Entry tags:
- *hatch log,
- aoba seragaki [dramatical murder],
- bellamy blake [the 100],
- bruce wayne [batman:telltale],
- clint barton [mcu],
- john murphy [the 100],
- kate bishop [marvel 616],
- lexa [the 100],
- mara jade [star wars: legends],
- nathaniel horn [original],
- peter parker [the amazing spider-man],
- pidge gunderson (katie holt) [voltron],
- remus lupin [harry potter],
- sam alexander [marvel 616],
- sam anders [battlestar galactica],
- sam wilson [mcu],
- steve rogers [mcu],
- the darkling [grisha trilogy]
[hatch log] +1, +2, +3, ...+4?
CHARACTERS: All
WHERE: The Station + Concordia
WHEN: DAY :35 - :36
SUMMARY: Another hatch occurs on the Station; new hosts arrive on Concordia and make their way to Bearings - along with a special guest.
WARNINGS: Will update as necessary.

YOU WAKE UP and you will never be the person you were a moment ago. --No. Not a moment. It's been a while, hasn't it? Something feels different. You know intuitively that you've been unconscious for more than just a blink of the eye.
Which might explain how you ended up here: lying in a small faintly hexagonal chamber, a gentle white light emanating from the surrounding walls. It might also explain why any injuries you might have experienced immediately before your escape are also well on their way to being healed. There's something strangely peaceful about waking up here and that feeling persists as you find the tube running from the base of your neck to the compartment's rear wall. But when you disconnect the tube-- Things get loud. A wave of emotion fills the void. Fear, uncertainty, relief, a sense of purpose or loneliness or anxiety; maybe some of these emotions are yours, but they can't all be. After the initial sensory overload, the mental buzz elongates: stretches out into a murmur like the sound of a party behind a closed door.
You can sit up - barely -, and shift out of the pod. There’s a ladder at your feet, and a little cubby just before it with anything you brought with you, as well as a set of crisp, loose-fitting white clothes; while your injuries are healed, whatever you’re wearing is in the exact state it was before. Drop down the ladder to the floor of the Nesting Deck and you’ll find you’re not alone - and that those sounds in your head are louder. Other people’s thoughts swim up: some of them might seem clear, but most of them are a jumbled mess. Every single person here feels like someone you should be familiar with, someone you somehow know. They might look like strangers, but there's something about them that's absolutely vital on a cellular level.
Welcome to Station 72. All new hosts will have one day aboard the Station before being whisked off to Concordia to join the others. Get to know your brood members, and ask the guardians of the Station - Prince and Cathaway -, any burning questions you might have. By the time the day has passed, Carata will arrive on the hangar to collect you.
MEANWHILE IN CONCORDIA plans are being put into motion. Stealth missions are being plotted, espionage-laden ploys are being quietly organized, and somewhere Sam Alexander is probably puking into a bucket. If you aren't following someone suspicious - well, maybe you should be? It definitely seems to be in vogue.
But it can't all be derring-do and covert operations; early on Day 35, Carata disappears. Nirad says she's gone to the Station. "I don't know how many more times we'll be able to do this. Someone's going to notice the ship and start asking questions." And maybe some of those questions might lead someone their way. After all, they haven't exactly been keeping a low profile have they?


((OOC Notes: This is the hatch log for all new and recently returning hosts; any threads on the Station should be closed to newly awakened hosts or Station-based NPCs. Any threads on Concordia can be open to both new and old hosts!
If you have questions about the mission specifically, direct them to the most recent calendar post HERE. You can find a more detailed overview of the hatching process HERE; you might also want to take a glance at the MISSION CONCORDIA BRIEFING. For all other questions, please hit up either the FAQ or MOD CONTACT pages.))
WHERE: The Station + Concordia
WHEN: DAY :35 - :36
SUMMARY: Another hatch occurs on the Station; new hosts arrive on Concordia and make their way to Bearings - along with a special guest.
WARNINGS: Will update as necessary.



YOU WAKE UP and you will never be the person you were a moment ago. --No. Not a moment. It's been a while, hasn't it? Something feels different. You know intuitively that you've been unconscious for more than just a blink of the eye.
Which might explain how you ended up here: lying in a small faintly hexagonal chamber, a gentle white light emanating from the surrounding walls. It might also explain why any injuries you might have experienced immediately before your escape are also well on their way to being healed. There's something strangely peaceful about waking up here and that feeling persists as you find the tube running from the base of your neck to the compartment's rear wall. But when you disconnect the tube-- Things get loud. A wave of emotion fills the void. Fear, uncertainty, relief, a sense of purpose or loneliness or anxiety; maybe some of these emotions are yours, but they can't all be. After the initial sensory overload, the mental buzz elongates: stretches out into a murmur like the sound of a party behind a closed door.
You can sit up - barely -, and shift out of the pod. There’s a ladder at your feet, and a little cubby just before it with anything you brought with you, as well as a set of crisp, loose-fitting white clothes; while your injuries are healed, whatever you’re wearing is in the exact state it was before. Drop down the ladder to the floor of the Nesting Deck and you’ll find you’re not alone - and that those sounds in your head are louder. Other people’s thoughts swim up: some of them might seem clear, but most of them are a jumbled mess. Every single person here feels like someone you should be familiar with, someone you somehow know. They might look like strangers, but there's something about them that's absolutely vital on a cellular level.
Welcome to Station 72. All new hosts will have one day aboard the Station before being whisked off to Concordia to join the others. Get to know your brood members, and ask the guardians of the Station - Prince and Cathaway -, any burning questions you might have. By the time the day has passed, Carata will arrive on the hangar to collect you.
MEANWHILE IN CONCORDIA plans are being put into motion. Stealth missions are being plotted, espionage-laden ploys are being quietly organized, and somewhere Sam Alexander is probably puking into a bucket. If you aren't following someone suspicious - well, maybe you should be? It definitely seems to be in vogue.
But it can't all be derring-do and covert operations; early on Day 35, Carata disappears. Nirad says she's gone to the Station. "I don't know how many more times we'll be able to do this. Someone's going to notice the ship and start asking questions." And maybe some of those questions might lead someone their way. After all, they haven't exactly been keeping a low profile have they?



ON THE STATION, the new hosts are herded onto a sleek, black brick-shaped transport. Carata, a woman young enough to almost be called a girl, carefully makes sure everyone is seated and strapped in. She’s all gentle, easy smiles and cheerful responses to any questions posed to her. When everyone’s safely aboard, the ship’s landing platform descends through the floor of the hangar. It snaps into place in the airlock and for a moment there’s a beat of perfect stillness, a shiver of anticipation. Then the transport is flung through the shaft, ejected into the wild black of space. There’s a nauseating lurch in your belly as it bursts through the delicate shell of the multiverse and snaps into real space above the blue and yellow marble of the planet Opia. Somewhere, thousands of miles below in the city of Concordia, the rest of your brood is waiting for you.
IN CONCORDIA
AS NIGHT FALLS IN CONCORDIA, the transport drops into atmosphere and lands in an gutted strip of an industrial waste facility. Once everyone's disembarked, the transport lifts off of its own volition and winks out of sight as its stealth routines come back online. A few minutes later, a transport van arrives being driven by a stoic android. Carata and the other new hosts pile in. It's a long drive to the Bearings Apartment Block, but it feels undeniably like home when they finally reach the Level 13 living space. New hosts are invited to make themselves comfortable. There are as of yet unclaimed rooms, each of which features a customizable digital display wall (pick your color or wallpaper!); there's a fully stocked kitchen (if someone took time to do the grocery shopping) and a great view overlooking Beta Block from the common room. Get familiar with the other hosts, take a well deserved nap or--
JUST KIDDING.
In the excitement of new hosts arriving, it might be easy to miss it when the powerlift drops back to the lobby a few hours after the arrival of the new hosts. But it's impossible to overlook the android that arrives on Level 13 when it returns. It's stripped down to its most basic parts: a metallic skeleton with a featureless face plate and bright blue ocular inputs, sparks flashing through its internal synthetic viscera like firing synapses.
It looks like a nightmare.
Its jaw unhinges: "I'm looking for Sim Anderson," it says and then abruptly powers down.



((OOC Notes: This is the hatch log for all new and recently returning hosts; any threads on the Station should be closed to newly awakened hosts or Station-based NPCs. Any threads on Concordia can be open to both new and old hosts!
If you have questions about the mission specifically, direct them to the most recent calendar post HERE. You can find a more detailed overview of the hatching process HERE; you might also want to take a glance at the MISSION CONCORDIA BRIEFING. For all other questions, please hit up either the FAQ or MOD CONTACT pages.))
no subject
[ Peter glimpses the screen, catching sight of the images that mean nothing to him.
At least it's not the Daily Bugle going off on Spider-Man again but it's a distinct reminder of just how far away from home he really is. How far away from his Aunt May he is.
Damn. ]
Yeah, completely new. [ Peter makes his way over to join Steve, settling into another nearby chair. ] Guess this is probably a good time to cram in some of this planet's hot topics, huh?
no subject
what's a spider-man]It's a lot to sort through on here and the Extranet. [ Too much information, if you can imagine a thing. But he figures that's better than no information at all, or waiting weeks for letters that come censored by the government. ] We've been keeping an eye on the Public Security Commissioner's speeches, and this politician type, Goram Saffit. [ A beat, then he cocks his head to one side. ]
I'm Steve, by the way.
no subject
[ Government and politics stuff doesn't quite seem his kind of thing, especially where Spider-Man is concerned. But he's not Spider-Man, and this isn't New York City, so maybe ... maybe he needs to just keep an open mind.
He flicks his eyes from the television screen to Steve. ]
Peter.
Parker.
[ He offers a hand to shake. ]
no subject
His hand falls back into his lap, glancing back at the television. ] Saffit's in big with the biochauvinists, the anti-synth folks. He talks a lot, likes to turn up at public events to give speeches, but we haven't been able to link anything to him yet. Ngozi's the head of Public Security, right now we're looking at her because it doesn't seem like she's as focused on finding the culprits of the recent bombings as someone with that job title oughta be.
[ So, a pair of suspicious people in high places. He lets out a light huff. ] The symbiote gives us all, uh, powers. One of the kids here's a human lie detector. He caught on to Ngozi not being as honest as she seems.
no subject
[ At least as far as he's concerned.
He pulls his hand back, clasps them together in his lap, and squints at the television screen while he listens to Steve as he explains the political climate of this place. There are words he gets, others he doesn't. Names he definitely doesn't recognize just yet, stuff he's sure he's going to have to get used to because this is it now.
It's the word 'symbiote' that gets his attention though, focusing back on Steve's face. ]
That's the thing in our heads, right? That allows us all to - uh. Do the whole - [ He waves his fingers somewhere near his temples. ] - telepathy thing. It gives us powers too?
no subject
His head bobs, nodding. Wave-y fingers at the temples is the universal sign for symbiote stuff at this point. ] Everyone gets the telepathy thing. They explained it as - there's two types of symbiote, one enhances your physical abilities and one does more with the head stuff. You won't really know which you've got until you practice with it more. [ Another frown. ] There's downsides to that too.
no subject
[ Sounds fun. Except not at all.
Actually, it sounds more than a little creepy, because he can't stop picturing a tiny little wormy creature taking up residence in his head, couch, bag of chips, and a worm-sized television screen included. ]
I can barely get the focusing-to-quiet-the-noises-in-my-head thing down, let alone start working on extra-curricular powers.
[ Somehow the spider-stuff came to him so easily, so naturally. This ... feels a little like work. Not that he's against it, of course. Peter's worked for a lot of things in his short-ish life; there's no reason why he'd quit now. ]
But I see what you mean. [ He pauses. ] So lay the downsides on me. What should I probably avoid doing?
no subject
Well, the more you start messing around with the brain stuff, the easier it can be to... lose yourself in the whole thing. [ Another glance around the room. There's no one else in the living area, but he can still feel the others within the Bearings to a certain degree without needing to concentrate too hard. ] I dunno if you met her on the Station, Catheway? She's been plugged into the Nest for a long while now, a hell of a lot further than any of us can reach.
[ She's been changed by it. ]
Which is a good thing, probably. [ His attempts to explore the inner workings of the Nest past his own brood hadn't gone so well. He shakes his head, pausing for a second before going back to something Peter said about focus. ] There's ways to block people out. It's pretty handy.
no subject
[ He gives a small shrug and a shake of his head, a little apologetic because he actually does like her, even if she's a bit of a strange lady. ]
Yeah. She gave me a few tips about how to block people out. Told me a bit about how the whole nest thing works.
[ He looks thoughtful, mouth pressed into a thin line. ]
How - uh. How do you do it? What's your method of blocking people out?