Entry tags:
- *hatch log,
- aloy [horizon zero dawn],
- annabeth chase [riordan mythos],
- annie westwind [original],
- asuka langley sohryu [evangelion],
- bellamy blake [the 100],
- cathaway,
- commander shepard [mass effect],
- derek souza [the darkest powers],
- helen magnus [sanctuary],
- ilde vilmaine [original],
- john murphy [the 100],
- lexa [the 100],
- misato katsuragi [evangelion],
- noctis lucis caelum [ffxv],
- nyx ulric [ffxv],
- pidge gunderson (katie holt) [voltron],
- sam wilson [mcu],
- steve rogers [mcu],
- the prince
[hatch log] everything happens so much
CHARACTERS: New Hosts & EVERYONE
WHERE: The Station
WHEN: DAY :039
SUMMARY: New faces and old losses - a hatch occurs and a number of older hosts go comatose. Coma'd hosts include all auto-piloted dropped characters to date.
WARNINGS: Will update as necessary. Need a warning added? PM this account please!

NEW HATCHES
YOU WAKE UP and suddenly you're a different person. No. That's not right. You're you and there's no suddenly about it. It's been a while, hasn't it? It feels like waking up from a very deep, extended sleep or like surfacing up from the darkness of the ocean and right there in your own head there's something both familiar and strange. You know intuitively that you've been unconscious for more than just a blink of the eye. While it’s impossible to tell exactly how long ago or how exactly you escaped the danger that had been breathing down your neck, you're certain it was more than a moment ago.
But here you are, a small miracle of the multiverse: lying in a small faintly hexagonal chamber, a gentle white light emanating from the surrounding walls. If you were injured during your escape, those injuries have been healed. If you were anxious or frightened or distraught, those feelings have been briefly calmed. There's something strangely peaceful about waking up here. That feeling persists even as you find the tube running from the base of your neck to the compartment's rear wall.
But once the tube's disconnected? Things get loud. A wave of emotion fills that peaceful void - fear, uncertainty, relief, a sense of purpose or loneliness or anxiety. Maybe some of these emotions are yours, but they can't all be. After the initial sensory overload, the mental buzz elongates: stretches out into a murmur like the sound of a party happening behind a closed door.
You can sit up - barely -, and shift out of the pod. There’s a ladder at your feet and a little cubby just before it with anything you brought with you as well as a set of crisp, loose-fitting white clothes; while your injuries are healed, whatever you’re wearing is in the exact state it was before. Maybe it's time for a change? Drop down the ladder to the floor of the Nesting Deck and you’ll find you’re not alone. The closer you are to these stranger, the louder the sound in your head becomes. --Actually they're not quite strangers either, are they? Something is wound about and between you and these people, whoever they are, are as familiar as this place you've never been is.
Welcome to Station 72. The air buzzes with activity. Somewhere deep in the Station, other minds call to yours. They are bright, brilliantly celebratory spots in your subconscious. They are sun-warm gentle, or they are fire and the taste of ash, or they are a vibrant frenetic whirl, or they are a tangled garden, or they are the feeling of flight through dense cirrus clouds. No two links are exactly the same, but you know for certain that you are connected to all of them in at least some small way.
Which is why it's easy to tell when something goes terribly wrong:
OLD HOSTS
THE ENDORPHIN RUSH of making it back to Station 72 (relatively) unharmed, having successfully acquired exactly what you'd set out to get your hands on can't be denied. Even if you're not necessarily the type to celebrate, there's no ignoring the thrumming celebratory sensation from those Hosts who are.
After a few hours of being back in the void, something else stirs in the air: the clear, prickling sensation of new hosts hatching on the Nesting Deck. They're a rush of mental information - as if someone's turned the volume on the radio all the way up -, a cacophony of sensation and emotional feedback for anyone unprepared to shield against it.
The swell of feeling might make it easy to miss what follows immediately after: the dull, gut-deep quiet as The Darkling, Chuuya Nakahara, and Nasu Rei go suddenly comatose.

((OOC Notes: This is the hatch log for all new hosts. Feel free to make your own logs and posts additional to this if you care do. You can find a more detailed overview of the hatching process HERE. You can find additional setting information about the Station HERE If you have any questions, please hit up either the FAQ or MOD CONTACT pages!))
WHERE: The Station
WHEN: DAY :039
SUMMARY: New faces and old losses - a hatch occurs and a number of older hosts go comatose. Coma'd hosts include all auto-piloted dropped characters to date.
WARNINGS: Will update as necessary. Need a warning added? PM this account please!



YOU WAKE UP and suddenly you're a different person. No. That's not right. You're you and there's no suddenly about it. It's been a while, hasn't it? It feels like waking up from a very deep, extended sleep or like surfacing up from the darkness of the ocean and right there in your own head there's something both familiar and strange. You know intuitively that you've been unconscious for more than just a blink of the eye. While it’s impossible to tell exactly how long ago or how exactly you escaped the danger that had been breathing down your neck, you're certain it was more than a moment ago.
But here you are, a small miracle of the multiverse: lying in a small faintly hexagonal chamber, a gentle white light emanating from the surrounding walls. If you were injured during your escape, those injuries have been healed. If you were anxious or frightened or distraught, those feelings have been briefly calmed. There's something strangely peaceful about waking up here. That feeling persists even as you find the tube running from the base of your neck to the compartment's rear wall.
But once the tube's disconnected? Things get loud. A wave of emotion fills that peaceful void - fear, uncertainty, relief, a sense of purpose or loneliness or anxiety. Maybe some of these emotions are yours, but they can't all be. After the initial sensory overload, the mental buzz elongates: stretches out into a murmur like the sound of a party happening behind a closed door.
You can sit up - barely -, and shift out of the pod. There’s a ladder at your feet and a little cubby just before it with anything you brought with you as well as a set of crisp, loose-fitting white clothes; while your injuries are healed, whatever you’re wearing is in the exact state it was before. Maybe it's time for a change? Drop down the ladder to the floor of the Nesting Deck and you’ll find you’re not alone. The closer you are to these stranger, the louder the sound in your head becomes. --Actually they're not quite strangers either, are they? Something is wound about and between you and these people, whoever they are, are as familiar as this place you've never been is.
Welcome to Station 72. The air buzzes with activity. Somewhere deep in the Station, other minds call to yours. They are bright, brilliantly celebratory spots in your subconscious. They are sun-warm gentle, or they are fire and the taste of ash, or they are a vibrant frenetic whirl, or they are a tangled garden, or they are the feeling of flight through dense cirrus clouds. No two links are exactly the same, but you know for certain that you are connected to all of them in at least some small way.
Which is why it's easy to tell when something goes terribly wrong:
THE ENDORPHIN RUSH of making it back to Station 72 (relatively) unharmed, having successfully acquired exactly what you'd set out to get your hands on can't be denied. Even if you're not necessarily the type to celebrate, there's no ignoring the thrumming celebratory sensation from those Hosts who are.
After a few hours of being back in the void, something else stirs in the air: the clear, prickling sensation of new hosts hatching on the Nesting Deck. They're a rush of mental information - as if someone's turned the volume on the radio all the way up -, a cacophony of sensation and emotional feedback for anyone unprepared to shield against it.
The swell of feeling might make it easy to miss what follows immediately after: the dull, gut-deep quiet as The Darkling, Chuuya Nakahara, and Nasu Rei go suddenly comatose.



((OOC Notes: This is the hatch log for all new hosts. Feel free to make your own logs and posts additional to this if you care do. You can find a more detailed overview of the hatching process HERE. You can find additional setting information about the Station HERE If you have any questions, please hit up either the FAQ or MOD CONTACT pages!))
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"I prefer green myself. I've seen cities." Well, technically she's seen a city. "They can't compare to the wilds. I saw the gardens but I wish we had something that felt less... controlled." Stifling nature seems wrong to Aloy. It can be guided, fenced in, but never stifled and confined the way the gardens on board seem to her.
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"I've been given opportunities to see other worlds through Cathaway's memories. Have you met with her yet?" It may also lend them the chance to see more themselves, to find worlds like that that can better serve them.
But then, it may be that the Enemy prefers more technologically ... advanced locales to attack.
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"I haven't met anyone by that name yet. Should I seek her out?" She tilts her head, braids shifting a little.
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"That said, Cathaway isn't among them. Or projects herself to be that way. If you manage to silence the majority of voices around us right now, you'll find that she still manages to find a way to seep through. That is her strength." Despite herself, Lexa does respect Cathaway, even if respect always comes with a double-edged blade with her.
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"Unfortunate. I've already had enough of this leaking. It's like trying to drink a waterfall."
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"But there are others, like yourself, who will just ... let everyone know how you're feeling. You'll adapt to it in a way that suits you best."
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"I don't know if I want to share with everyone. I don't exactly hide my feelings, but..." She shrugs.
"Sometimes I don't want someone to know if they're getting to me or that they're making me angry."
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"No." At least she's honest.
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(She likes being right.)
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"Just when things were calming down at home, too."
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"It's a long story."
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"That your people have found peace should be a sign of what you can accomplish here," is what she says instead. "We are fighting a war of sorts. War is commonplace among many people's worlds." Of course, Lexa's interpretation of this as a "war" isn't always commonly accepted, but it's just how she is.
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"I hope it can be accomplished here. I don't like war." For all her fierce vengeance and anger, the destruction war had brought to her people--to all the people she had met--disheartened her. So many dead and injured and displaced for the vanity of small men and the machinations of things set in motion long before she was born.
"I fight when I must."
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"In that, I believe resiliency is what the people here need above all else. Knowing when to pick our battles and surviving because of it." She speaks as a leader, as someone passing wisdom, and it comes naturally to her. She doesn't notice the increased closeness, the fact that they continue on with an immediate bond. She's focused on being the leader she's always been raised to be—and someone granting her that possibility is more than she can ask for.
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"Sounds like you have a grasp on things. Thank the Goddess someone does." She smiles at Lexa. Her relief is palpable.
"I'm just not sure how I feel about getting dropped into someone else's war like this."
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"In that, my own belief in my importance is what allows me to embrace this head on. In part because it's true." She offers a slightly smug smile in confidence, even if she's clearly speaking ... somewhat in jest. Somewhat.
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"I never thought I was important. I was told my whole life I wasn't important, that I wasn't even wanted by my people." She hesitates, not sure what else to say. She knows Lexa is joking around a bit, maybe better not to delve too deep.
"Turns out they were wrong. Then suddenly I'm the most important person in the world," she says with a bitter laugh and then smiles at Lexa. "You seem rather important. Confident. I like that."
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"Still, how important we are here is up to us. I fight this war because some of my people are here." Even if they deny that status. Murphy certainly does. "But there is still the risk that more might come from my world. Or your world. That is the burden you face now. Do you wish to fight for them, or strike out on a new path?" For her part, Lexa will always be burdened by where she's come from. It's how she maintains her ties to her identity.
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"I want to help my people. My world. I don't want to leave them to chance if I can help." Even if she doesn't truly want that burden. Even if she would rather it fell to someone else in some ways. Her mother helped save the world, so has she. Now she's being asked to do it again, it seems.
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"Then you will fight, or act, in any way that you feel suits your people best." Lexa is and has always been a big picture person. Even in feeling confident in her standing, she has been trained to see the greater outlook. She has a harder time defining another individual's actions moving forward, if only because life has been so defined by surviving, by making it out alive, and so forth.
Which is why she proceeds to add: "Being here will make it easy for you to find acceptance, if you want it. It will be up to you how much you give yourself to that." It's cryptic, but she can see in Aloy what she saw in Angel. As much as she likes to tell people not to give themselves wholly to the Nest, to never lose that divide between selfhood and unity, she can see when she can't help it. Even Bellamy is the same way. He would have given himself regardless.
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"I'm not sure acceptance is what I want any more," she admits. She had been accepted but in a way that made her skin crawl. A savior, almost a goddess to be worshiped instead of a person, a warrior just like the rest of them. She was nothing or she was everything, there was no in between, no middle ground for Aloy. Unconscious of what she does, how this place works, her mind stretches out towards Lexa's, almost as if her hand was grasping for something to hold onto. She doesn't intend it, but the familiarity and the understanding are the most she has gotten from anyone here. It's comforting.
"I want to protect my people. My Earth." That was Elizabet's calling and now it was Aloy's. She would do that, even if she was hurtling through the space between worlds.
"I want to protect life."
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But that time is not now. She sees no value in pushing Aloy away. Those harsh lessons can come later, when the time is right (and when she is not adjusting to the new conditions of her life).
"Would you consider that to be all of life? That's a great burden to carry." These words come with some hesitation, as Lexa's eyes were carefully examining Aloy's features throughout all of this, all to see what she might glean. "People die. They always will."
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"I suppose so. I... Of course people die. And animals and plants and everything else die. It's part of life. I know that." Aloy frowns, gazing back at Lexa with an even stare. She's not one to flinch or look away and she returns the look with her own. Almost challenging Lexa. Aloy examines Lexa in return, unsure of what she's looking for.
"But there were things that threatened to wipe out all life and I fought them. I would fight them again. Life is precious. It was lost once in my home. Never again, if I can help it."
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