Entry tags:
- *mission log,
- annie westwind [original],
- asuka langley sohryu [evangelion],
- bellamy blake [the 100],
- clarke griffin [the 100],
- elena gilbert [the vampire diaries],
- gildor helyanwe [original],
- john murphy [the 100],
- lakshmi bai [the order: 1886],
- lexa [the 100],
- misato katsuragi [evangelion],
- nyx ulric [ffxv],
- rust cohle [true detective],
- ryohji kaji [evangelion],
- sam wilson [mcu]
[mission: hyrypia] give me my scallop shell of quiet, my staff of faith to walk upon
CHARACTERS: EVERYONE
WHERE: Hyrypia - The Graze
WHEN: DAY :013
SUMMARY: A day of competition begins, and Hosts put their newfound skills to the test.
WARNINGS: Will update as necessary. Need a warning added? PM this account please!


((OOC Notes: This log covers the competition events of Day :013 and any related sideline activities. You can find a full breakdown of the events/a place for mini-event specific questions HERE. Sign-ups will remain open until the next event log goes live, however going forward please make sure to either join the individual event or have a full team selected for the team events. Please be aware that signing up late won't give you extra time to finish your thread to qualify for the finale event.
Have more generalized questions? Drop them on the MISSION: HYRYPIA OOC POST or get in touch with us on the Mod Contact page.))
WHERE: Hyrypia - The Graze
WHEN: DAY :013
SUMMARY: A day of competition begins, and Hosts put their newfound skills to the test.
WARNINGS: Will update as necessary. Need a warning added? PM this account please!



THE GRAZE
DAY :013
A MOURNFUL SOUND passes across the Graze in the early hours of the morning: the mingling drone of the wind coming up across the flatlands and funneling into the depths of the Finger Maze. It saws, a tired, hollow constant noise. Carried with it up through the Great Flat are maybe forty visitors carried by a variety of carts and wagons, automated and incredibly austentatious live mounts. Apparently the events of the day are drawing a crowd from the surrounding farms and homesteads on top of the various diplomatic envoys already in attendance.
After a brisk, light breakfast the short blare of a horn cuts across the encampment. It seems it's time to saddle up.I. THE SIDELINES
A CHEER SWELLS up from the assemblage of Rabadoceans as a team successfully completes their event. On a nearby platform, musicians takes turns striking up a series of fast paced, sparkling tunes and the tang of roasting meat is heavy in the air. There's a sense of festival in this that quickly becomes lively as the Hyrypians' official pleasantries cede encourage the Meradan's cheerful, competitive shouting and the Descendants'' entertained clapping and smiling. There might even be a few smiles to be seen among the typically grim faced Carpathan diplomatic envoy.
Get something to eat. Talk to a stranger. Make friends.Sabotage a competing team.Most importantly: keep your eyes and ears open. For every moment you might spend machinating, someone (or something) else might be doing the same.II. THE SORTING
THE SUN HAS FULLY RISEN by the time the first event is ready to begin. There has been a constant bustle up until this point, people meeting up and splitting off again, members of Envoy’s checking in with each other, carefully discussing their strategies- or laughing the challenges off as a game. Now, all of the competitors are gathered together to be given their tools- the ropes and crooks of the Gryer wranglers- even as the spectators begin to gather at the edges of the large pen, some standing at the fences, other on long staggered benches along the edges. There are a flags strung up all along the fences and large banners fly from the outermost posts of the pen. When it is nearly time the teams are split- each of the members led to a different point on the outside of the pen, to the gates that will set them loose upon the false gryer within.
When it is time for the Hosts to begin, the gates are again reset, the Gryer are all released from their holding pens, and the spectators have become no less raucous. They’re so loud it’s almost hard to hear the horn that calls from the holding pen, but the gates that spring open in front of the hosts are signal enough for them to begin. They are afforded just enough time to make their way fully into the pen before the three Gryer are lit, scattered through the herd and still milling about. The clock- or whatever passes for a clock- is ticking, and the faster they manage the task- if they manage it- the better.
When it is over, the crowd cheers, either way- energized by the competition and the strong grassy flavored drink that seems to improve every Rabadocean’s mood.III. THE MESSENGER RACE
A SERIES OF FLAGS marks the route of the relay race that runs along the edge of the outermost cliff faces - not that it's necessary. Spectators are strung along the sidelines that it might be possible to run the race using only them as a guide for where to go. The course itself is studded with obstacles - logs and ditches, stacks of brush and at least a few imposing walls made from coral harvested out of the Finger Maze. The riders of each team are dispersed along the length of the course toward the finish line, quiet and lonely (if you disregard the forty or so other riders from competing teams in your company) and waiting in the midday heat for--
The short burst of a horn. The first string of Elin and riders, each in possession of a ceremonial scroll, launch forward across the starting line. Hopefully. What would be even better? If they keep all their riders in the process.IV. THE ELINMASTER RUN
THE FINAL EVENT comes late - so late that the sun is already beginning to move towards the high horizon of the clifftops, leaving a cool purple cast across the landscape as the competitors and spectators alike are gathered at the yawning entrance of the isolated splinter of the Finger Maze. Unlike the other events, there is no seating, no rows, no stretches of banners or strings of flags. The environment doesn’t allow for it. Instead there are ropes separating the milling crowds from the riders. There are no gates and no strict starting point; rather, there is an area the width of the entrance and forty feet behind it that the racers may begin from. A large number are clustered near the very front - eager but clearly at extra risk, the metal and rubber flesh of the Elin automatons pressed close enough to crush. In the stillness of the near-evening air, the anticipation for this event is more subdued. More hushed. It's clear that the majority of the race will not be visible to spectators or judges. There will be only a small party waiting at the end of the course, ready in the clearing to mark places, and no witnesses before that.
The most senior members of House Basittia stand on either side of the entrance, protected by the ropes and flashy in their officiator-wear. When the horn is blown, sharp and with very little warning, it echoes down the length of the waiting canyon walls. It echoes strangely, broken only by the sound of metal hooves pounding forward into the maze and out of sight.
The first challenge is immediate - beyond the wide entrance the canyon begins to narrow dramatically. Those who have chosen the front of the pack will be forced to either get ahead or muscle their way through the others around them. Those that have chosen to stay further back will find that the distance between them and the next rider ahead of them narrows. Before there is much chance to adjust to the new positions, there is the first obstacle - a ditch, narrow but sudden, ready to take the legs out from under an Elin that fails to jump. From there the course begins in earnest. A number of paths split off from the main line, each with their own challenges. Coral branches fallen in the path, others arching just over rider’s heads. The course is full of switchbacks and sudden turns and in places the ground is made of pebbles that slide beneath the metallic hooves of the mechanical beasts. The course narrows in sections, barely wide enough to allow one rider to pass, and as the race stretches on fewer and fewer are able to continue. Some riders simply fall, others are knocked off, others foul their mounts and end up as new obstacles for those behind them.
By the time the end is in sight - a large open clearing, the far end of which has a simple stage where the judges wait - many racers have been unseated and countless others have simply fallen behind. But for those who make it to the end, there is a note in an ancient looking tome and a ribbon to be tied around their wrists to show that they have completed their trial. They will linger there in the winner’s circle until the last of the racers trickle in. Once that happens, they will be allowed at a much more sedate pace to make their way out of the canyon and into the awaiting cheering crowd - into the beginning of night and the lighting of the great braziers and flames, the scent of a well-earned meal that awaits them carried across the Graze by the mournful sigh of the wind.V. BEFORE, AFTER, AND BETWEEN
THE COMPETITION stretches long, each individual challenge met by scores of Envoys eager to impress or simply eager for something to entertain themselves with. But the day is made far longer by the time between the competitions which is filled with talk, general chatter, and some good- and less good-natured betting - all lubricated by a constant stream of the cool grass drink that’s growing rapidly more popular as the sun’s heat increases. There's plenty to do- and plenty to enjoy between the events themselves. People will have little trouble finding things to keep busy with. And after the competition is said and done there is dinner (of course), the great dining tents pulled open and even more crowded than before with the additional local color. It’s those locals, and perhaps the camaraderie born of shared experience, which seems to help encourage some of the Envoys to intermingle more than they have before.
Of course, not everyone is in a good mood. Some of the participants didn't perform as well as others. Bruised egos are as abundant as bruised bodies among some envoys... a potentially volatile situation considering the close quarters they share with other Rabadoceans who clearly think very highly of their own performances.



((OOC Notes: This log covers the competition events of Day :013 and any related sideline activities. You can find a full breakdown of the events/a place for mini-event specific questions HERE. Sign-ups will remain open until the next event log goes live, however going forward please make sure to either join the individual event or have a full team selected for the team events. Please be aware that signing up late won't give you extra time to finish your thread to qualify for the finale event.
Have more generalized questions? Drop them on the MISSION: HYRYPIA OOC POST or get in touch with us on the Mod Contact page.))
no subject
It would have been stupid to kill her. They were talking about a war, and if anyone thought it was an assassination...
[ Which is solid reasoning. It's what Bellamy had considered when this plan had first occurred to him. No one could die, because that would upset one faction or another and disrupt the pilgrimage in a way that wouldn't benefit their mission. But it's not why that had been the first thing he said. He feels badly for what he's done. Olair stacks next to the guard and police woman on Concordia. The only real balm here is that at least he'd intended to infect Olair. ]
I thought someone was going to ask.
[ It wasn't as if anyone in this tent had suppressed the urge to share their opinions. The argument over Murphy's powers had made that clear enough. ]
no subject
His answer does offer some relief. After all, she had expected something worse thanks to the strained confines of his mind, and how easily guilt rises to the surface. He had thought this through. He's improving as a warrior making his own decisions. That's good.
(And maybe it's unfair to think of him that way, but like with Aloy, she doesn't consider calling someone a warrior an insult.)]
And I thought you said it to make us feel better. Not all of us have reason to care for the people here. [She doesn't know this Olair, nor does he care to know her.]
It may not feel that way, but you've done well today.
no subject
I know.
[ But there's quiet acknowledgement thrumming in the flow of his mind where it links with hers. Bellamy takes as much comfort in that connection as he does with his brood and with Murphy, and now Clarke. The people he depends on are not a secret in any way. ]
Do you think winning is going to help?
[ Or would the attention be as detrimental as Clarke feared? Bellamy's mind is still hazy with fever but the mission still draws his focus, especially now that the worst of his nausea has passed. ]
no subject
The issue, again, is whether that's a good thing.]
If we wished to fail this mission, we could. As far as I've seen, we've been given little reason to comply.
no subject
If we fail, we have to get off the planet. And kill it.
[ Which seems too high a price to pay when there are still avenues to pursue. He thinks of how Asuka had flippantly advocated the idea and flinches away, aversion clear. ]
I don't want to do that.
[ The underlying thought, one that Lexa will clearly hear: I don't want Clarke to have to do that. ]
no subject
I'm prepared to take the actions I refused to take before, [is what she comes up with, knowing very well that if she has to make the entirety of the Hosts hate her for destroying this planet, then she will.] No, more accurately, that I failed to take.
Destroying this planet may be our only path to victory. Especially if any of my suspicions prove to be correct.
no subject
They're beyond Mount Weather. The similarities can't cripple him. Bellamy clings to that, focuses on the mission they're consumed in now. His skin is still clammy with sweat. Carefully, he rests his elbows on his knees, hunching in on himself to keep his balance. ]
You won't have to do it alone.
[ They had both known on the Station. Whatever protests had been raised, he and Lexa had understood such an action may become necessary. And they hadn't been alone in that. Bellamy can't pretend he has not done worse in service of his people. He can't balk here. ]
But if there's anyway to avoid it, we'll probably know after the events are finished. And winning can only help us.
[ The notoriety was a good thing. Bellamy can begrudgingly accept that. ]
no subject
That would be useful. Very useful.]
But we can't find out what we need to do in order to enact that without finding out more about the Seconds themselves, or the Nectar that they process. We have to maintain the interest of the Hyrypians. Hence, we must win.
[It's a game with many moving pieces.]
no subject
Then win.
[ Bellamy offers up a tired grin at her. It's not that simple. There's still plenty of other skilled riders. ]
I'm not spending the night like this for us to lose.
no subject
Like it or not, that's important to her. She still feels like strength is something that people find worth following.]
no subject
Just be careful. Win, but don't do anything that would...
[ Bellamy trails off. He doubts he has to complete the thought. Lexa has to understand how poorly Clarke would handle losing her a second time, especially not connected as they are. Bellamy suspects Clarke would handle an injury only marginally better.
And it covers his own tangled emotions, the parts of him that worry for Lexa. It's the same part of him that had latched onto her mind in the wake of the blast on Concordia. He cares for her safety. It's easier to let that go unspoken. ]
no subject
I intend to create a new legacy now. [By ending this war. By ensuring that Clarke and Bellamy are safe ... and Murphy, if he someday accepts that he's under her protection. (She has doubts that he will.) She intends to be victorious. It's the path she has now.]
no subject
We both know that's not always something that can be planned.
[ But he trusts Lexa to handle the race. He trusts her to be capable and competent under pressure. And he trusts her to come back to Clarke. ]
And I won't be able to help you with anything until this sickness passes.
no subject
I'm not avoiding what might happen, Bellamy. I'm avoiding embracing what could happen. [There's a sense in that, a shift that's not entirely clear. The difference may not be obvious, but it's there just the same.]
You don't always need to feel inclined to do something, [she adds, a lightness taking to her voice.]
no subject
Does sitting on your hands come easily to you?
[ Being proactive, taking whatever action available to him, it had always been how Bellamy dealt with any given situation. It's how he wanted to handle things here. He lifts a hand to scrub his palm over his face with a sigh as his mind curls towards Lexa's, unconsciously seeking out the comfort of connection. ]
no subject
Now, he has to get better for having accomplished it.]
I can't have my hands in everything. It's not possible. A part of being a leader is learning to identify who you can trust to act on your behalf.
no subject
Maybe.
[ What she's telling him is true, but it's never the kind of leader Bellamy has been. He was always in the thick of battle, dug into the trenches with his people. If he was delegating, it was always when he was nearby, close enough to be immediately affected by the outcome of his decisions along with those he ordered.
He wasn't the kind of leader Clarke was. Maybe he would have no choice but to become one here, though the idea of it doesn't settle easily in his mind. ]
You have at least two other people to help you hold things here.
[ He doesn't need to clarify that any farther. Of course the first pair of hands was Clarke. Who else could it be? ]
no subject
I'm aware. The numbers are growing, so long as I don't assert myself in the wrong way.
[As she's done before. Lexa learned a lesson that day. It's maybe not the lesson others wanted her to learn, but she knows her bold antics in her court don't hold here.]
no subject
But since he's arrived here, even outside of their truce, he's realized that Lexa does change. She has changed here. It has been slowly, perhaps, but Bellamy has noticed. Lexa adapts. He doesn't forget who she is or who she can be, but he recognizes the change in her. It's why the first responses that rises from his mind is: You won't. ]
I wouldn't worry about that right now. Making a good case for how your ideas are going to help us survive this are going to be all people need.
[ Or should be, as far as Bellamy is concerned. ]
no subject
I will say that I have more headway than ever before. Perhaps we're finally surrounded by more reasonable individuals.
[That is a bit of humor, a hint at who they were with before. She doesn't even mentally refer to anyone, as it's arrogant to act as if she was right all along.
And, well, she's aware of that.]
no subject
[ Murphy's worry rises in Bellamy's mind. Undertaking a mission this dangerous with new hatched teammates to compound their existing weaknesses would have shrunk their chances of success. Bellamy still doesn't know what it looks like when they outright fail, rather than scramble off a planet in the wake of a messy win. ]
You should try to sleep, [ The whispered undertone: go back to clarke thrums beneath the statement. There's something wistful accompanying it, though sensible concern is the dominant emotion in the mix. ] I want one of our people to win tomorrow.
no subject
[If only he hadn't been against learning to deal with the elin to a comedic degree. She wouldn't mind him being out there by her side, and she knows he's strong enough (physically) to manage it.
But this is where he's chosen to devote his strength. She rises up to leave his side after giving him a final nod.]