The Station + Concordia
WHEN: DAY :35 - :36
SUMMARY: Another hatch occurs on the Station; new hosts arrive on Concordia and make their way to Bearings - along with a special guest.
WARNINGS: Will update as necessary.



YOU WAKE UP and you will never be the person you were a moment ago. --No. Not a moment. It's been a while, hasn't it? Something feels different. You know intuitively that you've been unconscious for more than just a blink of the eye.
Which might explain how you ended up here: lying in a small faintly hexagonal chamber, a gentle white light emanating from the surrounding walls. It might also explain why any injuries you might have experienced immediately before your escape are also well on their way to being healed. There's something strangely peaceful about waking up here and that feeling persists as you find the tube running from the base of your neck to the compartment's rear wall. But when you disconnect the tube-- Things get loud. A wave of emotion fills the void. Fear, uncertainty, relief, a sense of purpose or loneliness or anxiety; maybe some of these emotions are yours, but they can't all be. After the initial sensory overload, the mental buzz elongates: stretches out into a murmur like the sound of a party behind a closed door.
You can sit up - barely -, and shift out of the pod. There’s a ladder at your feet, and a little cubby just before it with anything you brought with you, as well as a set of crisp, loose-fitting white clothes; while your injuries are healed, whatever you’re wearing is in the exact state it was before. Drop down the ladder to the floor of the Nesting Deck and you’ll find you’re not alone - and that those sounds in your head are louder. Other people’s thoughts swim up: some of them might seem clear, but most of them are a jumbled mess. Every single person here feels like someone you should be familiar with, someone you somehow know. They might look like strangers, but there's something about them that's absolutely vital on a cellular level.
Welcome to Station 72. All new hosts will have one day aboard the Station before being whisked off to Concordia to join the others. Get to know your brood members, and ask the guardians of the Station - Prince and Cathaway -, any burning questions you might have. By the time the day has passed, Carata will arrive on the hangar to collect you.
MEANWHILE IN CONCORDIA plans are being put into motion. Stealth missions are being plotted, espionage-laden ploys are being quietly organized, and somewhere Sam Alexander is probably puking into a bucket. If you aren't following someone suspicious - well, maybe you should be? It definitely seems to be in vogue.
But it can't all be derring-do and covert operations; early on Day 35, Carata disappears. Nirad says she's gone to the Station. "I don't know how many more times we'll be able to do this. Someone's going to notice the ship and start asking questions." And maybe some of those questions might lead someone their way. After all, they haven't exactly been keeping a low profile have they?



ON THE STATION, the new hosts are herded onto a sleek, black brick-shaped transport. Carata, a woman young enough to almost be called a girl, carefully makes sure everyone is seated and strapped in. She’s all gentle, easy smiles and cheerful responses to any questions posed to her. When everyone’s safely aboard, the ship’s landing platform descends through the floor of the hangar. It snaps into place in the airlock and for a moment there’s a beat of perfect stillness, a shiver of anticipation. Then the transport is flung through the shaft, ejected into the wild black of space. There’s a nauseating lurch in your belly as it bursts through the delicate shell of the multiverse and snaps into real space above the blue and yellow marble of the planet Opia. Somewhere, thousands of miles below in the city of Concordia, the rest of your brood is waiting for you.
IN CONCORDIA
AS NIGHT FALLS IN CONCORDIA, the transport drops into atmosphere and lands in an gutted strip of an industrial waste facility. Once everyone's disembarked, the transport lifts off of its own volition and winks out of sight as its stealth routines come back online. A few minutes later, a transport van arrives being driven by a stoic android. Carata and the other new hosts pile in. It's a long drive to the Bearings Apartment Block, but it feels undeniably like home when they finally reach the Level 13 living space. New hosts are invited to make themselves comfortable. There are as of yet unclaimed rooms, each of which features a customizable digital display wall (pick your color or wallpaper!); there's a fully stocked kitchen (if someone took time to do the grocery shopping) and a great view overlooking Beta Block from the common room. Get familiar with the other hosts, take a well deserved nap or--
JUST KIDDING.
In the excitement of new hosts arriving, it might be easy to miss it when the powerlift drops back to the lobby a few hours after the arrival of the new hosts. But it's impossible to overlook the android that arrives on Level 13 when it returns. It's stripped down to its most basic parts: a metallic skeleton with a featureless face plate and bright blue ocular inputs, sparks flashing through its internal synthetic viscera like firing synapses.
It looks like a nightmare.
Its jaw unhinges: "I'm looking for Sim Anderson," it says and then abruptly powers down.



((OOC Notes: This is the hatch log for all new and recently returning hosts; any threads on the Station should be closed to newly awakened hosts or Station-based NPCs. Any threads on Concordia can be open to both new and old hosts!
If you have questions about the mission specifically, direct them to the most recent calendar post HERE. You can find a more detailed overview of the hatching process HERE; you might also want to take a glance at the MISSION CONCORDIA BRIEFING. For all other questions, please hit up either the FAQ or MOD CONTACT pages.))
no subject
You got some kind of a power?
[ Meanwhile Peter is going to be here, absorbing whatever loose thoughts of AIs and pale purple metal soldiers Shiro's sending his way.
Ugh. Ow.
This is never going to be an easy thing, is it. ]
Why am I not surprised. So what you're saying is we should probably expect to see more of these guys looking for ... I don't know, one of us, at some point?
no subject
[That's about the only thing they do know about it.]
[And no, it won't be easy. But the flood of mental images does cut off abruptly, once Shiro realizes what he's doing.]
Maybe. I -- I don't know. No one mentioned robots showing up in the building when I got here.
no subject
[ O ... kay. So maybe someone like Oscorp got to him at some point in his life. Yeah. That's - surprisingly normal, where he comes from. When you've got people mucking about with science and the body, things like this happen.
Peter nods, leaning in to inspect but not long enough to look rude about it, and then he turns his attention back to Fido.
The android looking for his supposed Master, that is. ]
That makes this guy special. This 'Anderson'. Do you have any idea who he might be?
no subject
[Th attention shifting back to the robot is welcome. More than welcome.]
I've heard the name a few times. One of the Sams.
... there's three of them, by the way.
no subject
[ That's ... fine. It's not like Peter hasn't met a few Sams in his lifetime, short as it may be so far.
He watches the man pull his sleeve up from the corner of his eye, still interested, still wondering if there's a way he can ask a little more about it ... but maybe at a later date. No need to be weird about it, right?
He straightens. ]
Do you know why this thing might be looking for one of the Sams?
no subject
[Wow, he gets that reference. Points for him! Maybe.]
[No, now is really not the time. Hopefully it will never bet he time. Because he's keeping a wary eye on the robot.]
The one I'm most familiar with doesn't seem like he has a history with robots... another is a kid. So I've got nothing.
no subject
Phew! ]
Maybe it's that last one. The unknown one.
no subject
I'm not sure I want to stay here and find out. Or want him to find out.
no subject
[ Peter stretches the syllable, leaning away from the robot and crossing his arms over his chest, on the slight defensive. If that thing picks any time to suddenly pop back to life, now would be the suckiest. Really. ]
Good point. What - uh. What do we do now? I mean, we can't just leave that thing here can we? Someone else might run into it. It might run into them.
no subject
[Which begs the question -- what do they actually do with it?]
I'll keep an eye on it. Maybe you should go warn ... go find someone to warn the Sams.
no subject
[ Peter's sure it'll be fine for now ... but in the event of it waking up while he's gone?
He can handle himself. He's got webshooters and spider-powers.
He's not sure this guy can. ]
No, no. I - I'll keep iRobot company, make sure he doesn't get up to anything.
no subject
I'm good.
Really. It's not the first time I've run into robot problems.
no subject
Peter is about to insist that he stick around (heh), but between the two of them, if he says he's got more experience with robot problems, then Peter has no choice but to believe him. Peter's never dealt with one before.
So.
Okay.
He nods. ]
I'll be back as soon as I can.