[open] love is not enough
CHARACTERS: Ilde and Open
WHERE: "The Ballet Studio" - Bout It Out gaming parlor
WHEN: 037
SUMMARY: Another training montage, seriously? Bout it out fights among hosts...
WARNINGS: Likely to get gory and gross if Ilde is exercising her powers/her imagination.
The Ballet Studio is quiet this time of day. It is a sleek and high end parlor, meant for workaday professionals to unwind in at night more so than a place for the young and restless to while away their afternoons. It has large frosted windows with streams of natural light and just about every surface has been polished to a beautiful mirrored finished. The music from above is soothing and quiet. Aside from the workers themselves, who pay no attention as they go about polishing glasses and other prep work for the evening, there are only one or two day drinkers at the end of the bar, paying equally little attention as they read news article and flip through gossip vlogs.
Ilde prefers it vastly, and it is one of few moments of relative privacy she's had in the city since the bombing. She fits in neatly with the surroundings, tidy and cleanly, and even the way she approaches the Bout It Out ring, she remains serenely disinterested.
The invitation she sends out to the other hosts is not quite explicit, not so much in words, but it is a pull. She is curious to see who will follow her thread to meet her.
WHERE: "The Ballet Studio" - Bout It Out gaming parlor
WHEN: 037
SUMMARY: Another training montage, seriously? Bout it out fights among hosts...
WARNINGS: Likely to get gory and gross if Ilde is exercising her powers/her imagination.
The Ballet Studio is quiet this time of day. It is a sleek and high end parlor, meant for workaday professionals to unwind in at night more so than a place for the young and restless to while away their afternoons. It has large frosted windows with streams of natural light and just about every surface has been polished to a beautiful mirrored finished. The music from above is soothing and quiet. Aside from the workers themselves, who pay no attention as they go about polishing glasses and other prep work for the evening, there are only one or two day drinkers at the end of the bar, paying equally little attention as they read news article and flip through gossip vlogs.
Ilde prefers it vastly, and it is one of few moments of relative privacy she's had in the city since the bombing. She fits in neatly with the surroundings, tidy and cleanly, and even the way she approaches the Bout It Out ring, she remains serenely disinterested.
The invitation she sends out to the other hosts is not quite explicit, not so much in words, but it is a pull. She is curious to see who will follow her thread to meet her.
no subject
They'll see, won't they.
Ilde's own avatar, dressed in white like herself, inclines its head in agreement of its readiness. It looks somewhat like her, except for a subtle eeriness in the features of its face, the deeper set of its eyes. It is doll-like, a puppet for Ilde to turn and twist but the slight discomfort one feels in gazing on it is not unintentional. Her power is fear, and that need not always be snake teeth and bloodied throats, every little prickle of anxiety serves to distract an opponent that little bit.
Mara has told Ilde her theory on always attacking second, that the counterattack when properly time had a better chance of both blocking and striking, she has not forgotten nor dismissed the lesson, but for this exercise she decides to simply get on with things. Each Bout It Out match begins simply with Ilde, attacking without weapons or other transformations, to feel out the other player's experience, and then exploit where they seem weak.