Entry tags:
- *hatch log,
- aoba seragaki [dramatical murder],
- bellamy blake [the 100],
- bruce wayne [batman:telltale],
- clint barton [mcu],
- john murphy [the 100],
- kate bishop [marvel 616],
- lexa [the 100],
- mara jade [star wars: legends],
- nathaniel horn [original],
- peter parker [the amazing spider-man],
- pidge gunderson (katie holt) [voltron],
- remus lupin [harry potter],
- sam alexander [marvel 616],
- sam anders [battlestar galactica],
- sam wilson [mcu],
- steve rogers [mcu],
- the darkling [grisha trilogy]
[hatch log] +1, +2, +3, ...+4?
CHARACTERS: All
WHERE: The Station + Concordia
WHEN: DAY :35 - :36
SUMMARY: Another hatch occurs on the Station; new hosts arrive on Concordia and make their way to Bearings - along with a special guest.
WARNINGS: Will update as necessary.

YOU WAKE UP and you will never be the person you were a moment ago. --No. Not a moment. It's been a while, hasn't it? Something feels different. You know intuitively that you've been unconscious for more than just a blink of the eye.
Which might explain how you ended up here: lying in a small faintly hexagonal chamber, a gentle white light emanating from the surrounding walls. It might also explain why any injuries you might have experienced immediately before your escape are also well on their way to being healed. There's something strangely peaceful about waking up here and that feeling persists as you find the tube running from the base of your neck to the compartment's rear wall. But when you disconnect the tube-- Things get loud. A wave of emotion fills the void. Fear, uncertainty, relief, a sense of purpose or loneliness or anxiety; maybe some of these emotions are yours, but they can't all be. After the initial sensory overload, the mental buzz elongates: stretches out into a murmur like the sound of a party behind a closed door.
You can sit up - barely -, and shift out of the pod. There’s a ladder at your feet, and a little cubby just before it with anything you brought with you, as well as a set of crisp, loose-fitting white clothes; while your injuries are healed, whatever you’re wearing is in the exact state it was before. Drop down the ladder to the floor of the Nesting Deck and you’ll find you’re not alone - and that those sounds in your head are louder. Other people’s thoughts swim up: some of them might seem clear, but most of them are a jumbled mess. Every single person here feels like someone you should be familiar with, someone you somehow know. They might look like strangers, but there's something about them that's absolutely vital on a cellular level.
Welcome to Station 72. All new hosts will have one day aboard the Station before being whisked off to Concordia to join the others. Get to know your brood members, and ask the guardians of the Station - Prince and Cathaway -, any burning questions you might have. By the time the day has passed, Carata will arrive on the hangar to collect you.
MEANWHILE IN CONCORDIA plans are being put into motion. Stealth missions are being plotted, espionage-laden ploys are being quietly organized, and somewhere Sam Alexander is probably puking into a bucket. If you aren't following someone suspicious - well, maybe you should be? It definitely seems to be in vogue.
But it can't all be derring-do and covert operations; early on Day 35, Carata disappears. Nirad says she's gone to the Station. "I don't know how many more times we'll be able to do this. Someone's going to notice the ship and start asking questions." And maybe some of those questions might lead someone their way. After all, they haven't exactly been keeping a low profile have they?


((OOC Notes: This is the hatch log for all new and recently returning hosts; any threads on the Station should be closed to newly awakened hosts or Station-based NPCs. Any threads on Concordia can be open to both new and old hosts!
If you have questions about the mission specifically, direct them to the most recent calendar post HERE. You can find a more detailed overview of the hatching process HERE; you might also want to take a glance at the MISSION CONCORDIA BRIEFING. For all other questions, please hit up either the FAQ or MOD CONTACT pages.))
WHERE: The Station + Concordia
WHEN: DAY :35 - :36
SUMMARY: Another hatch occurs on the Station; new hosts arrive on Concordia and make their way to Bearings - along with a special guest.
WARNINGS: Will update as necessary.



YOU WAKE UP and you will never be the person you were a moment ago. --No. Not a moment. It's been a while, hasn't it? Something feels different. You know intuitively that you've been unconscious for more than just a blink of the eye.
Which might explain how you ended up here: lying in a small faintly hexagonal chamber, a gentle white light emanating from the surrounding walls. It might also explain why any injuries you might have experienced immediately before your escape are also well on their way to being healed. There's something strangely peaceful about waking up here and that feeling persists as you find the tube running from the base of your neck to the compartment's rear wall. But when you disconnect the tube-- Things get loud. A wave of emotion fills the void. Fear, uncertainty, relief, a sense of purpose or loneliness or anxiety; maybe some of these emotions are yours, but they can't all be. After the initial sensory overload, the mental buzz elongates: stretches out into a murmur like the sound of a party behind a closed door.
You can sit up - barely -, and shift out of the pod. There’s a ladder at your feet, and a little cubby just before it with anything you brought with you, as well as a set of crisp, loose-fitting white clothes; while your injuries are healed, whatever you’re wearing is in the exact state it was before. Drop down the ladder to the floor of the Nesting Deck and you’ll find you’re not alone - and that those sounds in your head are louder. Other people’s thoughts swim up: some of them might seem clear, but most of them are a jumbled mess. Every single person here feels like someone you should be familiar with, someone you somehow know. They might look like strangers, but there's something about them that's absolutely vital on a cellular level.
Welcome to Station 72. All new hosts will have one day aboard the Station before being whisked off to Concordia to join the others. Get to know your brood members, and ask the guardians of the Station - Prince and Cathaway -, any burning questions you might have. By the time the day has passed, Carata will arrive on the hangar to collect you.
MEANWHILE IN CONCORDIA plans are being put into motion. Stealth missions are being plotted, espionage-laden ploys are being quietly organized, and somewhere Sam Alexander is probably puking into a bucket. If you aren't following someone suspicious - well, maybe you should be? It definitely seems to be in vogue.
But it can't all be derring-do and covert operations; early on Day 35, Carata disappears. Nirad says she's gone to the Station. "I don't know how many more times we'll be able to do this. Someone's going to notice the ship and start asking questions." And maybe some of those questions might lead someone their way. After all, they haven't exactly been keeping a low profile have they?



ON THE STATION, the new hosts are herded onto a sleek, black brick-shaped transport. Carata, a woman young enough to almost be called a girl, carefully makes sure everyone is seated and strapped in. She’s all gentle, easy smiles and cheerful responses to any questions posed to her. When everyone’s safely aboard, the ship’s landing platform descends through the floor of the hangar. It snaps into place in the airlock and for a moment there’s a beat of perfect stillness, a shiver of anticipation. Then the transport is flung through the shaft, ejected into the wild black of space. There’s a nauseating lurch in your belly as it bursts through the delicate shell of the multiverse and snaps into real space above the blue and yellow marble of the planet Opia. Somewhere, thousands of miles below in the city of Concordia, the rest of your brood is waiting for you.
IN CONCORDIA
AS NIGHT FALLS IN CONCORDIA, the transport drops into atmosphere and lands in an gutted strip of an industrial waste facility. Once everyone's disembarked, the transport lifts off of its own volition and winks out of sight as its stealth routines come back online. A few minutes later, a transport van arrives being driven by a stoic android. Carata and the other new hosts pile in. It's a long drive to the Bearings Apartment Block, but it feels undeniably like home when they finally reach the Level 13 living space. New hosts are invited to make themselves comfortable. There are as of yet unclaimed rooms, each of which features a customizable digital display wall (pick your color or wallpaper!); there's a fully stocked kitchen (if someone took time to do the grocery shopping) and a great view overlooking Beta Block from the common room. Get familiar with the other hosts, take a well deserved nap or--
JUST KIDDING.
In the excitement of new hosts arriving, it might be easy to miss it when the powerlift drops back to the lobby a few hours after the arrival of the new hosts. But it's impossible to overlook the android that arrives on Level 13 when it returns. It's stripped down to its most basic parts: a metallic skeleton with a featureless face plate and bright blue ocular inputs, sparks flashing through its internal synthetic viscera like firing synapses.
It looks like a nightmare.
Its jaw unhinges: "I'm looking for Sim Anderson," it says and then abruptly powers down.



((OOC Notes: This is the hatch log for all new and recently returning hosts; any threads on the Station should be closed to newly awakened hosts or Station-based NPCs. Any threads on Concordia can be open to both new and old hosts!
If you have questions about the mission specifically, direct them to the most recent calendar post HERE. You can find a more detailed overview of the hatching process HERE; you might also want to take a glance at the MISSION CONCORDIA BRIEFING. For all other questions, please hit up either the FAQ or MOD CONTACT pages.))
no subject
His posture isn't half as strict as hers, but all prior attempts at nonchalance have been abandoned. He just looks tired. As for the threat, it's very obvious and mostly unanswered — at least not with words. Remus holds her gaze for a moment, making his understanding clear, underscored by a current of sympathy and grief in their connection. ]
It may be easier to tell you what I can't do — or won't. Magic is flexible, easily adapted to a person's needs with enough creativity and discipline. I can summon objects, as you have. [ A beat, then he hedges, guessing at what her real interest is. ] There are both offensive and defensive spells. Is it the same for your Force?
no subject
[She can use the link from the Nest, so she intends to. Any tool is worth using. She concentrates, and sends a feeling, a memory, to Lupin.]
[It starts with darkness, silence, peace. There's a sense of clarity and oneness with the living world around her. All things are even and equal and interconnected, and that energy responds to her touch, gives her power. The control is passive and restful, but it could be active and violent if she pushes. It could consume her entirely, but she would be so powerful. A man stands before her, different than before but just as old, beckoning her-]
[The memory cuts off. Mara catches Lupin's eye.] That is the Force.
no subject
Remus doesn't break from the memory as cleanly as she does. Curiosity keeps it present, lingering on the image of the man and reaching back to her first, more violent thoughts, working out the connection between them. His expression's distracted for it, pensive. ]
Is it genetic?
[ midi-chlorians.jpg ]
no subject
[The discussion of whether or not a sith is in her brood.]
It can be. [Her mind flashes to the memory of a sandy-haired boy with an infectious smile and his behemoth father, all black metal and bulging eyes-] But sometimes it comes from nowhere. In truth, all living beings have it, but only some have enough to influence it or be influenced by it.
[And what about your magic- no, she would say that normally, if she wanted to keep him on his toes, from thinking properly about her answer. But now she wants to wait. They'll both come through this stronger, with a better understanding of power. That, she decides, is her new goal.]
no subject
He's in about as much of a rush to speak as she is, but it only takes him a second to hedge further, testing the limits of comparison. ]
And those who have it — do they oppress those who don't?
[ Another way of asking if they abuse their power, though not much kinder. The word sith is in his thoughts, bled from hers, and it's very slowly gaining context. ]
no subject
Those people are- [There's a moment's pause, quick and smooth and easy to miss-- unless you're connected closely to Mara's heart, feeling the hesitation. But she still says it-] Tyrants. They're tyrants.
no subject
Still makes tyrants in the end, though. At least that's consistent. ]
Death Eaters—
[ Remus starts, then hesitates. Mara's shown him what the connection can be used for, with practice. Maybe it's time to start. It isn't as focused, wavering between too much information and too little. Figures in cloaks and masks and bright flashes of green and red and screams, choked out. A small street with the cobblestones torn up. Then the focus starts to fray, wandering to dark woods and tracks in the snow, an old man in elaborate robes. That one is nothing like the figure in her memories, at least; intense, but good. Safe. That's still where it stops, Remus gradually getting hold of the connection and drawing it back.
He looks somewhere between concerned and confused as he comes back from it, searching her expression. ]
Did that work?
no subject
[The robed figures are unfamiliar to her. They walk without finesse, without training. This 'magic' feels insultingly straightforward compared to the potent mysteries of the Force. There is the same potential for destruction, though it seems on a much smaller scale, more personal.]
It did. [Her voice is halting and stubborn.] Tell me what they can do, and what are the signs of- of someone being a death eater. [She says with a little roll of her eyes; the name is ridiculously unsubtle. Still, if they're dangerous, she wants to be prepared.]
no subject
The masks and Dark Marks tend to give it away. [ Which is a very poor joke, and one even he isn't capable of making without sounding bitter. ] They hide in plain sight. But they use the Dark Arts freely, without regard for human life.
[ A short pause as he considers the hive and the impressions he's gotten from others. ] If they were here, you'd likely sense them by their cruelty.
no subject
And that's the difference between these Dark Arts and... 'magic'?
[So she keeps pushing, keeps asking and taking and not giving. She intends to take up every inch she gets, tactical to the end. Lupin is right; this is what war makes.]
no subject
Intent is the difference. Any witch or wizard can use the Dark Arts — a good one knows that it's rarely worth the cost.
[ Rarely implies sometimes, of course, though that's left unsaid. Remus wonders if he's just making excuses, then decides easily that he isn't. War changes things. The Order wouldn't have held any ground without using magic to coerce or to kill, and there's a big difference between using power for survival or self-defense and using it to oppress. ]
no subject
You mean, they enjoy it. The pain, the confusion. [She looks down at her hands, studying them with a harsh expression.] The unlimited power.
no subject
[ Quiet, though no less direct for it. Not that she really needs the confirmation; it's obvious that she's got it. ]
Some believe that using the Dark Arts corrupts you — chips away at your soul. [ His own reservations are there, at the forefront of his mind and in his neutral tone. He's seen the consequences of it, how the abuse of magic can turn someone from a man into a monster (a word that touches on something else altogether, bitter and quickly cut off).
There's merit to it. But if it hadn't been magic, it would've been something else. Blaming the Dark Arts just feels strangely cheap. ]
Is it the same for your Sith?
[ She's still studying her hands when he asks, and using a word she hasn't actually spoken feels rudely abrupt. It's practice, testing boundaries when the goalposts for privacy have been very dramatically moved. ]
no subject
[Mara taps her fingers on the table. What else is there to say?] You aren't one. I'd be able to tell by now. [The corrosive energy in the Force, strengthened through their bond in the symbiote... she'd know.]
no subject
A beat, then he seems to relax — as much as he ever does, anyway, which is to say he lets go of the inherent tension of such sobering subjects and slips back into simply being tired. ]
You'd know it on sight, I should think. If not sooner.
[ The last bit's accompanied by a light tap at his own temple. He'd been aware of Kate and Peter before he'd seen them; Mara's practice makes this different, but secrets still seem like a challenge. ]
no subject
[Stupid brain slug.]
I'm sure you'll know soon enough. There's a Sith here, you know. [Hmm.] It'd be in your best interests to avoid him, honestly. He goes by Kylo Ren.
no subject
And you're expected to work alongside him?
[ Ethical questions aside, knowing what he knows about Mara and the Sith thus far, that sounds like a stretch. ]
no subject
[Her words aren't harsh, but they are unwavering. She has absolute confidence in her assertion, and expects her orders followed.]
no subject
Of course. I only meant that I can't imagine you'd like to — it seems like an odd choice, putting the two of you on the same team.
no subject
[Or whatever. Look, social skills are hard.]