WAYPOINT SHRIL, PT.3
CHARACTERS: All (New Hosts may tag anything from their arrival date on Waypoint Shril forward.)
WHERE: THE FAIR HEART, WAYPOINT SHRIL & SURROUNDING SPACE
WHEN: Day :038 - :039
SUMMARY: A theft, a rescue, and of course - the grand finale of the galaxy's most fabulous competition.
WARNINGS: N/A, will update as necessary.

LATE ON DAY :038, a select group of Hosts makes their way to the imposing mobile headquarters of the ABA!, the retrofitted prison ship known as The Fair Heart. The goal? Steal those prizes, break out the captured rescue team, and make a clean getaway.
Or just get away at all. That works too.

((OOC NOTES: This log is the catch-all for the finale of Waypoint Shril. It covers the heist, the rescue and the escape from The Fair Heart in addition to any events taking place concurrently on Waypoint Shril. It covers the escape from this universe and taking the Station back into the void. Questions? Check out the OOC POST. If you have additional questions that aren't answered there, feel free to either drop a note in the log-specific questions thread or touch base with us on the Mod Contact page.
'Wait, can I NPC this character?' When it doubt, the answer is probably yes. Use your best judgement, but we encourage you to go wild. Should you desire mod input or for us to bounce into a thread, feel free to reach out to us and we'll be happy to accommodate. We may also be threadjacking some of these threads, however don't feel compelled to wait for us to do so. Have fun and don't get killed!))
WHERE: THE FAIR HEART, WAYPOINT SHRIL & SURROUNDING SPACE
WHEN: Day :038 - :039
SUMMARY: A theft, a rescue, and of course - the grand finale of the galaxy's most fabulous competition.
WARNINGS: N/A, will update as necessary.



LATE ON DAY :038, a select group of Hosts makes their way to the imposing mobile headquarters of the ABA!, the retrofitted prison ship known as The Fair Heart. The goal? Steal those prizes, break out the captured rescue team, and make a clean getaway.
Or just get away at all. That works too.
THE FAIR HEART
A. THE RECON TEAM Congratulations, you're in a cell and stuck with a tracking bracelet. But it isn't all bad. The food's okay and the company is-- well, whatever. It could always be worse. Sure, getting interrogated isn't the best part of the day, but if you're lucky you might get to sit down and have a conversation with the mercenary group's second in command, Vinka. Vinka is nice. He cracks jokes. He plays space chess. He's clearly the good cop. If you're unlucky you'll get stuck answering the questions of a very dry, humorless cyborg called Bradd who likes to use his arm attachment to shock people.
But eventually you begin to sense the minds of your fellow Hosts nearing. Time to prepare for an escape.
B. THE HEIST TEAM You all know where you're going, right? Now it's just a matter of getting there more or less safely. There's a bunch of security measures between you and your goal, so proceed carefully. Or don't. After all, the rescue team is headed in the opposite direction and someone will need to cover their tracks won't they?
C. THE RESCUE TEAM Here's what you know: somewhere in this labyrinthine ship your friends are being held captive. Where they are and how to get to them is a goshdang mystery. And once you figure it out, it looks like you're going to be getting very close with The Fair Heart's personnel. On top of that, shouldn't you be helping to distract security from paying attention to the vault? Boy, you've got your work cut out for you.
GET THE HECK OUTTA DODGE Once the prizes are removed from the vault or the prisoners are taken from their cells, an alarm will sound. Time to go! Fight or cleverly elude your way out of The Fair Heart. Get a ride (any ride will do) and take off. Mind The Fair Heart's guns, darling.
FASTER. FASTER WOULD BE BETTER. What's that saying? Out of the frying pan and into the fire. Once you've escaped The Fair Heart, you'll be facing off with a literal armada of ships trying to blow you out of the sky. Luckily you've got backup. Station 72 is the biggest thing in the sky and it's moving. Towards you. Through other ships. There's a lot of explosions.WAYPOINT SHRIL
LET THE GAME BEGIN! Remember how everyone had to carefully register their team and jump through a bunch of hoops to get to the finale of the ABA!? Well there's been a scheduling change. Thanks to Miss Mystery's announcement, everyone and their great grandmother is now an official competitor. And lots and lots of them are taking it seriously.
GET TO THE CHOPPER! There's a mad dash to take to the sky. Waypoint Shril has been transformed into utter chaos. Platform Alfa is a mess. Ships are being hijacked. ABA! employees driving shuttles are now ditching their jobs to compete. Waypoint civilians who stuck around through the madness are taking their ships out of their garages and taking off through the Jump and the Graveyard. If you're a Host on Waypoint Shril, it might be a good idea to get off it.
Luckily if you were competing in the ABA! you're practically ready to go. After all, weren't most of you building a ship to compete in the finale with? If you take the fruits of your labor, you better hope your astroengineering holds up to a high stress environment.
CAUSE A RUCKUS: Your friends are flying against an armada. Shooting down the competition might be a good idea.THE GRAND FINALE
GUESS WE BETTER JUMP: Just make sure to get to the Station before it jumps to the void. It would be very, very easy to get left behind. (Be aware that if a Host is left behind, you will be dropping the game.)



((OOC NOTES: This log is the catch-all for the finale of Waypoint Shril. It covers the heist, the rescue and the escape from The Fair Heart in addition to any events taking place concurrently on Waypoint Shril. It covers the escape from this universe and taking the Station back into the void. Questions? Check out the OOC POST. If you have additional questions that aren't answered there, feel free to either drop a note in the log-specific questions thread or touch base with us on the Mod Contact page.
'Wait, can I NPC this character?' When it doubt, the answer is probably yes. Use your best judgement, but we encourage you to go wild. Should you desire mod input or for us to bounce into a thread, feel free to reach out to us and we'll be happy to accommodate. We may also be threadjacking some of these threads, however don't feel compelled to wait for us to do so. Have fun and don't get killed!))
no subject
I can try an explosion. But security would notice, of course.
[ aka last resort, unless they wanted to bring the fuzz ]
no subject
[Yeah, he just went there. Absently lifting his right hand up -- it's been active since they got inside, glowing purple from fingertip to wrist.]
But let's hope Lavellan can figure this out.
no subject
But then he reminds himself that this is in fact a delicate situation and he'll have plenty of time to be a smartass later. So instead he strides up to the door and places his palm on it, like he's trying to feel a heartbeat.]
I suppose this is why you brought me along, isn't it? I think I might be able to go through this, if it's not too thick.
[And they don't have any kind of anti-magic security out of nowhere. He turns back to look at his definitely more knowledgeable compatriots.]
Anything I should be expecting on the other side?
no subject
[ Pidge shrugs. Sorry, she's not being that helpful right now. ]
Think you can get in there?
no subject
If you see any lasers, be sure to duck.
I can't imagine there would be anyone waiting inside the vault, would there? That would defeat the purpose of having a vault in the first place.
no subject
Well, if there is someone in there, he's about to be very surprised.
[And with that, Lavellan... seems to discorporate into a fine mist, or something like it. What can still be seen of his form quickly moves forward and through the door--he's not going to waste time, he can only do this for a few seconds, after all.
When he rematerializes on the other side, he immediately switches back to the link: he's not going to wear himself out yelling, and that would be terrible when it comes to stealth.]
( I'm through. What now? ) [Because he certainly doesn't know what he's looking at.]
no subject
( If it's anything like the security they had out here, there should be a sensor array embedded in the wall. Maybe two. You're going to have to open those up and we'll take it from there. )
no subject
[Just. Throwing that out there, considering their original conversation was "what is a planet".]
no subject
[:D]
no subject
( There should be a black box about a foot square set into the wall. Possibly more of them. Probably has a little flashing diode on it. Do you see it? )
no subject
[ Now Nasu was envisioning an action hero sweating bullets as he decided whether to cut the red wire or the green wire. And did Lavellan eknow what a diode was? Nasu sure hoped so. ]
no subject
[Adding that for helpful assistance. Despite Pidge's patented Look.]
(I'm assuming we're talking Lavellan through this?)
no subject
( I would appreciate it. There are a lot of lights. )
no subject
[ Pidge tries to force the image into his head. ]
( You need to unscrew the panel- )
no subject
( With what? )
[Answers must consider that subject has only one hand.]
no subject