a n g e l . (
circumspector) wrote in
station722016-04-19 12:53 pm
Entry tags:
[closed log] space robin hood adventures
CHARACTERS: Angel (
circumspector ), Steve Rogers (
decommission ), and Orr, the NPC Lady
WHERE: Avera 9
WHEN: Late Day 162
SUMMARY: Steve and Angel try to be good people and help some escaping families via some totally legally acquired credits.
WARNINGS: None; will edit if necessary.
WHERE: Avera 9
WHEN: Late Day 162
SUMMARY: Steve and Angel try to be good people and help some escaping families via some totally legally acquired credits.
WARNINGS: None; will edit if necessary.
[ It's a quickly done plan, but it seems most of this is, somewhere between making up for the fact that just about everyone was giving them wide berth now, and that there was a pressing need to truly help these people. Hits home when reading over the names of those on the roster with him after the sneaking in and out of the ship. Families, desperate families. Doesn't take too long to do something about, and then what exactly to do about it. So she comes up with a way to help them, enlists Steve ( again ) on the very simple premise, there were a lot of people profiteering off the suffering, they wouldn't miss a few credits here and there, and it goes from there. Is careful around the notion of stealing, given how he didn't seem inclined to the idea like most she had ever handled for work like this. Puts it more as taking what no one ever truly noticed, and that it wasn't for them, anyway. Not like they could save everyone but those that they could...
( the rest, the actually moving the credits around, she runs quietly in the background, shifting and moving it on set patterns and timers to hide her presence, granted, it would be hard to pin on her by itself, which she takes a certain care that it can't be pinned on anyone else either. )
After that, it's just a matter of going around to the different names on the roster and offering what they had, and in turn, they get rebuffed, no one is quite sure what to do with that much money given the circumstance. Odd to Angel at least, people tended to just take it in her experience, to hell what it might truly be used for really. Eventually, it leads them to Orr'Holna'rn, and brief instructions on where to find her.
When they get there, she turns briefly to her company and nods to the location, correct against the map she's keeping running on her datapad. ] This is it. Ready?

no subject
[ She shifts then, already anxious to begin to get started, they're wasting time by dawdling too long, and they didn't have much as it was. ] You get your crew together, we'll take of matters on our end. How long until you think your team will be ready?
no subject
Give me two hours and I can have my people ready to move.
no subject
Alright. Two hours then, that'll give us time to sort out transport and our... crew.
[ Not quite that organised, but she wanted to appear confident and like she knew what she was doing.
She was doing that a lot lately for someone who hadn't been outside in years. Right, well, too late to stop now. What else was she forgetting? ] Oh, and I'm Angel, and this is Steve. It's a pleasure to meet you. [ nailed it. ]
no subject
He gives Orr a nod when Angel says his name. ]
no subject
Orr'Holna'rn. [In her mouth, the name is a series of sounds that make sense - breath and easiness on the exhale.] But you know that already. We'll meet again here. I'd avoid the space port if I were you. Better to keep this as quiet as possible to avoid the Constant.
[She steps aside then, the square line of her broad shoulders shifting to free up the path toward the doorway.]
no subject
We're not exactly popular as is. We don't want to draw more attention to ourselves if we can help it.
[ But if the need it, the rest can be worked out when they need to, as for now. ] Alright, we'll see you in two hours.
[ And with that, she heads towards the door, already ticking over what needed to be done. ]