peace, love, and sail boats [OPEN]
CHARACTERS: Keya & YOU
WHERE: The Red Coast
WHEN: DAY :028 - :036
SUMMARY: A catch-all for whatever fun romps you wanna involve Keya in.
WARNINGS: None, yet. Cuteness from a very moe alien, perhaps.
DAYS :028 - :034 MEET CUTES OR MEETS CUTE ((note: if you want to have interactions with Keya between days :024 and :027, you can wildcard off of this post))
DAYS :035 and :036 SHIP SHAPE
WILDCARD
WHERE: The Red Coast
WHEN: DAY :028 - :036
SUMMARY: A catch-all for whatever fun romps you wanna involve Keya in.
WARNINGS: None, yet. Cuteness from a very moe alien, perhaps.
DAYS :028 - :034 MEET CUTES OR MEETS CUTE ((note: if you want to have interactions with Keya between days :024 and :027, you can wildcard off of this post))
[It seems that, after the first few days at the Red Coast, the timid young farana who swore her service to the Carbauschians is finding more courage and confidence to speak. Not just with hosts, but with other envoys, much to the chagrin of her kin.]
I just don’t understand why nobody will even consider it-- [she can be overheard saying, to whomever she’s selected for the time being. It seems a fairly arbitrary selection process; really, just anyone who won’t walk away while she’s talking. Sometimes, even those unfriendly few.] --Who knows when the next time such a meeting might happen?
[Inevitably, anyone of consequence she might entreat will eject from the conversation, leaving her discouraged and frustrated.]
DAYS :035 and :036 SHIP SHAPE
[With the ships complete and the training underway, Keya can be found trying to learn to sail.
Oh sure, she hopped aboard gung-ho and ready to harpoon a big beastie, but as soon as a fisherman puts one into her hands, she becomes stricken with an uneasy pallor and pleads for it to be taken back. She’s not quite ready to be pitted against another behemoth, armed only with a spear by a different name.
So, she sticks to learning her way around the boat. Pulling on ropes, tying knots, rushing hither and thither and following instructions as best she can.
Over the course of training, on a handful of occasions, you’ll hear her yell “HEADS UP!” as something falls from above--a tool, a rope, what-have-you--and she lunges after it, trying to catch it without falling herself.
Sometimes, she actually succeeds.]
WILDCARD
[You know the drill.]
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Then...I should just give up? Or are you saying I need to find a way to show that peace would benefit everyone?
[ She doesn't want to give up. She can't give up. Not until she's home and the Pilgrimage is far behind her will she even consider that she should give up on trying. ]
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If you come out at the end of that learning experience believing that peace is the answer for everyone, then you can broach it. But you will be all the wiser for it.
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But she can't do anything about that, now. She just has to press onward and try. ]
I think I have an idea of what I need to do. And, if peace truly is the answer as I believe it to be...perhaps I could manage to speak to Shee Naraxa about putting something in motion. She's the only other high-standing person I could even have a chance at speaking to.
no subject
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[ Which makes asking her a favor--something equatable to currency among Descendants--especially tenuous. ]
no subject
[And it may be something that Keya should give up, but Lexa is here to advise. Besides, it seems like Keya won't give it up, so she has to work under that perspective.]
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Probably because she is. ]
I feel like I should be writing this down or something.
[ She nods once more. ]
Consider the argument. Persuade Shee, tell her how it'll benefit her. Don't rush.
[ And then, she looks at Lexa as if tentatively seeking approval. ]
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[Understanding that diplomacy is largely handled by people who are much higher up is difficult, Lexa imagines. But showing your worth behind those closed doors is the most important aspect of the arrangement.]