Entry tags:
- *mission log,
- annie westwind [original],
- asuka langley sohryu [evangelion],
- bellamy blake [the 100],
- clarke griffin [the 100],
- elena gilbert [the vampire diaries],
- gildor helyanwe [original],
- john murphy [the 100],
- lakshmi bai [the order: 1886],
- lexa [the 100],
- misato katsuragi [evangelion],
- nyx ulric [ffxv],
- rust cohle [true detective],
- ryohji kaji [evangelion],
- sam wilson [mcu]
[mission: hyrypia] give me my scallop shell of quiet, my staff of faith to walk upon
CHARACTERS: EVERYONE
WHERE: Hyrypia - The Graze
WHEN: DAY :013
SUMMARY: A day of competition begins, and Hosts put their newfound skills to the test.
WARNINGS: Will update as necessary. Need a warning added? PM this account please!


((OOC Notes: This log covers the competition events of Day :013 and any related sideline activities. You can find a full breakdown of the events/a place for mini-event specific questions HERE. Sign-ups will remain open until the next event log goes live, however going forward please make sure to either join the individual event or have a full team selected for the team events. Please be aware that signing up late won't give you extra time to finish your thread to qualify for the finale event.
Have more generalized questions? Drop them on the MISSION: HYRYPIA OOC POST or get in touch with us on the Mod Contact page.))
WHERE: Hyrypia - The Graze
WHEN: DAY :013
SUMMARY: A day of competition begins, and Hosts put their newfound skills to the test.
WARNINGS: Will update as necessary. Need a warning added? PM this account please!



THE GRAZE
DAY :013
A MOURNFUL SOUND passes across the Graze in the early hours of the morning: the mingling drone of the wind coming up across the flatlands and funneling into the depths of the Finger Maze. It saws, a tired, hollow constant noise. Carried with it up through the Great Flat are maybe forty visitors carried by a variety of carts and wagons, automated and incredibly austentatious live mounts. Apparently the events of the day are drawing a crowd from the surrounding farms and homesteads on top of the various diplomatic envoys already in attendance.
After a brisk, light breakfast the short blare of a horn cuts across the encampment. It seems it's time to saddle up.I. THE SIDELINES
A CHEER SWELLS up from the assemblage of Rabadoceans as a team successfully completes their event. On a nearby platform, musicians takes turns striking up a series of fast paced, sparkling tunes and the tang of roasting meat is heavy in the air. There's a sense of festival in this that quickly becomes lively as the Hyrypians' official pleasantries cede encourage the Meradan's cheerful, competitive shouting and the Descendants'' entertained clapping and smiling. There might even be a few smiles to be seen among the typically grim faced Carpathan diplomatic envoy.
Get something to eat. Talk to a stranger. Make friends.Sabotage a competing team.Most importantly: keep your eyes and ears open. For every moment you might spend machinating, someone (or something) else might be doing the same.II. THE SORTING
THE SUN HAS FULLY RISEN by the time the first event is ready to begin. There has been a constant bustle up until this point, people meeting up and splitting off again, members of Envoy’s checking in with each other, carefully discussing their strategies- or laughing the challenges off as a game. Now, all of the competitors are gathered together to be given their tools- the ropes and crooks of the Gryer wranglers- even as the spectators begin to gather at the edges of the large pen, some standing at the fences, other on long staggered benches along the edges. There are a flags strung up all along the fences and large banners fly from the outermost posts of the pen. When it is nearly time the teams are split- each of the members led to a different point on the outside of the pen, to the gates that will set them loose upon the false gryer within.
When it is time for the Hosts to begin, the gates are again reset, the Gryer are all released from their holding pens, and the spectators have become no less raucous. They’re so loud it’s almost hard to hear the horn that calls from the holding pen, but the gates that spring open in front of the hosts are signal enough for them to begin. They are afforded just enough time to make their way fully into the pen before the three Gryer are lit, scattered through the herd and still milling about. The clock- or whatever passes for a clock- is ticking, and the faster they manage the task- if they manage it- the better.
When it is over, the crowd cheers, either way- energized by the competition and the strong grassy flavored drink that seems to improve every Rabadocean’s mood.III. THE MESSENGER RACE
A SERIES OF FLAGS marks the route of the relay race that runs along the edge of the outermost cliff faces - not that it's necessary. Spectators are strung along the sidelines that it might be possible to run the race using only them as a guide for where to go. The course itself is studded with obstacles - logs and ditches, stacks of brush and at least a few imposing walls made from coral harvested out of the Finger Maze. The riders of each team are dispersed along the length of the course toward the finish line, quiet and lonely (if you disregard the forty or so other riders from competing teams in your company) and waiting in the midday heat for--
The short burst of a horn. The first string of Elin and riders, each in possession of a ceremonial scroll, launch forward across the starting line. Hopefully. What would be even better? If they keep all their riders in the process.IV. THE ELINMASTER RUN
THE FINAL EVENT comes late - so late that the sun is already beginning to move towards the high horizon of the clifftops, leaving a cool purple cast across the landscape as the competitors and spectators alike are gathered at the yawning entrance of the isolated splinter of the Finger Maze. Unlike the other events, there is no seating, no rows, no stretches of banners or strings of flags. The environment doesn’t allow for it. Instead there are ropes separating the milling crowds from the riders. There are no gates and no strict starting point; rather, there is an area the width of the entrance and forty feet behind it that the racers may begin from. A large number are clustered near the very front - eager but clearly at extra risk, the metal and rubber flesh of the Elin automatons pressed close enough to crush. In the stillness of the near-evening air, the anticipation for this event is more subdued. More hushed. It's clear that the majority of the race will not be visible to spectators or judges. There will be only a small party waiting at the end of the course, ready in the clearing to mark places, and no witnesses before that.
The most senior members of House Basittia stand on either side of the entrance, protected by the ropes and flashy in their officiator-wear. When the horn is blown, sharp and with very little warning, it echoes down the length of the waiting canyon walls. It echoes strangely, broken only by the sound of metal hooves pounding forward into the maze and out of sight.
The first challenge is immediate - beyond the wide entrance the canyon begins to narrow dramatically. Those who have chosen the front of the pack will be forced to either get ahead or muscle their way through the others around them. Those that have chosen to stay further back will find that the distance between them and the next rider ahead of them narrows. Before there is much chance to adjust to the new positions, there is the first obstacle - a ditch, narrow but sudden, ready to take the legs out from under an Elin that fails to jump. From there the course begins in earnest. A number of paths split off from the main line, each with their own challenges. Coral branches fallen in the path, others arching just over rider’s heads. The course is full of switchbacks and sudden turns and in places the ground is made of pebbles that slide beneath the metallic hooves of the mechanical beasts. The course narrows in sections, barely wide enough to allow one rider to pass, and as the race stretches on fewer and fewer are able to continue. Some riders simply fall, others are knocked off, others foul their mounts and end up as new obstacles for those behind them.
By the time the end is in sight - a large open clearing, the far end of which has a simple stage where the judges wait - many racers have been unseated and countless others have simply fallen behind. But for those who make it to the end, there is a note in an ancient looking tome and a ribbon to be tied around their wrists to show that they have completed their trial. They will linger there in the winner’s circle until the last of the racers trickle in. Once that happens, they will be allowed at a much more sedate pace to make their way out of the canyon and into the awaiting cheering crowd - into the beginning of night and the lighting of the great braziers and flames, the scent of a well-earned meal that awaits them carried across the Graze by the mournful sigh of the wind.V. BEFORE, AFTER, AND BETWEEN
THE COMPETITION stretches long, each individual challenge met by scores of Envoys eager to impress or simply eager for something to entertain themselves with. But the day is made far longer by the time between the competitions which is filled with talk, general chatter, and some good- and less good-natured betting - all lubricated by a constant stream of the cool grass drink that’s growing rapidly more popular as the sun’s heat increases. There's plenty to do- and plenty to enjoy between the events themselves. People will have little trouble finding things to keep busy with. And after the competition is said and done there is dinner (of course), the great dining tents pulled open and even more crowded than before with the additional local color. It’s those locals, and perhaps the camaraderie born of shared experience, which seems to help encourage some of the Envoys to intermingle more than they have before.
Of course, not everyone is in a good mood. Some of the participants didn't perform as well as others. Bruised egos are as abundant as bruised bodies among some envoys... a potentially volatile situation considering the close quarters they share with other Rabadoceans who clearly think very highly of their own performances.



((OOC Notes: This log covers the competition events of Day :013 and any related sideline activities. You can find a full breakdown of the events/a place for mini-event specific questions HERE. Sign-ups will remain open until the next event log goes live, however going forward please make sure to either join the individual event or have a full team selected for the team events. Please be aware that signing up late won't give you extra time to finish your thread to qualify for the finale event.
Have more generalized questions? Drop them on the MISSION: HYRYPIA OOC POST or get in touch with us on the Mod Contact page.))
i certainly don't ¯\_(ツ)_/¯
We're not here to die for the entertainment of others.
( it's a fast and immediate response, a bit louder and bit angrier than the conversation requires. clarke is suddenly and painfully aware that they're surrounded by other people, sandwiched in among excitable aliens well within personal bubble area, let alone earshot, and that they're not conversing in their heads. that feels like a mistake, and for a moment she's braced. waits for someone to round on them with suspicion; steels the diplomatic facade despite wanting nothing more than to scream at the competitors from the nest to get back here.
the world doesn't implode. the moment passes. clarke turns her head to look at asuka, attention focused like she could look the girl up and down and see any potential injuries underneath the layers of clothing. casually: )
How was your event?
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It was fine.
[ She puffs up a little, in fact. ]
We did great!
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You looked great out there. ( well, at least no one fell off the elin and broke something. that's great, right? her bar is pretty low in these conditions. ) You all did.
( it makes it so much easier to fall into the role of caring about one person, making sure that one person was safe, than trying to worry about the nest at large. and because she's the closest at hand, that person right now is asuka. )
Have you eaten?
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[ And she's dusty and sweaty and covered in the usual muck one picks up after riding around and around and around on an Elin for half the day. Still, she's energetic - and apparently starving, since the last time she ate was breakfast. ]
Why? Is there food?
[ She is a growing teenager, after all. ]
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with a light snort that might have been a laugh, she's reaching out to gently grasp asuka's shoulder and start guiding them through the crowd, over towards where clarke last spotted a vendor with some slow roasting grey meat. )
There's so much food, ( she mutters almost conspiratorily. ) And dinner later, too. I'm sure that'll be a big affair.
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[ Asuka responds with a bit more cheeriness then the last time they talked. Apparently she's in a better mood, having actually won something for the day.She allows herself to be steered. Being treated to food is great, too. Even if there's not really any money at stake. She taps one foot into the dust and then rolls on. ]
They're always celebrating something. Which, I guess makes sense. It's a pilgrimage or whatever, but still - every night feels like a giant party sometimes.
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Makes me wonder what it's going to be like when we get to the end of all this. ( an idle comment, mostly saying something for the sake of saying something.
she's scanning around the clearing, back at the games, looking for somewhere reasonably safe to eat without risking a flash of a jaw bone whilst trying to feed themselves under their veils. ) Do you want to go back to the tents? I have water and washcloths too.
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Who knows? It's the first time I've done anything like this.
[ Asuka shrugs. She's not thinking about the end. Just the now. ]
Tents sounds good.
[ And she turns to make a beeline, weaving between people. She's quick on her feet, at least. ]
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clarke lets her take the initiative and set the pace, making a note of the ease with which asuka jets off toward the tents and allowing that to offer some comfort that the girl really, truly escaped her trials without any injury. but speaking of injury, lexa is still involved in the elinmaster run, and clarke pauses quite a few times on their walk back to the tents to stare over her shoulder at the crowd in the growing distance. it's a source of conflict, staying behind to watch the remainder of the run and focus, but try not to distract, lexa, or trailing after asuka to assure she's properly fed and cleaned.
it's less of a conscious choice to follow the younger girl, but ultimate she does. winding through people milling about, reaches the tents, and overtakes her in order to lead them both into her sleeping tent where ample water jugs and extra rags were abundant. it's a measure of relief, like always, to peel back the layers around her face and strip heavy gloves off sweaty palms. )
Make yourself comfortable. Are you thirsty?
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It's one of those moments where she feels on top of things and even if some little part of her knows that she's going to be coming down from this emotional high, she ignores that thought. Shoves it way far into the back of her head and instead she settles into the tent and carefully sets the skewers down on a bowl while she starts stripping free of the layers and layers of cloth. ]
Uh, I could definitely use some water. It's warm out there.
[ She shakes her hair free and it goes cascading down her back, all fiery red. There's an eyepatch over her left eye, but otherwise she looks like a healthy (if slightly scrawny) fourteen year old. ]
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so she's huffing on a bland sort of amusement at asuka's response, first making quick work of divesting herself of the most stifling costume pieces, then readily crossing to the nearest water jug and cups to pour out liberal amounts of just-below-room temperature water into two clay mugs. then she busies herself collecting a handful of clean rags and sealing the mouth of the jug with the cloth before upending the pitcher to dampen them. when she joins asuka, settled on the floor, the makeshift washcloth is proffered first. )
For your hands. ( despite their many layers, sand dust had a way of getting places. and the high-end street meat was gloriously greasy.
the cup is pushed forward next, and clarke raises her own in a lackluster sort of toast to nothing in particular. it is hot out there, warm even in the shade of the tents. ) I'm not sure if a red sun just burns with a higher intensity than yellow, or if it just feels that way because we've been standing out in it all day. What do you think?
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[ She's slightly confused about the cloths, but she takes them after a moment and carelessly wipes her hands clean as she settles in and tries to get comfortable. She feels... better, sort of. There's food and water and it's not quite as hot as it could be. After a moment of cleaning she stretches herself out, looking very much like a lazy teenager, and picks up her cup so she can return the toast with a wry sort of amusement. There's a bit of grin that spreads over her face as she replies, sounding very much like she knows what she's talking about. ]
It just feels that way.
[ There's a definite feeling that she could've added "duh" to the end of the sentence, like it's common knowledge. ]
Red suns are actually cooler than yellow ones.
[ She goes to town on her skewer next, shcewing a mouthful of the gloriously greasy, delicious meat. Whatever it is. ]
It's basic astronomy!
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but she keeps that to herself, instead content to sit and smile and watch asuka. there's a stretch of silence while they eat and sip water respectively, which clarke eventually breaks thanks to a nagging question in the back of her head. )
Hey, you're from the same world as one of my brood, aren't you. Kaji, and then also Misato, I guess.
( it makes sense. despite never being spelled out for her, the pieces of the puzzle just all seemed to fit: asuka's familiarity, the resonation of the importance of the second and third impact. it's like feeling she'd known rust, kaji, and mat's names before they'd even introduced each other, like they'd sat just on the tip of her tongue. ) Right?
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Yeah. I am. Why? You've met her, right?
[ She's more focused on Misato than Kaji. Kaji, at least, acknowledged her. Even if it wasn't really what she wanted from him. ]
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( this tent, the one they're sitting in. clarke works very hard to keep the edge of bitter dislike out of her tone and remain impassive, but permits her gaze to wander to the pairs designated sleeping roles and stare a little harder than strictly necessary at the vacated sheets. )
But I don't know either very well...
( it's a fade off, a prompting question. an open, expectant invitation for asuka to jump in and fill in the details without clarke having to outright ask. straight up asking misato if she trusted kaji had backfired squarely in her face, so it's time to employ a new tactic. )
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They're together. Kind of.
[ She sounds dismissive of them. Of their relationship, if they have one. ]
Misato's a bitch. She likes to pretend to be all peppy and friendly, but it's not like she actually gives a crap.
[ There's definitely no bitterness there. Nope. ]
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instead, she focuses on the evaluation of misato as an individual. it's only been a few hours since they'd spoken with intensity and unbridled accusatory statements, and as reserved as clarke is to call anyone a bitch aloud, there's another hum. this time of agreement. and when she speaks, it's with the conviction of likeminded people discussing a topic they're completely on the same page about. )
So you don't trust her. ( the bitterness is lacking on this end, but heightened caution and ready distrust run rampant and easily displayed on her facial features. ) Is that fair to say?
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Misato is complicated. ]
She's competent, if that's what you mean.
[ It's said grudgingly. Whatever her complaints with Misato, the Major wasn't bad at her job. ]
But no. I don't trust her. And why should I? She's never really cared about me. I was just a disposable tool to her and now she barely acknowledges I even exist!
[ That's... some vitriol, alright. ]
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So she used you. ( and subsequently threw her away. clarke has no ready comparisons for her own life, none that haven't already wound their way back around to peace with her manipulators. four months ago and she would have been spitting lexa's name with as much hatred and distrust. five months, her mother. ) How?
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[ Asuka's still bitter over all of it. But how does she really put the experience into words? How does she get across the depth of betrayal she's felt? Or what it felt like to be shunted off to the side over and over again, quietly neglected until she started to waste away? Some of it leaks through their link - the emotional impact that's stayed with her. Flickers of "benign" neglect, of being passed over, of being told that she was "only" a child, of being expected to play second fiddle, of favoritism.
It's a jumble of images and emotions and sensations and it likely makes no sense whatsoever. ]
Once I wasn't any good, they just got rid of me. She knew what I could do and she still made me second string. They still didn't try to save me. She cared more about Shinji. He had to get all the special treatment.
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I'm sorry. They shouldn't have — and none of that should have happened to you.
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[ She's not really in the mood to hear "it shouldn't have happened". It did. Words don't change that. She's still here, still has the memories and the pain that's been caused to her. ]
Now she just ignores me.
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If you hate her that much, do you really want her to pay attention to you?
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[ It's what she tells herself, anyway. In reality, there's probably something to the idea that she hasn't been able to figure out how to just get past it, already. ]
I want her to treat me like a person!
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a pause, a break. carefully formulated words, spoken slowly. )
If she never does. Will you be able to get past that?
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