Entry tags:
- *hatch log,
- aloy [horizon zero dawn],
- annabeth chase [riordan mythos],
- annie westwind [original],
- asuka langley sohryu [evangelion],
- bellamy blake [the 100],
- cathaway,
- commander shepard [mass effect],
- derek souza [the darkest powers],
- helen magnus [sanctuary],
- ilde vilmaine [original],
- john murphy [the 100],
- lexa [the 100],
- misato katsuragi [evangelion],
- noctis lucis caelum [ffxv],
- nyx ulric [ffxv],
- pidge gunderson (katie holt) [voltron],
- sam wilson [mcu],
- steve rogers [mcu],
- the prince
[hatch log] everything happens so much
CHARACTERS: New Hosts & EVERYONE
WHERE: The Station
WHEN: DAY :039
SUMMARY: New faces and old losses - a hatch occurs and a number of older hosts go comatose. Coma'd hosts include all auto-piloted dropped characters to date.
WARNINGS: Will update as necessary. Need a warning added? PM this account please!

NEW HATCHES
YOU WAKE UP and suddenly you're a different person. No. That's not right. You're you and there's no suddenly about it. It's been a while, hasn't it? It feels like waking up from a very deep, extended sleep or like surfacing up from the darkness of the ocean and right there in your own head there's something both familiar and strange. You know intuitively that you've been unconscious for more than just a blink of the eye. While it’s impossible to tell exactly how long ago or how exactly you escaped the danger that had been breathing down your neck, you're certain it was more than a moment ago.
But here you are, a small miracle of the multiverse: lying in a small faintly hexagonal chamber, a gentle white light emanating from the surrounding walls. If you were injured during your escape, those injuries have been healed. If you were anxious or frightened or distraught, those feelings have been briefly calmed. There's something strangely peaceful about waking up here. That feeling persists even as you find the tube running from the base of your neck to the compartment's rear wall.
But once the tube's disconnected? Things get loud. A wave of emotion fills that peaceful void - fear, uncertainty, relief, a sense of purpose or loneliness or anxiety. Maybe some of these emotions are yours, but they can't all be. After the initial sensory overload, the mental buzz elongates: stretches out into a murmur like the sound of a party happening behind a closed door.
You can sit up - barely -, and shift out of the pod. There’s a ladder at your feet and a little cubby just before it with anything you brought with you as well as a set of crisp, loose-fitting white clothes; while your injuries are healed, whatever you’re wearing is in the exact state it was before. Maybe it's time for a change? Drop down the ladder to the floor of the Nesting Deck and you’ll find you’re not alone. The closer you are to these stranger, the louder the sound in your head becomes. --Actually they're not quite strangers either, are they? Something is wound about and between you and these people, whoever they are, are as familiar as this place you've never been is.
Welcome to Station 72. The air buzzes with activity. Somewhere deep in the Station, other minds call to yours. They are bright, brilliantly celebratory spots in your subconscious. They are sun-warm gentle, or they are fire and the taste of ash, or they are a vibrant frenetic whirl, or they are a tangled garden, or they are the feeling of flight through dense cirrus clouds. No two links are exactly the same, but you know for certain that you are connected to all of them in at least some small way.
Which is why it's easy to tell when something goes terribly wrong:
OLD HOSTS
THE ENDORPHIN RUSH of making it back to Station 72 (relatively) unharmed, having successfully acquired exactly what you'd set out to get your hands on can't be denied. Even if you're not necessarily the type to celebrate, there's no ignoring the thrumming celebratory sensation from those Hosts who are.
After a few hours of being back in the void, something else stirs in the air: the clear, prickling sensation of new hosts hatching on the Nesting Deck. They're a rush of mental information - as if someone's turned the volume on the radio all the way up -, a cacophony of sensation and emotional feedback for anyone unprepared to shield against it.
The swell of feeling might make it easy to miss what follows immediately after: the dull, gut-deep quiet as The Darkling, Chuuya Nakahara, and Nasu Rei go suddenly comatose.

((OOC Notes: This is the hatch log for all new hosts. Feel free to make your own logs and posts additional to this if you care do. You can find a more detailed overview of the hatching process HERE. You can find additional setting information about the Station HERE If you have any questions, please hit up either the FAQ or MOD CONTACT pages!))
WHERE: The Station
WHEN: DAY :039
SUMMARY: New faces and old losses - a hatch occurs and a number of older hosts go comatose. Coma'd hosts include all auto-piloted dropped characters to date.
WARNINGS: Will update as necessary. Need a warning added? PM this account please!



YOU WAKE UP and suddenly you're a different person. No. That's not right. You're you and there's no suddenly about it. It's been a while, hasn't it? It feels like waking up from a very deep, extended sleep or like surfacing up from the darkness of the ocean and right there in your own head there's something both familiar and strange. You know intuitively that you've been unconscious for more than just a blink of the eye. While it’s impossible to tell exactly how long ago or how exactly you escaped the danger that had been breathing down your neck, you're certain it was more than a moment ago.
But here you are, a small miracle of the multiverse: lying in a small faintly hexagonal chamber, a gentle white light emanating from the surrounding walls. If you were injured during your escape, those injuries have been healed. If you were anxious or frightened or distraught, those feelings have been briefly calmed. There's something strangely peaceful about waking up here. That feeling persists even as you find the tube running from the base of your neck to the compartment's rear wall.
But once the tube's disconnected? Things get loud. A wave of emotion fills that peaceful void - fear, uncertainty, relief, a sense of purpose or loneliness or anxiety. Maybe some of these emotions are yours, but they can't all be. After the initial sensory overload, the mental buzz elongates: stretches out into a murmur like the sound of a party happening behind a closed door.
You can sit up - barely -, and shift out of the pod. There’s a ladder at your feet and a little cubby just before it with anything you brought with you as well as a set of crisp, loose-fitting white clothes; while your injuries are healed, whatever you’re wearing is in the exact state it was before. Maybe it's time for a change? Drop down the ladder to the floor of the Nesting Deck and you’ll find you’re not alone. The closer you are to these stranger, the louder the sound in your head becomes. --Actually they're not quite strangers either, are they? Something is wound about and between you and these people, whoever they are, are as familiar as this place you've never been is.
Welcome to Station 72. The air buzzes with activity. Somewhere deep in the Station, other minds call to yours. They are bright, brilliantly celebratory spots in your subconscious. They are sun-warm gentle, or they are fire and the taste of ash, or they are a vibrant frenetic whirl, or they are a tangled garden, or they are the feeling of flight through dense cirrus clouds. No two links are exactly the same, but you know for certain that you are connected to all of them in at least some small way.
Which is why it's easy to tell when something goes terribly wrong:
THE ENDORPHIN RUSH of making it back to Station 72 (relatively) unharmed, having successfully acquired exactly what you'd set out to get your hands on can't be denied. Even if you're not necessarily the type to celebrate, there's no ignoring the thrumming celebratory sensation from those Hosts who are.
After a few hours of being back in the void, something else stirs in the air: the clear, prickling sensation of new hosts hatching on the Nesting Deck. They're a rush of mental information - as if someone's turned the volume on the radio all the way up -, a cacophony of sensation and emotional feedback for anyone unprepared to shield against it.
The swell of feeling might make it easy to miss what follows immediately after: the dull, gut-deep quiet as The Darkling, Chuuya Nakahara, and Nasu Rei go suddenly comatose.



((OOC Notes: This is the hatch log for all new hosts. Feel free to make your own logs and posts additional to this if you care do. You can find a more detailed overview of the hatching process HERE. You can find additional setting information about the Station HERE If you have any questions, please hit up either the FAQ or MOD CONTACT pages!))
no subject
It's not that it probably could be better, it's that it should be better. I've heard a lot of people come and go.
[That in itself is a liability. The lack of organization helps to be able to adapt faster, but what good is adaptability if there's no direction or reason for it?]
no subject
[ Or if she even can. ]
no subject
[He can't really help the weird irritation that comes from saying "fix." Maybe it's his own experience, having seen Nif soldiers being fixed and reformed, mechanical as they all are.]
And there's nothing out there saying why it happens, I'm betting. [Short on numbers, and the numbers disappear for no reason or reversal.
Impossible situations, no organization, fighting for a vague but dire reason.
He scrubs his face, dirty as they are, tattoos on his fingers slowly fading with the progression of time.]
People pass out when they're tired or injured. Not all injuries are physical.
no subject
[ Semantics maybe, but she wants to know why he's using that particular set of definitions. Depending on who you ask, they might mean the same thing. Apparently not to him. ]
Well - I've heard it's something to do with how the symbiote reacts to our physiology, but I'm not really a biologist or a doctor and even if I was, I don't know nearly enough about these things to to say what they might or might do to us. That's really my only problem - not enough data!
[ Tired or injured. Hm. ]
...I wonder if it does have something to do with the symbiote not having enough nutrients or something.
no subject
You fix a thing, not a person. People can't be fixed, not like that. People can change and be helped. [A beat.] I fought soldiers who weren't human. We called them MTs. They were robots all suited up to look like soldiers. [In truth, the Niflheim soldiers felt... off. The MTs they were called, and Nyx is still sure that something in them weren't human at all. They weren't... mechanical either. Something there only left him unwilling to look too far past the red eyes.]
They were the forces used against us and the city in huge numbers.
no subject
[ Pidge snorts. She doesn't really get the objection to the word. Isn't that what you do when you treat someone? Fix them? make them better? ]
Besides, there's nothing wrong with... uh. Things. One of my best friends was a robot.
[ Until he sacrificed himself. RIP, Rover. ]
no subject
Call me old school. Can't say we ever had a chance to be friends with the robots.
[Not that they were actually robots. Magitek was the word for it, and magitek undid all of the Glaive in an instant.]
no subject
[ But they should. ]
I won't hold it against you.
no subject
Thanks for that. Wouldn't mean to offend you by it.
no subject
[ Katie shrugs. ]
Different viewpoints, right?
no subject
no subject
[ Just... not in a very leadery fashion. She's not like Shiro. ]
no subject
no subject
no subject
[He definitely wouldn't consider himself any type to lead anyone when he first started with the Glaive. He just got himself a rep for doing stupid shit that paid off.]
no subject
[ She doesn't sound happy about that, but she can't change it.
Not yet. ]
no subject
Sounds like the contract is stilted, if it's really a contract.
no subject
no subject
[Just. Marginally so.]
no subject
[ She pulls a face. ]
I don't really like it either, but... I guess it's better than having our friends getting killed. [ Not that she really believes that. ]
no subject
[It's a pretty depressing conversation, in all honesty, one that has to be acknowledged.
That could be saved for later. They are stuck, aren't they?]
Anything good around here?
no subject
[ And the body. But Pidge is more concerned about boredom. ]
no subject
[Which he can't blame. If he were her age, he'd want out too.]
no subject
[ And she continues to be a small, mean little person while she's trapped here. So people get to deal with that. ]
no subject
[Though he's kind of amused by how grumpy she is, despite that he doesn't blame her.]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
think we can close up in a few?
yeah, think we're about done.
sweet!
Re: sweet!
(no subject)