onemind: (Default)
THE N E S T ([personal profile] onemind) wrote in [community profile] station722016-03-14 01:56 pm

[HATCH LOG] IS ANYONE THERE?

CHARACTERS: All
WHERE: Station 72
WHEN: Day :150
SUMMARY: Today is the day you wake up.
WARNINGS: None; will edit if necessary.






A MOMENT AGO it seemed like you willingly took the hand of someone beckoning to safety.


NOW YOU WAKE UP in one of many chambers of Station 72’s nesting deck. If you had wounds, they’re (mostly) gone; if you had doubts they are - for the split second between dreaming and waking - gently reassured. This is correct. This is right. You’re safe here. The only question is what here is exactly.

The compartment you find yourself in is small, though gently padded for comfort with enough elbow and head -room to not be wholly claustrophobic. Still, it’s difficult to re-orient yourself; the best way to get to the chamber’s built in ladder and down to the smooth, polished white floor of the nesting is to simply roll over onto your belly and go out feet first.

First thing’s first though: get rid of that tube running from the rear wall of the chamber to the base of your skull. The moment you’ve done that, there’s the sensation like a rubber band popping - a string in your hand being jerked. The headache that punches in falls like the heavy end of a hammer - not serious, but surprisingly abrupt - as a of combination confusion, resolve, anxiety, certainty, delight, and fear and expectation finds you. In fades after a moment, churning to a low dull pressure and a faint hum. It’s feels like standing outside the door of a small party, sounds muffled and incomprehensible. Some pieces rise and swell above the others then fall again. Strain your ears and realize you’re hearing nothing at all.

On the plus side, you’re not hooked into the compartment anymore. Slide out and onto the ladder, though not too fast or you’ll miss the small cubicle built into the wall near the mouth of the chamber. In the cubicle are all the things you brought with you, every small piece you own of the home you left behind. There’s a neatly folded pair of something like white pajamas there as well. They’re definitely in your size, though you have the option not to wear them since you’re still in the clothes you left home in. Granted, for some of you that might not exactly be a blessing. Your clothes haven’t exactly been laundered or repaired, so best hope you didn’t bleed or sweat on them too much during your escape.

Sliding free from the chamber pod and stepping out onto the ladder, you’ll find yourself in an open space. The room is broad and pale and clean, its sloping walls featuring dozens and dozens of holes like the one you just wiggled out of. There are more ladders and a few other people climbing down, or stareing, or already down on the nesting deck’s floor but the sixteen - seventeen, including yourself - people present would hardly fill even a sixth of the room’s available accommodations.

The noise is louder when you near any of the others. It’s as if you've entered the party yourself. Identifiable now is the low wash of feelings, a hum of emotions that only serves to make the slight headache worsen. They feel genuine. They feel like they could belong to you. Still, that pressure in your head doesn't worry you --Shouldn't it worry you? Does worrying - about the headache, about the world and people you left behind, or the strange place you’re in now, the odd collection of people you’re with and the fact that you feel strangely drawn to five or six of them - make the headache better? Or worse?

If you manage to push the sound aside and listen with your true ears, you'd notice you can't hear anything besides this small group of fellow hosts: their footsteps, their oddly sharp breathing. There’s no sound of traffic, no wind in the trees, no birds, no hum of a ship. Only circulating air and silence.

You may not know what a brood is, but finding yours is easy. There are minds among these strangers that call to yours, their voices louder than the rest, their feelings sharper. The nearer to you they are, the more comfortable you feel. Is that strange? You don't know them, but you do. There are few answers to be found on the nesting deck.

Eventually you will have no choice but to head out of the room. There’s only one way out that you can see: up through a spiraling hallway that arches overhead. When it opens again the space seems slightly less alien. There are doorways of a kind lining the walls and each one opens to a small, nearly normal room. There are no doors, so it's easy to see all the rooms are vacant. In seventeen of them there are items neatly stacked on the bed. Most are hygiene supplies. Some of them - a toothbrush, comb, razor - may be familiar to you. Others less so. There's a flat horizontal ledge beside the bed with a small light and a single drawer. Another table, apparently built into the wall, sits across the room with a chair. A mirror is on the desk; it’s slightly mundane and not quite to the Station’s style.

This room is yours for the moment. It doesn't mean someone won't want to trade - or take. Beyond this life support deck stretches the rest of Station 72. It is quiet and and twisting and perfectly inert.

At its most familiar, the Station is merely a still, empty ship with broad chambers and gently mottled light. At its worst, it’s an Escher painting of strange angles and bizarre platforms that seems grown as much as built. There are many ways to many places and while it seems all doors and passages open to you, there’s an unshakeable feeling that the space doesn’t quite match up - that there’s even more to the Station which you can’t yet see. Don’t get lost!




For now, you reach the floor of the nesting deck. When you do, something blooms in your mind. A voice, disturbingly lacking any identifying traits but warm and comfortable like sweetened milk, says:

( ▬▬▬▬▬▬▬▬...There you are...▬▬▬..Welcome to Station 72 ▬▬. )


If you follow the thread of that voice, you’ll eventually find your way either to Cathaway on the bridge or The Prince in the training wing.








((OOC Notes: Welcome to Station 72! Feel free to check out the SETTINGS page for more information about the Station. If you have any questions about the setting itself, feel free to ask them there; otherwise, please direct all questions to either the FAQ or MOD CONTACT pages.

Prince’s top level should be live in the evening! Keep an eye out for it if you want him to give your character the introduction spiel instead of Cathaway.

Happy hatchday, everyone! :) ))




regalled: (The Prince)

[personal profile] regalled 2016-03-23 02:09 am (UTC)(link)
Certainly.

[If he hadn't been him being here would be unprecedented. He was more than expected, he was brought here. The only question then had been how long it would take the new Hosts to awaken, and it had always been a question of when, not if. Perhaps someday that would change, but not today.]

You have wandered far.

[It's a statement, not a question, but he doesn't actually know what has brought this one here. He neither seemed to be attempting to flee, driven by anger or fear, nor did he seem curious- the sort of curious that would drive one further into the unknown.

Quiet, likely, something difficult to find for one so young.]
fearward: but i'm scared living too fast too slow (i don't know if i'm scared of dying)

[personal profile] fearward 2016-03-28 12:27 am (UTC)(link)
Exploring. It's important to know as much as you can about where you are, right?

[ And, that said ... ]

Is there anything I should know? In particular? What exactly do you expect of us?

[ Anduin is inquisitive by nature. He doesn't just want to know--he wants to understand. ]
regalled: (Default)

[personal profile] regalled 2016-03-28 03:26 am (UTC)(link)
It is. [There is a solid patience to his words, not slightly disapproving of the sentiment. However he would not fail to give warning when it called.] And you are free to traverse the station at will, however you may find that to be a significant investment of both time and energy. It is quite simple to become lost.

[There was no real danger in it, he or Cathaway would sense a host's distress were they truly lost, and it would be simple to locate and return them to the life support wing.

Simple, but somewhat irritating.]


Today, very little. In the near future we will ask you to help is fight against the thing that attempted to kill you.
fearward: don't make a sound (don't let me down)

[personal profile] fearward 2016-03-28 03:28 am (UTC)(link)
I don't suppose you know why it was trying to kill me? Or ... the rest of us?

[ As to the rest of it: duly noted. He decides to make sure that he keeps to the landmarks. ]
regalled: (Default)

[personal profile] regalled 2016-03-28 04:03 am (UTC)(link)
For the same reason you hear the others in your mind. Your consciousness was a match to the symbiote that now resides within you. And for that, the enemy wishes you dead, as it does us all.

[It was such a simple offense, one that none of them asked for. Unfair, as so much was in life.]

You are now a part of the Nest, and the power of the symbiote is yours to wield.

[But despite the obvious honesty in his words, the lack of sarcasm, there is something reluctant in the words. It was likely a poor substitute for the life he had left. An insufficient consolation.]
fearward: before we learn how to fly (it's just a matter of time)

[personal profile] fearward 2016-03-28 08:20 pm (UTC)(link)
[ Symbiotes, nests ... these are all new terms. Things to investigate, in and of themselves. But there's another question pricking at the back of Anduin's mind. ]

What do we know about this enemy? Does it have a name? A goal?
regalled: (blahnd)

[personal profile] regalled 2016-03-29 01:45 am (UTC)(link)
[There is a pause as he takes a breath and crosses his arms across his chest. Little of what he was about to say was very satisfying, for him or likely for this young Host.]

It has no name that we know, because we do not truly know what or who it is. We know it only through those it uses and those it controls, and through the actions it takes. It- [his lips go narrow for a moment] interferes. Across the many universes. What it's eventual goals are we do not know, but the things that it does are most often vile. The one thing we can be absolutely sure of is that it has hunted us relentlessly for longer than you could imagine.
fearward: before we learn how to fly (it's just a matter of time)

[personal profile] fearward 2016-04-05 12:24 am (UTC)(link)
[ He nods--murder is certainly vile, and it clearly attempted that. ]

I want to return to my people. But ...

[ He squares his shoulders. ]

But if there's an evil this great loose in the universe, then that threatens my people, too. I will do whatever I can.
regalled: (Default)

[personal profile] regalled 2016-04-05 01:01 am (UTC)(link)
That is good, because you cannot return. Not now. It would find you and it would kill you, along with whoever got in its way.

[Although he could appreciate the boys willingness to believe, his willingness to lend assistance, he would not have him uninformed about the necessity of his stay here.]