Entry tags:
- *mission log,
- annie westwind [original],
- asuka langley sohryu [evangelion],
- bellamy blake [the 100],
- clarke griffin [the 100],
- damon salvatore [the vampire diaries],
- elena gilbert [the vampire diaries],
- elliot alderson [mr robot],
- john murphy [the 100],
- lexa [the 100],
- misato katsuragi [evangelion],
- pidge gunderson (katie holt) [voltron],
- richard gecko [from dusk till dawn],
- seth gecko [from dusk till dawn],
- seviilia brightwing [warcraft],
- takashi "shiro" shirogane [voltron]
[mission: hyrypia] hey kid wanna see a dead body
CHARACTERS: EVERYONE
WHERE: The Second Flight
WHEN: DAY :021 - DAY :022
SUMMARY: Leaving the Graze and flying over the Finger Maze. [insert Psycho music cue here]
WARNINGS: Corpses. Will update as necessary. Need a warning added? PM this account please!


((OOC Notes: This log covers days :021 and :022 on the Second Flight. A log will be posted for the walk on DAY :023 and the arrival at the Red Coast. Please be sure to review the MISSION: HYRYPIA ooc information to find setting information for the Second Flight. If you have any questions, please hit up either the mission's question thread, the FAQ or MOD CONTACT pages!))
WHERE: The Second Flight
WHEN: DAY :021 - DAY :022
SUMMARY: Leaving the Graze and flying over the Finger Maze. [insert Psycho music cue here]
WARNINGS: Corpses. Will update as necessary. Need a warning added? PM this account please!



HYRYPIA - THE SECOND FLIGHT
DAY :021
I. ALLLL ABOARD
THE SOUND OF HORNS has become familiar in your time on Hyrypia, but the low drone seems out of place here in the great open space of the main hall of the Second’s Flight. The space here is fantastically and beautifully ornate, the pale polished wood floors and rich dark paneling strangely reminiscent of sand and stone, loamy earth and some rich, dense forest not native to the arid lands of this planet. The space seems to dare the sky to claim it, acting out some daring violation of delivering the earth into the heavens. The twin heads of House Tyrisson are equally lavish both in their appearance and welcome. Two brothers, draped in elaborate pastel fabrics and glinting with enough metal accents to put the ornate robes of Seconds to shame, they trade a short speech back and forth between them:
"Once, our ancestors would have travelled the depths and turns of the Finger Maze in an effort to follow the footsteps of the First. Luckily, we don't live in such dangerous times; the gifts of the First and this planet we call home have allowed us to grow up out of our desperation. Consider this comfort our gift to you and enjoy your time on the Second Flight."
A band strikes up the moment the Tyrisson twins take their seats and you are left to your own devices. So much for living simply.II. A MURDER MOST FOUL
A SCREAM PIERCES THE SILENCE of the saunas. The low sound of gently flowing water and the soft piped music seems to fade to nothing in the wake of the raw, terrified noise. Unsurprisingly, it draws immediate attention as a horrified Descendant practically falls into the arms of the servant that comes to his aid. The outburst is easily forgiven as word travels like lightning through the ship.
There has been a murder - or rather, two murders. Two bodies, damp with humidity and beginning to give of a distinctly unpleasant smell, have been found in one of the hot bath grottos. The mineral water they've been soaking in has reverted from a milky white to a terrible, blood rust brown.
And while it's unlikely that any Carbauschians were sharing the pool with them (robes make for unpleasant waders), the dryer albeit stiflingly hot areas of the conjoined saunas are such a communal meeting places that it wouldn't be out of the realm of imagination that one or two Hosts might be nearby… Regardless, news travels quickly and the chilly atmosphere that descends over the Second Flight is palpable. A horrific hunting accident is one thing, but murder? That's something else altogether.HYRYPIA - THE SECOND FLIGHT
DAY :022
III. A SORDID AFFAIR
TO SAY that the atmosphere is somewhat tense is an understatement. It seems that everyone has something to say about the murders- but these things are said tersely, in whispers under the breath, with darting eyes and suspicious glances, and security- once hidden, secret- is now easily visible. They can be found at the entrance of each of the broad areas, patrolling down the paths that run alongside the outer walls of the Envoy’s cabins- never intruding, but ever present. Still, there seems to be an insistence that it will be dealt with by a member of the Tyrisson protectorate guard - Detective Savela, a hard-nosed, serious woman who seems not to want any assistance - and that the guests should continue to enjoy themselves. The bands still play, the games are ever present. Of course, those that are enterprising may wish to try poking around, instead.IV. THE SHOW MUST GO ON
MURDER SCHMURDER-- In what's very clearly an effort to retain some sense of normalcy, an elaborate meal is served late on Day :022. The dishes are so complex that might as well be show pieces of their own, the music has an air of desperation, and the display of technomancy from a pair of Seconds is so delicate and ornate - centering almost entirely on a cloud of small metal coins that shifts shape constantly to illustrate scenes from the famous epic poem The Arion throughout the course of the dinner - that under any other circumstances it might be a singularly memorable moment.
Unfortunately, the palpable sense of suspicion between the envoy factions persists and the temper of the room is anything but celebratory. Late in the evening when most people have retired from the stifling atmosphere, a scuffle breaks out between some Meradan bodyguards and a clutch of Carpathan servants.HYRYPIA - THE SECOND’S FLIGHT
DAY :023
V. A FAREWELL TO ARMS
THE ENGINES ever-present hum ticking down an octave is the first sign that the Flight has almost reached its destination. By the time the servants are politely knocking on the entrances of the berthings, the new dawn reveals that the cliffs and the winding passages of the Finger Maze have finally fallen behind the ship. The land here consists of rocky, relatively bare hills and is accented only with occasional short, sparse woody tree and straggly clumps of red grass. From somewhere in the distance, salt touches the wind. The Second Flight lands, setting gently down into the trough between two hills. Its now familiar gangplank extends, ready to send the Pilgrims again out onto the road.



((OOC Notes: This log covers days :021 and :022 on the Second Flight. A log will be posted for the walk on DAY :023 and the arrival at the Red Coast. Please be sure to review the MISSION: HYRYPIA ooc information to find setting information for the Second Flight. If you have any questions, please hit up either the mission's question thread, the FAQ or MOD CONTACT pages!))
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[Leaving the ground was not a particularly pleasing moment for Seviilia, who had once again begun accustomed to being there. She found herself pining for the elin, however false of a simacrulum they might have been. But, being who she was and understanding the nature of things, she doesn't both to voice how disgruntled she is -- it will be evidence enough in the mental connection wafting between her and other's.
There was a lot to be said for comfort, but Seviilia was not feeling particularly comfortable. There is a distinct unpleasantness about her in the main hall -- more than usual, as her ears settled backwards under her many veils. The sound in the room was awful to her sensitive hearing, and she couldn't quite figure out why.]
( I don't suppose anyone else is feeling slightly claustrophobic? )
[That, of course, wasn't entirely true; Seviilia wasn't phobic of anything. However, she could recognize that it was probably closer to what others were feeling from her.]
MURDER
[The energy brought to the Second Flight as a result of the murder immediately puts Seviilia on edge -- not because she had felt her life might be in danger, but because of all the various bits and bobs that were associated with an assassination.
She could smell the blood from any corner of the ship, and it widened the ever-present pit in her stomach and shared it (and the pain of starvation that came with it) with the rest of the hivemind.
Needless to say, she was more than ready to be on the ground. The murder itself, while curious and interesting on its own, was merely a gross inconvenience.]
( I don't suppose anyone knows anything about all of that? )
[She has a sneaking suspicion that is not actually the case -- her tone is slightly accusatory.]
WILDCARD
[HIT ME. or plurk/pm me.]
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murderrrrrrr
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II. lookin' pretty in a hotel bar ( forward cabin | open | day 21 )
III. butts on butts on butts ( springs | open | day 22 )
IV. conspiracy theories over space coffee ( main hall | open | day 22 )
VI. wildcard motherfuckers!
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( closed to murphy )
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021.
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( CLOSED TO SETH + NOVEMBER )
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cw: alcoholism
[ The relative luxury of the ship has, in its way, only exacerbated her. The lack of distraction by way of the day to day ruggedness of their pilgrimage has left her without anything to keep her busy. The booze is even easier and more plentiful here on the ship. If she is not actively in the corner of the bar with her drinks and her hookah, she's in the berthings, asleep.
Her presence is subdued, a muddy puddle of obscure thoughts, none of them positive. Her sketch book, increasingly running out of clean paper to work on, is filling up with scratchy, dark scribbles, faces and eyes peering with disapproval from beneath long, beautiful hair. ]
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[ If there was one thing that Pidge absolutely had to see once they'd come aboard, it was the engine room. True, she'd had a shot to see what made an Elin tick, but a flying airship? That was a little too good for her to pass up. Getting down there was... well. Not the easy part, but being able to turn herself invisible was definitely a plus in terms of "not getting caught". The engine room itself was more than a little cramped and she had to be careful not to run into the engineers. She's puttering around in an out of the way corner, carefully doing her best to get a better look at some of the machinery when she realizes that there's someone skulking at the corner up ahead. For a moment she blinks and then she creeps forward, still invisible - until she realizes that she's coming face-to-face with another of the Nest. ]
Hey-
[ And she pops back into visibility. ]
Scuffle Truffle
[ She's not fond of the dinner party, especially in the rather oppressive atmosphere that's been left by the murder. Still, it's... better than sitting around and moping about it. Then again, she could be looking into those deaths or working on some sort of remote surveillance or - well, anything that wasn't watching slightly uncomfortable performances. It's still pretty quiet as far as things go. Another night on this long trip to... somewhere. It's getting late and Pidge is contemplating finally slipping off to bed. At least until that scuffle breaks out. Someone overturns a tray, something breaks and there's some raised voices and a struggling, shoving knot of robes.
Before she can really think too hard, Pidge gets involved (despite her small size), darting forward to try and drag a pair of people apart. ]
Hey, cut it out already-!
[ Someone give her some help before something unfortunate happens. ]
Wildcard!
[ The usual. ]
dinner fight
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( CLOSED )
[When he comes down to their berthing shortly after take off, it isn't an attempt to avoid any of the socialising or exploration going on. There's a very direct purpose in how he searches out his own pack of belongings, a sharp note of responsibility edging it, one that only dissipates as soon as he finds the med supplies and tech he'd brought down from the station still safely concealed where he'd left them. The sense of relief is mild, but he lets himself take a breath in it, just for a moment--
and then a piece of fruit smacks him on the side of the head.]
The hell was that for?
[He'd demanding it before he's even seen who did it, irate as he stands to turn on them.]
( BELLAMY )
[It's only been two days. Set down in comparison, it's nothing. He's gone months solid without seeing Bellamy, without seeing any of skaikru, and at the time it had suited him just fine. But at some point during the second night, woken from another nightmare, he'd realised this is the longest he's gone without seeing Bellamy since he'd been dropped down in Concordia.
It doesn't sit right. Gnaws at him like a burr he can't shake loose. Two days was more than enough for things to cool, for them to curl back on him, slide thin blades under the skin. All the feeling Bellamy had thrown back on him, and now the razor-thin sensation of the line between them. He'd barely managed to sleep, the second night. He doesn't want another night like that.
But it's luck, more than judgement. Coming down to the berthings as the evening's winding up, the right kind of time to start settling in for the night, but before the rest of the hosts have filtered down. All of them except one.]
Sucks, right? [Coming to stand at the bottom of the bed Bellamy's chosen, not waiting for an invitation or letting himself hesitate. He knows what'd happen if he did.] You switch tents to get away from us, then we all get stuck in the same room.
[Not that Murphy had even realised Bellamy had bailed on Lexa's tent until the next day, going back for his pack.]
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this meandered a bit just accept it
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[Aside from checking in on people via mental link, he's mostly chosen to keep to himself. It tends to involve pacing around in an odd state of restlessness. He should be feeling more at ease -- back in the air and all. Maybe he'd feel better if he were flying.]
[He can be found mostly in THE FORWARD CABIN, staring out the viewing windows without much in the way of concern for the drop. Or surrounded by space caffeine cups in the MAIN HALL -- that habit is back in full force. Or, after the bodies, in the HOT SPRINGS, wrapped in towels.]
OH GOOD MORE DEAD PEOPLE;
(What happened?)
[As soon as the news breaks out, he's calling out to the others. To anyone within range. Reaching for familiar minds, first and foremost. There isn't the sense that anyone of theirs has been hurt, but after Lavellan...]
(Did anyone know them?)
FIGHT;
[For the most part, he'd been sticking to the edges of the various parties. Gatherings have never really ended all that well for him lately. So staying apart just makes more sense to him.]
[It gives him a good view of the ensuing scuffle, though. What's a bodyguard to do when other bodyguards start getting into it? Step in, of course. After a moment of staring into the distance and wondering why him.]
[In he wades, in an attempt to restore order -- a big, black-robed individual with a literal iron grip. Do you help? Or are you accidentally in the middle of it yourself?]
wildcard!
[Hit me up if you want anything more specific!]
dead people
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II { day :022 | forward cabin } the house was awake, the shadows and monsters
III { day :022 | closed to damon } i'm meaner than my demons, i'm bigger than these bones
IV { day :022 | host berthing } my mind's like a deadly disease
V { day :022 | closed to lakshmi } and i couldn't stand the person inside me
II
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