Entry tags:
- *hatch log,
- aoba seragaki [dramatical murder],
- bellamy blake [the 100],
- bruce wayne [batman:telltale],
- clint barton [mcu],
- john murphy [the 100],
- kate bishop [marvel 616],
- lexa [the 100],
- mara jade [star wars: legends],
- nathaniel horn [original],
- peter parker [the amazing spider-man],
- pidge gunderson (katie holt) [voltron],
- remus lupin [harry potter],
- sam alexander [marvel 616],
- sam anders [battlestar galactica],
- sam wilson [mcu],
- steve rogers [mcu],
- the darkling [grisha trilogy]
[hatch log] +1, +2, +3, ...+4?
CHARACTERS: All
WHERE: The Station + Concordia
WHEN: DAY :35 - :36
SUMMARY: Another hatch occurs on the Station; new hosts arrive on Concordia and make their way to Bearings - along with a special guest.
WARNINGS: Will update as necessary.

YOU WAKE UP and you will never be the person you were a moment ago. --No. Not a moment. It's been a while, hasn't it? Something feels different. You know intuitively that you've been unconscious for more than just a blink of the eye.
Which might explain how you ended up here: lying in a small faintly hexagonal chamber, a gentle white light emanating from the surrounding walls. It might also explain why any injuries you might have experienced immediately before your escape are also well on their way to being healed. There's something strangely peaceful about waking up here and that feeling persists as you find the tube running from the base of your neck to the compartment's rear wall. But when you disconnect the tube-- Things get loud. A wave of emotion fills the void. Fear, uncertainty, relief, a sense of purpose or loneliness or anxiety; maybe some of these emotions are yours, but they can't all be. After the initial sensory overload, the mental buzz elongates: stretches out into a murmur like the sound of a party behind a closed door.
You can sit up - barely -, and shift out of the pod. There’s a ladder at your feet, and a little cubby just before it with anything you brought with you, as well as a set of crisp, loose-fitting white clothes; while your injuries are healed, whatever you’re wearing is in the exact state it was before. Drop down the ladder to the floor of the Nesting Deck and you’ll find you’re not alone - and that those sounds in your head are louder. Other people’s thoughts swim up: some of them might seem clear, but most of them are a jumbled mess. Every single person here feels like someone you should be familiar with, someone you somehow know. They might look like strangers, but there's something about them that's absolutely vital on a cellular level.
Welcome to Station 72. All new hosts will have one day aboard the Station before being whisked off to Concordia to join the others. Get to know your brood members, and ask the guardians of the Station - Prince and Cathaway -, any burning questions you might have. By the time the day has passed, Carata will arrive on the hangar to collect you.
MEANWHILE IN CONCORDIA plans are being put into motion. Stealth missions are being plotted, espionage-laden ploys are being quietly organized, and somewhere Sam Alexander is probably puking into a bucket. If you aren't following someone suspicious - well, maybe you should be? It definitely seems to be in vogue.
But it can't all be derring-do and covert operations; early on Day 35, Carata disappears. Nirad says she's gone to the Station. "I don't know how many more times we'll be able to do this. Someone's going to notice the ship and start asking questions." And maybe some of those questions might lead someone their way. After all, they haven't exactly been keeping a low profile have they?


((OOC Notes: This is the hatch log for all new and recently returning hosts; any threads on the Station should be closed to newly awakened hosts or Station-based NPCs. Any threads on Concordia can be open to both new and old hosts!
If you have questions about the mission specifically, direct them to the most recent calendar post HERE. You can find a more detailed overview of the hatching process HERE; you might also want to take a glance at the MISSION CONCORDIA BRIEFING. For all other questions, please hit up either the FAQ or MOD CONTACT pages.))
WHERE: The Station + Concordia
WHEN: DAY :35 - :36
SUMMARY: Another hatch occurs on the Station; new hosts arrive on Concordia and make their way to Bearings - along with a special guest.
WARNINGS: Will update as necessary.



YOU WAKE UP and you will never be the person you were a moment ago. --No. Not a moment. It's been a while, hasn't it? Something feels different. You know intuitively that you've been unconscious for more than just a blink of the eye.
Which might explain how you ended up here: lying in a small faintly hexagonal chamber, a gentle white light emanating from the surrounding walls. It might also explain why any injuries you might have experienced immediately before your escape are also well on their way to being healed. There's something strangely peaceful about waking up here and that feeling persists as you find the tube running from the base of your neck to the compartment's rear wall. But when you disconnect the tube-- Things get loud. A wave of emotion fills the void. Fear, uncertainty, relief, a sense of purpose or loneliness or anxiety; maybe some of these emotions are yours, but they can't all be. After the initial sensory overload, the mental buzz elongates: stretches out into a murmur like the sound of a party behind a closed door.
You can sit up - barely -, and shift out of the pod. There’s a ladder at your feet, and a little cubby just before it with anything you brought with you, as well as a set of crisp, loose-fitting white clothes; while your injuries are healed, whatever you’re wearing is in the exact state it was before. Drop down the ladder to the floor of the Nesting Deck and you’ll find you’re not alone - and that those sounds in your head are louder. Other people’s thoughts swim up: some of them might seem clear, but most of them are a jumbled mess. Every single person here feels like someone you should be familiar with, someone you somehow know. They might look like strangers, but there's something about them that's absolutely vital on a cellular level.
Welcome to Station 72. All new hosts will have one day aboard the Station before being whisked off to Concordia to join the others. Get to know your brood members, and ask the guardians of the Station - Prince and Cathaway -, any burning questions you might have. By the time the day has passed, Carata will arrive on the hangar to collect you.
MEANWHILE IN CONCORDIA plans are being put into motion. Stealth missions are being plotted, espionage-laden ploys are being quietly organized, and somewhere Sam Alexander is probably puking into a bucket. If you aren't following someone suspicious - well, maybe you should be? It definitely seems to be in vogue.
But it can't all be derring-do and covert operations; early on Day 35, Carata disappears. Nirad says she's gone to the Station. "I don't know how many more times we'll be able to do this. Someone's going to notice the ship and start asking questions." And maybe some of those questions might lead someone their way. After all, they haven't exactly been keeping a low profile have they?



ON THE STATION, the new hosts are herded onto a sleek, black brick-shaped transport. Carata, a woman young enough to almost be called a girl, carefully makes sure everyone is seated and strapped in. She’s all gentle, easy smiles and cheerful responses to any questions posed to her. When everyone’s safely aboard, the ship’s landing platform descends through the floor of the hangar. It snaps into place in the airlock and for a moment there’s a beat of perfect stillness, a shiver of anticipation. Then the transport is flung through the shaft, ejected into the wild black of space. There’s a nauseating lurch in your belly as it bursts through the delicate shell of the multiverse and snaps into real space above the blue and yellow marble of the planet Opia. Somewhere, thousands of miles below in the city of Concordia, the rest of your brood is waiting for you.
IN CONCORDIA
AS NIGHT FALLS IN CONCORDIA, the transport drops into atmosphere and lands in an gutted strip of an industrial waste facility. Once everyone's disembarked, the transport lifts off of its own volition and winks out of sight as its stealth routines come back online. A few minutes later, a transport van arrives being driven by a stoic android. Carata and the other new hosts pile in. It's a long drive to the Bearings Apartment Block, but it feels undeniably like home when they finally reach the Level 13 living space. New hosts are invited to make themselves comfortable. There are as of yet unclaimed rooms, each of which features a customizable digital display wall (pick your color or wallpaper!); there's a fully stocked kitchen (if someone took time to do the grocery shopping) and a great view overlooking Beta Block from the common room. Get familiar with the other hosts, take a well deserved nap or--
JUST KIDDING.
In the excitement of new hosts arriving, it might be easy to miss it when the powerlift drops back to the lobby a few hours after the arrival of the new hosts. But it's impossible to overlook the android that arrives on Level 13 when it returns. It's stripped down to its most basic parts: a metallic skeleton with a featureless face plate and bright blue ocular inputs, sparks flashing through its internal synthetic viscera like firing synapses.
It looks like a nightmare.
Its jaw unhinges: "I'm looking for Sim Anderson," it says and then abruptly powers down.



((OOC Notes: This is the hatch log for all new and recently returning hosts; any threads on the Station should be closed to newly awakened hosts or Station-based NPCs. Any threads on Concordia can be open to both new and old hosts!
If you have questions about the mission specifically, direct them to the most recent calendar post HERE. You can find a more detailed overview of the hatching process HERE; you might also want to take a glance at the MISSION CONCORDIA BRIEFING. For all other questions, please hit up either the FAQ or MOD CONTACT pages.))
no subject
[ Peter jokes, but he really can't complain about it too much. Everything is, at least, clean enough. And his spider-senses haven't gone off or anything either.
Yet. ]
So who is in charge? You guys got a boss?
no subject
[It's not completely kindness; anxiety feeds through the nest like a disease. Best to make things easier for everyone by being immediately accessible. As for the rest--
Cathaway doesn't shrug, but there's a sensation like she's considering it.]
We receive intelligence from agents in the field to better direct our efforts, but it's very much a collaborative process. We also sometimes have hunches or sensations about which path is best pursued next, but we can't be sure if they're our intuition or a message from something deeper in the nest. It's possible we have an overseer, but we have never met them just as we have never met an agent from another station.
[It's all very mysterious, troubling even. That said, she seems largely unconcerned.]
no subject
[ He rubs the back of his neck, a little uncertain with just how comfortable he is sharing his fears with someone he'd only just met, and someone who seemed a little weird too. ]
Wait, wait. So you guys get information fed to you from other people you haven't really met ...[ He considers something else, which gives way to his next question. ] I guess I'm a little curious about this whole nest thing.
no subject
It is, isn't it? You'll get used to it, though. In the mean time, we can teach you some coping mechanisms for how to block their thoughts when you need to. Eventually you'll realize there isn't any harm in sharing, but we admit at first it can be overwhelming to be so exposed. Unfortunately, we don't have much time to teach you everything before you go on your mission, but we can give you the basics: learn to recognize the host whose thoughts you mean to avoid and reroute them according to that feeling. For example, your mind feels like a heavy stone to us. If I wished to avoid your thoughts, I might visualize a hammer to chip it to pieces with.
[Easy enough. As for the rest--]
But regardless of how I block your thoughts, we stay connected. You to your brood, your brood to the nest. The nest is the network of symbiotes; it connects your mind to mine and then to the other minds mine is connected to and so on. It's not a completely accurate description, but it might be easier to think of the nest as a tree. You are a leaf on your brood's branch, but we're on the same tree.
no subject
[ And, if he's being completely honest, a part of him wants to know how to keep his own secrets safe. No one needs to know who he is when he's not just some seemingly normal teenage boy. ]
That's - uh. That's a good tip though, the hammer thing.
[ He nods, storing that one for the future archives and goes on listening to the rest of it. He's glad he came here. For the first time since he'd woken up, he's feeling a little better assured of the possibility that he might actually make it okay.
Maybe. ]
What exactly do these symbiotes do? I mean, why have them? Why should we be connected to this nest?
account hopping is hard........
[Good. Confidence is an admirable, a userful trait.
The question though-- that gives her a moment's pause. There's a faint flicker of surprise in the woman's strangely too-reflective eyes; she opens her mouth, then hesitates. Has anyone ever asked her this question before? She searches her memory. If they had, what answer had she given? What was the result--?
Best to start with the easy answer first.]
The symbiotes communicate telepathically with one another. It's part of their nature. Because they're integrated in our minds, our thoughts and feelings adapt to run along the same telepathic waves. Further, the symbiote's chemical and physical affects on the brain can trigger abilities in the host. We're not sure if they're abilities the host has and the symbiote merely allows them to use it, or if it's something coded into the symbiote themselves - or some combination of the two. Either way, neither host or symbiote can use the ability independently.
[As for why...]
From a mechanical standpoint, we don't know why. Something makes us physically compatible, but determining what that is has so far been impossible. From a moral one, we believe it's right for us to be hosts to the symbiote because they have no alternative and would go extinct without hosts to carry them. From a practical one-- [a shrug] the symbiote's presence in our minds is what enables us to live here safely. Living between realities isn't kind to most beings.