onemind: (Default)
THE N E S T ([personal profile] onemind) wrote in [community profile] station722017-07-12 09:35 pm

[hatch log / mission: hyrypia] the winds that will be howling at all hours

CHARACTERS: New Hosts & EVERYONE
WHERE: Station 72; Hyrypia - Naerstone House
WHEN: DAY :002 - :003
SUMMARY: New hosts hatch on the Station, are briefed, then make their way to Hyrypia to join the rest of the hosts… while they attend a very important history lesson.
WARNINGS: Will update as necessary. Need a warning added? PM this account please!






STATION 72
DAY :002

NEW HATCHES

YOU WAKE UP are are suddenly changed. --No. That's not right. You're you and there's no suddenly about it. It's been a while, hasn't it? It feels like waking up from a very deep, extended sleep or surfacing up from the darkness of some wine dark sea. Nothing is different and everything is because right there in your own head there's something both familiar and strange. You know intuitively that you've been unconscious for more than just a blink of the eye.

But here you are, a small miracle of the multiverse: lying in a small, faintly hexagonal chamber with a gentle white light emanating from the surrounding walls. If you were injured during your escape, those injuries have been healed. If you were anxious or frightened or distraught, those feelings have been calmed. There's something peaceful about waking up here - like you belong. That feeling persists even as you find the tube running from the base of your neck to the compartment's rear wall.

But once the tube's disconnected? Things get loud. A wave of emotion fills that peaceful void - fear, uncertainty, relief, a sense of purpose or loneliness or anxiety. A matching dread. An easy comfort. Maybe some of these emotions are yours, but they can't all be. After the initial sensory overload, the mental buzz elongates: stretches out into a murmur like the sound of a party happening behind a nearby closed door.

You can sit up - barely -, and shift out of the pod. There’s a ladder at your feet and a little cubby just before it with anything you brought with you as well as a set of crisp, loose-fitting white clothes; while your injuries are healed, whatever you’re wearing is in the exact state it was before. Maybe it's time for a change? Drop down the ladder to the floor of the Nesting Deck and you’ll find you’re not alone.In fact there are lots of you and none of them are the strangers they should be. Some even seems like people you've known for a very long time.They are as familiar as this place you've never been is.

Welcome to Station 72. Beyond this room it's quiet and still, feeling for all the world like a hollow shell.

--Or it does until a voice separates itself from the white noise in your head:



BRIEFING

THE VOICE IN YOUR HEAD isn't really a voice at all. It's the warm tang of camaraderie, tinged with a flash of impatience like ticking hands on a clock face and a flicker of wonder: a falling star. It says:

( My, you're all very fresh aren't you? Unfortunately, the multiverse waits for no spring chicken. Once you've figured out which way's up, won't you all join us? )

Join 'us' where is the question. And yet, once you're ready to meet the owner of the voice in your mind, your footsteps simply lead you there naturally. Two strangers sit in a small circular briefing room - a tall being covered in short brown fur with a rigid demeanor, and a pale alien with yellow washed frills at her jaw and throat who is smiling cheerfully.

"Hey there, sunshine," says Rhan, her frills humming as she speaks. "Why don't you take a seat so we can get started?"

[ooc note: please see here for the catch-all briefing thread]



THE STATION

WITH A LITTLE UNDER 24 HOURS before it's time to make the trip to Hyrypia, this is as good an opportunity as you're going to get to familiarize yourself with Station 72 before you leave it. There's plenty to see, but a distinct lack of people to make conversation with. It's lonely and quiet and there's a sensation of dust gathering even where there is none. Maybe studying the briefing files on your databank and going over your mission kit is the most proactive distraction, but if not? Well there's plenty of places to get lost...


HYRYPIA - NAERSTONE HOUSE
DAY :003

MEETING

A SINGLE SHIP LANDS in a field the color of burnished gold, returning to the place it had until late the night before occupied. It's carefully inserted beside dozens of other spacecraft bearing more than faint similarities, though each has its own unique aesthetic. When the gangplank drops, the loud engines powering down, it reveals--

New hosts. Seven fresh faces - obscured as they are in layers of intricate fabric - are led down the gangplank by Rhan There to greet them is a number of other hosts - any who answered to the sweet crystalline ring of Collector’s voice in their heads hardly a half hour earlier, speaking with certainty born of truth:

( Rhan and Siva’co are returning. Shall we see what stories they have to tell? )


Despite the solidarity that both combined groups provide, there's a feeling of eyes here. A number of guards along the edge of the shuttle field are watching the reunion like hawks. Better perhaps to return to the apartments where they'll be able to speak in private and teach the new hosts what it is that has been learned since their arrival. --Or explore, for those who prefer not to rest. Naerstone House's grounds are vast and they are almost entirely open to the parties of the pilgrims to explore.

THE PERFORMANCE

AS THE SINGLE RED SUN of Hyrypia dips low on the horizon there is a long, low, mournful sound. A deep bell-- or a horn? Or maybe it's something else entirely, but the call is heard and answered as any nearby servants inform the guests of the house:

“There will be a performance of the First Journey in a quarter turn. All guests are invited to attend.”

There's no mystery as to where the event is occurring. A steady trail of guests and servants lead out past the Veranda into the central garden where a number of pillars have been mounted and a large tiered platform festooned with with numerous draped curtains and abstract representations of trees and mountains - a great stage - now sits. The stage is surrounded by numerous low settees and tables, piles of thick cushions and richly colored rugs around which guests can be found clustered, lounging while sipping thick, syrupy drinks.

Each table is illuminated only by a single glowing orb at its center. Otherwise, as the sun sets it pitches the garden into darkness as even the castle itself has been left unlit. There are no lights in distant windows or on Naerstone House's high walls; these small orbs and the glitter of stars in the black sky might very well be the only points of light in the whole universe.

The allotted time passes and the performance begins. A sun rises over the stage. It's a much larger, more intricate glowing orb and reveals a number of players dressed far more simply than the Hyrypians the hosts have met. They wear complex machine masks upon their faces that shutter into different expressions as their hands flitter across their faces: dramatic caricatures to accompany the droning sound of their singing voices as they unfold the tale at the center of the performance - the one which drives this pilgrimage and for the Nest's very presence in the universe at all. It's the story of lost Rabadoceans coming to a planet near barren intent on brutalizing them - about loss and hardship until finally a single player separates from the rest. The orb of the sun over the stage turns, it's mechanical face shifting and resetting to indicate the passage of time as the very central platform of the stage begins to turn so that this lone player might walk. And walk. And walk through deserts and scrub land, through dark woods and dark caves, against the wind and with it. Through it all, the orb over the stage slowly lowers until at last this lone player can take it in their hands.

It cracks like an egg and brilliance streams from it. Braziers catch fire in the darkness. The garden illuminates itself. Every light in Naerstone House comes to life.

With that, the silence of the crowd breaks. There is applause -- each culture in its own unique fashion -- and then there is a rise of chattering conversation as the guests are served several small dishes and talk about the show they’ve just seen - and whatever possible clues it might give to the pilgrimage they themselves would soon be undertaking.






((OOC Notes: This is the hatch log for all new hosts as well as the evening's performance. Feel free to make your own logs and posts additional to this if you care to. You can find a more detailed overview of the host hatching process HERE and additional setting information about the Station HERE. Please be sure to review the MISSION: HYRYPIA ooc information. If you have any questions, please hit up either the mission's question thread, the FAQ or MOD CONTACT pages!))






ryohji: (pic#10951798)

i apologize dearly for this delay!

[personal profile] ryohji 2017-09-07 09:05 pm (UTC)(link)
[ an imperceptible nod, as if to say 'i understand, and don't fault you necessarily, but i need to know more.' ]

So, what made you change your mind? [ except the symbiote, that is. some things were better left unsaid. ] Don't tell me, one of them offered to work a knot out of your back.

[ because nothing says 'care' and 'respect' quite like forcing a motley crew into aggregate consciousness. again, there's something to be said restraint; more specifically how he's made it his one and only virtue. ]

Trust, between two strangers, can be fragile like that. If someone comes swooping in the right moment... let's just say, I wonder why they hadn't just left me to die back there.
deployed: (227.)

no problem. will you still be able to hit back the npc mod thread?

[personal profile] deployed 2017-09-10 01:28 am (UTC)(link)
[ The answer to Kaji's question is complex. Bellamy's silent for a moment as he tries to come up with a concise way to sum it all up. ]

They need us to fight this war.

[ Which is the more pragmatic angle to take, one Bellamy has learned to set forth after multiple arguments with Lexa. ]

And some of the things Rhan told me, about Cathway and Prince, it makes it seem like they're more invested in our Nest than normal.

[ What goes unsaid, and slips between them in flashes, is Cathaway in the pool in the garden, extending her hand, linking their minds. Things had tipped after that. Bellamy knows that.
ryohji: (pic#10951786)

yes yes! wait for me...

[personal profile] ryohji 2017-09-17 05:19 pm (UTC)(link)
[ that reason alone, they need us, while he doesn't doubt it, is inadequate to convince him. he'd known manipulation, done by leaders who could see no other possibility for their own survival. who could see no other alternative except survival. the good of the many outweighed the good of the few, many would claim. have claimed. you could almost excuse that kind of reasoning.

almost.
]

And when they win this war, [ they, not we. not yet. ] how will they expect to settle all their accounts? To us. Or are they hoping that by then, we'll forget what they did?

[ brain surgery is notoriously difficult to reverse. this is not your grandpa's parasite. ]

Maybe they have an incentive to wait until we do. Isn't that why we're here, on this planet?
deployed: (118)

gathers you to me

[personal profile] deployed 2017-09-21 02:24 am (UTC)(link)
[ The impression he'd gotten from Prince about Cathaway's skill with knives had been it's own, unspoken answer about what to do about the symbiotes. But Bellamy leans forward, elbows on the table, as he considers what Cathaway had explicitly told him when he'd asked her if he could leave. ]

It'll depend on what you want.

[ Angel comes to mind; she'd been so eager to mesh herself into the Nest. Angel wouldn't have wanted to leave. Bellamy knows she isn't the only one who would have expressed such a sentiment. ]

And if you believe them when they say we're free to go. We'd be free to go now, except we'd end up in the same position.

[ Which is clearly incentive for Bellamy to stay. He can't lead the Enemy to his people a second time. He misses Octavia, but he can't be the one to risk her life like this again. ]
ryohji: (pic#10951769)

[personal profile] ryohji 2017-09-23 01:50 pm (UTC)(link)
As long as we have this bug in our heads, there's no freedom no matter where you cut it.

[ he feels he is alone in his nostalgia for a mind untouched by the symbiote and the vestiges of agency it commands. commanded. maybe because his brain is still like untrodden grass. maybe it's because people like bellamy have been here for months, if not years. give it that long, and maybe he'll sound something like this, too. an unavailing spritzer of resignation and optimism.

kaji thinks this man should just pick one and run with it.
]

Bellamy, right? If you're wrong about them, would you want to know? Because sometimes it helps to have someone who will assume the worst of a leader.
deployed: (289)

[personal profile] deployed 2017-09-26 05:47 pm (UTC)(link)
Yes.

[ It's an easy answer to give. Though his mind flickers Lexa, then Murphy, betraying just who the skeptics in his immediate circle are. Bellamy's aware of the dangers of putting too much faith in Cathaway and Prince. But after time spent with Rhan, he isn't so sure they aren't in the exact same boat as the rest of them. ]

It goes quiet, you know. If you go far enough away from the rest of the people here.

[ Which presumably covered the distance between wherever each of them came from. Bellamy's mind offers a single example: jail on Concordia, everything gone muffled but the barest touches of the Darkling's mind when he'd strained for it. The assumption that follows is simple for Bellamy; if they go far enough away, they'll never trouble each other again.

That, and he's grown used to being linked to Murphy. Clarke's followed suit easily. The only thorny problem is Lexa, though Bellamy keeps it carefully to himself. ]


But you're right. There's no way to get them out.