Entry tags:
- *hatch log,
- aloy [horizon zero dawn],
- annabeth chase [riordan mythos],
- annie westwind [original],
- asuka langley sohryu [evangelion],
- bellamy blake [the 100],
- cathaway,
- commander shepard [mass effect],
- derek souza [the darkest powers],
- helen magnus [sanctuary],
- ilde vilmaine [original],
- john murphy [the 100],
- lexa [the 100],
- misato katsuragi [evangelion],
- noctis lucis caelum [ffxv],
- nyx ulric [ffxv],
- pidge gunderson (katie holt) [voltron],
- sam wilson [mcu],
- steve rogers [mcu],
- the prince
[hatch log] everything happens so much
CHARACTERS: New Hosts & EVERYONE
WHERE: The Station
WHEN: DAY :039
SUMMARY: New faces and old losses - a hatch occurs and a number of older hosts go comatose. Coma'd hosts include all auto-piloted dropped characters to date.
WARNINGS: Will update as necessary. Need a warning added? PM this account please!

NEW HATCHES
YOU WAKE UP and suddenly you're a different person. No. That's not right. You're you and there's no suddenly about it. It's been a while, hasn't it? It feels like waking up from a very deep, extended sleep or like surfacing up from the darkness of the ocean and right there in your own head there's something both familiar and strange. You know intuitively that you've been unconscious for more than just a blink of the eye. While it’s impossible to tell exactly how long ago or how exactly you escaped the danger that had been breathing down your neck, you're certain it was more than a moment ago.
But here you are, a small miracle of the multiverse: lying in a small faintly hexagonal chamber, a gentle white light emanating from the surrounding walls. If you were injured during your escape, those injuries have been healed. If you were anxious or frightened or distraught, those feelings have been briefly calmed. There's something strangely peaceful about waking up here. That feeling persists even as you find the tube running from the base of your neck to the compartment's rear wall.
But once the tube's disconnected? Things get loud. A wave of emotion fills that peaceful void - fear, uncertainty, relief, a sense of purpose or loneliness or anxiety. Maybe some of these emotions are yours, but they can't all be. After the initial sensory overload, the mental buzz elongates: stretches out into a murmur like the sound of a party happening behind a closed door.
You can sit up - barely -, and shift out of the pod. There’s a ladder at your feet and a little cubby just before it with anything you brought with you as well as a set of crisp, loose-fitting white clothes; while your injuries are healed, whatever you’re wearing is in the exact state it was before. Maybe it's time for a change? Drop down the ladder to the floor of the Nesting Deck and you’ll find you’re not alone. The closer you are to these stranger, the louder the sound in your head becomes. --Actually they're not quite strangers either, are they? Something is wound about and between you and these people, whoever they are, are as familiar as this place you've never been is.
Welcome to Station 72. The air buzzes with activity. Somewhere deep in the Station, other minds call to yours. They are bright, brilliantly celebratory spots in your subconscious. They are sun-warm gentle, or they are fire and the taste of ash, or they are a vibrant frenetic whirl, or they are a tangled garden, or they are the feeling of flight through dense cirrus clouds. No two links are exactly the same, but you know for certain that you are connected to all of them in at least some small way.
Which is why it's easy to tell when something goes terribly wrong:
OLD HOSTS
THE ENDORPHIN RUSH of making it back to Station 72 (relatively) unharmed, having successfully acquired exactly what you'd set out to get your hands on can't be denied. Even if you're not necessarily the type to celebrate, there's no ignoring the thrumming celebratory sensation from those Hosts who are.
After a few hours of being back in the void, something else stirs in the air: the clear, prickling sensation of new hosts hatching on the Nesting Deck. They're a rush of mental information - as if someone's turned the volume on the radio all the way up -, a cacophony of sensation and emotional feedback for anyone unprepared to shield against it.
The swell of feeling might make it easy to miss what follows immediately after: the dull, gut-deep quiet as The Darkling, Chuuya Nakahara, and Nasu Rei go suddenly comatose.

((OOC Notes: This is the hatch log for all new hosts. Feel free to make your own logs and posts additional to this if you care do. You can find a more detailed overview of the hatching process HERE. You can find additional setting information about the Station HERE If you have any questions, please hit up either the FAQ or MOD CONTACT pages!))
WHERE: The Station
WHEN: DAY :039
SUMMARY: New faces and old losses - a hatch occurs and a number of older hosts go comatose. Coma'd hosts include all auto-piloted dropped characters to date.
WARNINGS: Will update as necessary. Need a warning added? PM this account please!



YOU WAKE UP and suddenly you're a different person. No. That's not right. You're you and there's no suddenly about it. It's been a while, hasn't it? It feels like waking up from a very deep, extended sleep or like surfacing up from the darkness of the ocean and right there in your own head there's something both familiar and strange. You know intuitively that you've been unconscious for more than just a blink of the eye. While it’s impossible to tell exactly how long ago or how exactly you escaped the danger that had been breathing down your neck, you're certain it was more than a moment ago.
But here you are, a small miracle of the multiverse: lying in a small faintly hexagonal chamber, a gentle white light emanating from the surrounding walls. If you were injured during your escape, those injuries have been healed. If you were anxious or frightened or distraught, those feelings have been briefly calmed. There's something strangely peaceful about waking up here. That feeling persists even as you find the tube running from the base of your neck to the compartment's rear wall.
But once the tube's disconnected? Things get loud. A wave of emotion fills that peaceful void - fear, uncertainty, relief, a sense of purpose or loneliness or anxiety. Maybe some of these emotions are yours, but they can't all be. After the initial sensory overload, the mental buzz elongates: stretches out into a murmur like the sound of a party happening behind a closed door.
You can sit up - barely -, and shift out of the pod. There’s a ladder at your feet and a little cubby just before it with anything you brought with you as well as a set of crisp, loose-fitting white clothes; while your injuries are healed, whatever you’re wearing is in the exact state it was before. Maybe it's time for a change? Drop down the ladder to the floor of the Nesting Deck and you’ll find you’re not alone. The closer you are to these stranger, the louder the sound in your head becomes. --Actually they're not quite strangers either, are they? Something is wound about and between you and these people, whoever they are, are as familiar as this place you've never been is.
Welcome to Station 72. The air buzzes with activity. Somewhere deep in the Station, other minds call to yours. They are bright, brilliantly celebratory spots in your subconscious. They are sun-warm gentle, or they are fire and the taste of ash, or they are a vibrant frenetic whirl, or they are a tangled garden, or they are the feeling of flight through dense cirrus clouds. No two links are exactly the same, but you know for certain that you are connected to all of them in at least some small way.
Which is why it's easy to tell when something goes terribly wrong:
THE ENDORPHIN RUSH of making it back to Station 72 (relatively) unharmed, having successfully acquired exactly what you'd set out to get your hands on can't be denied. Even if you're not necessarily the type to celebrate, there's no ignoring the thrumming celebratory sensation from those Hosts who are.
After a few hours of being back in the void, something else stirs in the air: the clear, prickling sensation of new hosts hatching on the Nesting Deck. They're a rush of mental information - as if someone's turned the volume on the radio all the way up -, a cacophony of sensation and emotional feedback for anyone unprepared to shield against it.
The swell of feeling might make it easy to miss what follows immediately after: the dull, gut-deep quiet as The Darkling, Chuuya Nakahara, and Nasu Rei go suddenly comatose.



((OOC Notes: This is the hatch log for all new hosts. Feel free to make your own logs and posts additional to this if you care do. You can find a more detailed overview of the hatching process HERE. You can find additional setting information about the Station HERE If you have any questions, please hit up either the FAQ or MOD CONTACT pages!))
no subject
[ Though it occurs to Bellamy briefly that the reality of their situation might be an unnecessarily harsh disclosure. He isn't even sure whether he'd have preferred to have been told upon waking rather than Carata breaking that news to him later on.
Leaving isn't possible. Even if that exact truth doesn't slip through the connection between them, the dread and sorrow it provokes still colors their bond. ]
( When you're tired of hearing everyone, you can get one of us to teach you how to put up some walls. )
no subject
[ she sounds flippant, and that's how she wants to sound. another crazy, impossible situation? okay, fine, day in the life. but she doesn't know how to lock down her emotions any more than she knows how to block everyone else's; so even as she tries to project strength, it's undercut by an thrum of fear and weariness and a flash of dark, underground places. ]
no subject
[ Which is maybe more forgiving than Murphy and Lexa would like him to be, but it's had to fully condemn Cathaway after having her so completely inside his mind. ]
( We could go. But the monster chasing you would still follow. You wouldn't be safe. )
no subject
[ outside of camp -- both camps, she corrects herself -- there is no such thing as a safe place for demigods. especially not from monsters chasing after them. ]
( Like what that monster is. I've never seen anything like it before, and that's saying a lot. )
no subject
[ Which is a bold assessment, considering they've barely been hooked into each other's heads for more than a few minutes but Bellamy doesn't think he's wrong. ]
( Which is why we stick around and win this war for them. And then they'll send us home. )
no subject
( Tell me what you know about this war. )
no subject
( There's an enemy. We travel to places where they're attempting to destabilize or attack something and stop them to keep them from gaining power. )
[ Or that's what Bellamy understands their job to be. He feels less certain of it, but she can always question Cathaway and Prince further if she wanted. ]
( We're here because we're compatible with the symbiotes. That's why the monsters hunt us. )
no subject
( Who are they? What are they trying to do? )
[ what are we trying to do in stopping them? ]
( You mean the thing in our heads, that's in all of us, but no one knows what it is. That thing. )
[ if she sounds frustrated, well. not only is that unbelievably creepy, but there is nothing she hates like not knowing something. ]
no subject
( You'll have to ask Prince. Or Cathaway. They might tell you. )
[ Murphy hadn't managed any answers about the symbiote that Bellamy knew of, but he's loathe to start directing people towards him before he's certain. ]
no subject
no subject
[ it's #complicated ]
no subject
no subject
[ Amusement filters down the line to her, along with the immediate denial. ]
( You'll understand when you meet him. He's not like that. )
no subject
[ dubious. though it's not really about his name; she just wants someone to dislike, someone to blame. (something to fight.) it's unfair, but right now some stranger going by prince is as good a choice as any. ]
( I didn't get your name. )
no subject
[ The last name doesn't matter here, but Bellamy offers it to her regardless. ]
( And you are? )
[ It's always a bit strange, exchanging names after having been in each other's heads. The connection is intimate, even if key details don't seep through. ]
no subject
( Annabeth Chase. ) [ and before she can stop herself, she finds herself thinking, ] ( Great. I've always wanted an imaginary friend. )
[ she obviously knows, intellectually, that he's a real person. but having an entire conversation with someone she can't see is really bizarre even for her. ]
no subject
[ Even projected between their minds, Bellamy's tone is bone dry. ]
( I'll see you around. It's a big Station, but we all bump into each other eventually. )