Entry tags:
- *hatch log,
- annie westwind [original],
- bellamy blake [the 100],
- darlene alderson [mr robot],
- elliot alderson [mr robot],
- helen magnus [sanctuary],
- ilde vilmaine [original],
- joshua bright [legend of heroes],
- juno steel [the penumbra podcast],
- katsuki bakugo [my hero academia],
- rogue [x-men films],
- rust cohle [true detective],
- sam wilson [mcu],
- seth gecko [from dusk till dawn]
[hatch log] i had a dream which was not all a dream
CHARACTERS: New Hosts & EVERYONE
WHERE: Station 72; Hyrypia - The Red Coast
WHEN: DAY :025 - DAY :026
SUMMARY: Somewhere deep in the void between multiverses, a fresh clutch of Hosts hatches; getting them down to Hyrypia proves to be more complicated than usual.
WARNINGS: Will update as necessary. Need a warning added? PM this account please!



((OOC Notes: This log covers the hatch on Day :025 as well as the arrival of new Hosts on Hyrypia late on Day :026. Feel free to make your own logs and posts additional to this if you care to. You can find additional information pertaining to the Red Coast on the previous mission log (located here); newbies are welcome to utilize that log as well as it occurs within the same time period as the hatch.
You can find a more detailed overview of the host hatching process HERE and additional setting information about the Station HERE. Please be sure to review the MISSION: HYRYPIA ooc information if you're brand new to the game. If you have any questions, please hit up either the mission's question thread, the FAQ or MOD CONTACT pages!))
WHERE: Station 72; Hyrypia - The Red Coast
WHEN: DAY :025 - DAY :026
SUMMARY: Somewhere deep in the void between multiverses, a fresh clutch of Hosts hatches; getting them down to Hyrypia proves to be more complicated than usual.
WARNINGS: Will update as necessary. Need a warning added? PM this account please!



STATION 72
DAY :025
NEW HATCHES
YOU WAKE UP and the universe and you in it are suddenly different. --No. That's not right. You're you, the universe is as it's always been, and there's no 'suddenly' about it. But it's been a while, hasn't it? It feels like waking up from a very deep, extended sleep or coming up from the darkness of some wine dark sea. Nothing is different and yet everything is.
Here you are, a small miracle of the multiverse: lying in a small, faintly hexagonal chamber with a gentle white light emanating from the surrounding walls. If you were injured during your escape, those injuries have been healed. If you were anxious or frightened or distraught, those feelings have been calmed. There's something peaceful about waking up here - like you belong. That feeling persists even as you find the tube running from the base of your neck to the compartment's rear wall.
But once the tube's disconnected? Things get loud. A wave of emotion fills that peaceful void - fear, uncertainty, relief, a sense of purpose or loneliness or anxiety. A matching dread. An easy comfort. Some of these emotions might be yours, but they can't all be. After the initial sensory overload, the mental buzz elongates: stretches out into a murmur like the sound of a party happening behind a nearby closed door.
You can sit up - barely -, and shift out of the pod. There’s a ladder at your feet and a little cubby just before it with anything you brought with you as well as a set of crisp, loose-fitting white clothes; while your injuries are healed, whatever you’re wearing is in the exact state it was before. Maybe it's time for a change? Drop down the ladder to the floor of the Nesting Deck and you’ll find you’re not alone. There are a handful others very like you here, all of them somehow intimately familiar.
Welcome to Station 72. Beyond this room, the vast Station is quiet and still. It feels for all the world like a shell for some vast dark thing.
Eventually, a sensation manifests out of the hollowness:PREPARE YOURSELF
THE VOICE IN YOUR HEAD is sound and sensation: a brilliantly warm shaft of sunlight through smoky glass - a gauzy curtain twitching in some summer breeze - the blooming pleasure of a familiar face after a very long time away. It says or feels like:( Come meet with me, won't you? )
Where exactly this meeting is supposed to occur isn't immediately clear, but head in the direction that seems correct and eventually Station 72 gets you where you're meant to be: a small grassy lawn in the center of the lush, circular gardens where an aging woman waits on a stone bench. The pin straight sheet of her hair hangs like a graying curtain and the sensation from her is lovely and golden, real delight pouring through her like light through a pinhole camera. She smiles and sets aside the book in her lap.
"There you are. Unfortunately, you won't be here long but we'd like to answer as many of your questions as we're able before you leave this place."THE STATION
WITH A LITTLE UNDER 24 HOURS before it's time to make the trip to Hyrypia, this is as good an opportunity as you're going to get to familiarize yourself with Station 72 before you leave it. There's plenty to see, but other than the people you woke up with there's a distinct lack of company to make conversation with. It's lonely and quiet and there's a sensation of dust gathering even where there is none. Maybe studying the briefing files on your databank is the most proactive distraction? Otherwise-- well there's plenty of places to get lost...
By the simulated morning, a strange archaic ship has arrived on the Hangar. Its very alien pilots are in the process of unloading-- bodies. No, scratch that, they're clearly still alive, though in some kind of comatose state. One of the pilots - a pale female alien who calls herself Rhan - says, "Well, this is awkward. We were supposed to be done with this already. Uh don't mind us, darling. We'll finish up here and get on our way. In the meantime, why don't you go through your packs and get changed?"
She nods toward two trunks on the hangar deck where assortment of pre-prepared packs are waiting for each new Host. In each pack is a series of items, including a set of beautiful and very all-encompassing robes. Better get comfortable. Not hot on the fabrics or patterns in your pack? Mixing and matching with your new best friends is totally acceptable.
Eventually, you leave the Station. If you're lucky, you might one day make it back.



HYRYPIA - THE RED COAST
LATE DAY :026
A PURPOSEFULLY SUBTLE WELCOME
UNDER THE COVER OF DARKNESS, Collector and Lyr make their way through the barracks where the Hosts on Hyrypia are meant to be sleeping. It's nearing whatever the Hyrypian equivalent of midnight is; if you're awake, all the better. If not? Expect to be roused (gently and silently by Collector, rudely and abruptly by Lyr).
"Get dressed. We're going for a walk."
There's nothing quite so suspicious as bringing a bunch of reinforcements to the planet in the aftermath of a rather public murder, which means a highly ritualized midnight procession of Carbasuchians into the highlands. It's easier to secret a handful of newbies in an anonymous group, right?
That meeting in the dead of night in the rocky wilderness above the Red Coast bears even a passing resemblance to the strange occurrence on DAY :010 is probably just a coincidence. Besides, there aren't any mystery circles burned into the stone and grass here: just a stealth ship materializing out of the black night and touching down in a stony outcropping where it disgorges the freshly hatched (or newly reawakened) Hosts.



((OOC Notes: This log covers the hatch on Day :025 as well as the arrival of new Hosts on Hyrypia late on Day :026. Feel free to make your own logs and posts additional to this if you care to. You can find additional information pertaining to the Red Coast on the previous mission log (located here); newbies are welcome to utilize that log as well as it occurs within the same time period as the hatch.
You can find a more detailed overview of the host hatching process HERE and additional setting information about the Station HERE. Please be sure to review the MISSION: HYRYPIA ooc information if you're brand new to the game. If you have any questions, please hit up either the mission's question thread, the FAQ or MOD CONTACT pages!))
no subject
Maybe.
Bakugo takes a moment to give it a shot, to pull his elbows in towards his ribs and curl his fingers in towards his palms. Less relaxed, more ready for a full-on brawl at any given moment. He makes himself small, less of a target -- not because he's ready to flinch aside, but because it means when he goes off, he's suddenly too big and too fast for most anybody to handle. And, he follows the instructions. Thinks about something that makes him feel safe. ]
-- I can't.
[ Behind his veils and coppers, he opens his eyes. Frustrated, his voice a little shaken. ]
I can't find anything. Are you sure this is how it works?
no subject
He keeps himself firmly grounded, but it doesn't really help, not with the way the kid's voice comes out just the smallest bit shaken.
Damn it. ]
Works different for everyone, man, took me a while to find mine. Here, let me try - if you were in a fight, what would you use to defend yourself? A weapon, an ability, something in your environment?
no subject
[ That makes more sense. He's not one to hide, not one to fall back from a bad situation -- he'd rather get up close and personal, confront it. Fight it until it submits under his heel and begs him for his mercies.
Which is why -- when he considers what he'd "use to defend himself", his mind echoes with the damaging crash of an explosion. Flames that spiral into the sky, the brief sound of a crowd's shock and awe swallowed by wind and the snap-crackle of fire. It's like being in a warzone, the way his mind lights up. Nothing but explosions and fire and the shove of high-velocity backdraft winds. ]
That's better.
no subject
He still keeps his mind back, but even with the distance he can feel the difference when fire flares up. There they go, and Sam gives a little grin, though the disguise hides it. ]
Hell yeah, man. That's what I do, too - mine is wind and wings because I fly.