[hatch log] the stealth ship's running out of fuel
CHARACTERS: All
WHERE: The Station + Concordia
WHEN: DAY :29 - :30
SUMMARY: A new brood hatches; two new hosts arrive in Concordia.
WARNINGS: Will update as necessary.

YOU WAKE UP. Something is different - something unnamable, but palpable. You aren't the same person you were the last time you were aware of yourself.
You might not know it right away, though. What you do know: you're in a just slightly claustrophobic compartment. A gentle white light diffuses from the top panel. You're wearing the clothes you remember from wherever you came from. You feel... good - regardless of what condition you might have been in before you came to this place. Whatever injuries you might have had, whatever agony you may have been experiencing, whatever fear dogged your heels, they’re all gone. It’s quiet. Lastly, there’s a faint pinch at the base of your skull. Reach back to it and there's a small cable connected to the base of your neck and running back into the rear wall of the compartment. Disconnect it. Then it’s not so quiet anymore. Wherever here is, you aren't alone. You can feel that in your head: something big taking up space.
Welcome to Station 72, Mara and Murphy. All new hosts will have one day aboard the Station before being whisked off to Concordia to join the others. Get to know one another, ask the guardians of the Station - Prince and Cathaway - any burning questions you might have, explore Station 72. At the end of the day, a slick stealth shuttle will arrive in the hangar to take you to Concordia.
The pilot of the craft of a young man who buzzes across the fresh mental connection. It's loud enough to be irritating; he apologizes for it a few times during the trip through the pieces of the multiverse, as the ship pops into existence over the planet, and descends into the bustling inner city of Concordia in the dark hours of the morning on DAY 30. Nirad lands the stealth craft in a garden district; once you've disembarked, the ship reverts to an autopilot sequence and lifts off of it's own accord.
From there, it's just a short tram ride to the Bearings Apartment block building. The hosts, Nirad explains, have rented out Level 13. There are still some empty rooms there if you want one (you probably want one). That said-- if you don't want to go to Bearings and meet your newfamily comrades in arms ...friends...?
No one's stopping you. But some of them might come looking.

((OOC Notes: This is a mini-hatch log for Mara Jade and John Murphy; on-Station prompts should be closed to either one another or Station NPCs, but Concordia prompts may be open to everyone.
If you have questions about the mission specifically, direct them to the most recent calendar post HERE. You can find a more detailed overview of the hatching process HERE; you might also want to take a glance at the MISSION CONCORDIA BRIEFING. For all other questions, please hit up either the FAQ or MOD CONTACT pages.))
WHERE: The Station + Concordia
WHEN: DAY :29 - :30
SUMMARY: A new brood hatches; two new hosts arrive in Concordia.
WARNINGS: Will update as necessary.

YOU WAKE UP. Something is different - something unnamable, but palpable. You aren't the same person you were the last time you were aware of yourself.
You might not know it right away, though. What you do know: you're in a just slightly claustrophobic compartment. A gentle white light diffuses from the top panel. You're wearing the clothes you remember from wherever you came from. You feel... good - regardless of what condition you might have been in before you came to this place. Whatever injuries you might have had, whatever agony you may have been experiencing, whatever fear dogged your heels, they’re all gone. It’s quiet. Lastly, there’s a faint pinch at the base of your skull. Reach back to it and there's a small cable connected to the base of your neck and running back into the rear wall of the compartment. Disconnect it. Then it’s not so quiet anymore. Wherever here is, you aren't alone. You can feel that in your head: something big taking up space.
Welcome to Station 72, Mara and Murphy. All new hosts will have one day aboard the Station before being whisked off to Concordia to join the others. Get to know one another, ask the guardians of the Station - Prince and Cathaway - any burning questions you might have, explore Station 72. At the end of the day, a slick stealth shuttle will arrive in the hangar to take you to Concordia.
The pilot of the craft of a young man who buzzes across the fresh mental connection. It's loud enough to be irritating; he apologizes for it a few times during the trip through the pieces of the multiverse, as the ship pops into existence over the planet, and descends into the bustling inner city of Concordia in the dark hours of the morning on DAY 30. Nirad lands the stealth craft in a garden district; once you've disembarked, the ship reverts to an autopilot sequence and lifts off of it's own accord.
From there, it's just a short tram ride to the Bearings Apartment block building. The hosts, Nirad explains, have rented out Level 13. There are still some empty rooms there if you want one (you probably want one). That said-- if you don't want to go to Bearings and meet your new
No one's stopping you. But some of them might come looking.

((OOC Notes: This is a mini-hatch log for Mara Jade and John Murphy; on-Station prompts should be closed to either one another or Station NPCs, but Concordia prompts may be open to everyone.
If you have questions about the mission specifically, direct them to the most recent calendar post HERE. You can find a more detailed overview of the hatching process HERE; you might also want to take a glance at the MISSION CONCORDIA BRIEFING. For all other questions, please hit up either the FAQ or MOD CONTACT pages.))

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b
You don't have to sound so excited about it.
[ Her reply is dry and despite being shorter than Mara by a good head or three, she's doing her best to keep up with the "talk down" thing. She shifts the digital gadget in her hand to her pocket with a little roll of her shoulders. ]
What are you doing out here?
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Doing my job. [Because this teenager has annoyed Mara, she elects to take it out on her as passive aggressively as possible. Also, she's not going to compromise her cover for the sake of niceties.] What do you think of recent events in the city?
[She primly readies her datapad.]
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b
I don't wish to stop for a conversation right--
[ But then, as it always is, the threading of the Nest is there to cut her. She stops walking, turning to face Mara fully. The other woman has stopped abruptly in her inquiry as well.
Mara's annoyance hits the wall of Ilde's utter cold indifference with no damage done.]
Hello.
[ It tempts her idly to see if she can pluck the woman's name out of her fresh and unprotected mind, but decides it might be misconstrued as antagonizing. ]
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[That's... interesting. It's the kind of undercover work Mara might have pulled once. She'd played dumb arm candy before, but only on planets where she already knows the score. This Saffron is either very brave or very foolish.]
[Or perhaps both. It doesn't really matter. What matters is what Mara does next. She cocks a brow.] It's great to meet you. I'm a big fan. [Her expressionless face, and the buzz of interest in Mara's open mind, gives lie to fawning words. She's more interested in figuring out what this girl's angle is, and whether or not it's sharp.] I'd love an interview.
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a
Today they meet in one of the Station's many unremarkable corridors, mottle light shifting gently across pale walls. There's something about the reflective floor that serves to muffle footsteps slightly. Mara Jade might as well be on top of her before Cathaway turns toward the shape of her voice.
She's a slight woman, birdlike in her narrowness and dreamily vague even as Mara closes the distance between them.]
Oh. [Both surprised and satisfied.] There you are.
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[And then endless whiteness and warped corridors. If it were painted black, she could be on a distaff Death Star. Finding a woman there in the midst of all of this, much less one so eerily connected to her own mind-- a connection Mara can't deny, as much as she'd like to-- stops her short.]
[It's an unforgivable lapse, and she tries to bridge the gap with more anger.] Yes. Me. The newest captive.
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b
[He's contemplating the dangers of using the credit card in his back pocket for the completely useless purchase of a tiny cat figurine. Apparently customizable -- apparently with minor AI and in a variety of colors, the sign exclaims, when the familiar feeling skitters over his senses, and he's turning, stiffening up out of sheer reflex and--]
Hi--?
[Even when she slams a lid on her annoyance, his head rocks back like he's been physically struck. And he's stepping several paces away from her. Keep your distance maybe she can't do it again --]
... yes. One of you. Sorry to disappoint.
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[His words are a distant second, though she stows those away as well. (One of you? Has he bought into their rhetoric? How long has he been here? Will she end up like him?)]
What happened? [She doesn't expect him to admit a weakness, but she intends to pry the truth out of him regardless. And if it's a threat, well, it's a threat to them both.] What did you sense?
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B
He's in what he can only assume is the equivalent of an arts district right now when he's approached by Mara. And when Bruce hears the decidedly enthusiastic greeting (or at least, the start of one), his response is almost involuntary; a shift in his demeanor, prepping a charismatic smile, all for the sake of keeping his cover.
But then the words "It's one of you" is accompanied with the strange familiarity of another host, another one bound to Nest as much as he was. The smile fades into something lopsided and skeptical as he turns to face her. He doesn't recognize the woman, but that isn't surprising; he hasn't had the pleasure of meeting everyone from the Nest just yet.
His demeanor is caught mid-shift, and thus permeates as an odd mix of immediate wit and plain seriousness.]
I don't think I've ever offended someone so quickly, and by doing so little.
[well hi to you too.]
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[As first impressions go, it's... really one of her better ones.]
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a
This place wasn't anything like the Ark, anyway. The emptiness of the corridors, the quiet behind the walls all kept it from that. Even being alone in the forest never quite felt like this, and Murphy doesn't realise that his feet are following the draw of other more than his exploration attempts. He isn't expecting to run into anyone else, and her voice startles him in a way he isn't happy to be showing. Isn't happy that she'd probably know anyway.]
Me. [He bounces it back, dry, holding for unimpressed in his tone even as internally he's bristling at having to interact with her.] What do you want?
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[But once she recovers (it only takes a moment), she can at least appreciate how he keeps his outward cool.]
I want you to get out of my head, [she snaps, arms folding in font of her. She doesn't want to touch him, that might strengthen the bond.] Baring that, your name might be helpful.
[She suspects she might be able to read it off him if she focuses. She doesn't want to.]
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b
[ he senses that flash of annoyance, before it was withdrawn quickly. giorno tilts his head at her; hers is a face that is not familiar to him. it only occurs to him after that she is new, though he wasn't expecting someone to come this soon.
as far as fake identities go, his is nothing special. student, teenager. mara's reaction is typical of how most adults around here talk to him, so it doesn't bother him the slightest. ]
Welcome, I suppose.
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[She puts the datapad away.] I wasn't expecting to run into so many of you here. Don't you have anything better to do?
c2
He had seen Mara doing her thing, and recognized her as one of the new hosts from the last batch of them, but gave her space. That doesn't stop her from ending up in a conversation with him anyway, as he lingers around waiting for a drink (maybe been doing that a bit too much lately, but old habits etc etc). Raising his brows at her, Sam blinks from the woman, over to the tables he hadn't been paying any attention to, and back again. ]
Uh, no idea. I like real sports. [ nar har har, let's talk smug pride. ]
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[It's easy for a split second, waking. Everything in Murphy welcomes the feeling of safety like a man finding water in the desert, the relief of being able to stop, to rest. But it's only a heartbeat. Then he's truly awake, withdrawing kneejerk against the sensation like it's poison.
His climb out of the pod is both wary and rushed, a conflict between the desire to get out and apprehension regarding what could be waiting outside. There'd been a tube running into his head, a pulsing wash of foreign emotions still thrumming in the back of his mind. Was this A.L.I.E.? Clarke had said she was gone, her army falling, knocked down by all the pain she'd been holding back from them, but it could've been a trick. Playing dead. Murphy had done it enough times himself.
But he puts his back to the wall, looks around the room and thinks, if this is the City of Light, Jaha was seriously easily impressed.]
What the hell is this?
[Directed at the room, open and demanding. If this is A.L.I.E. (it isn't, some part of him knows, but--), he's no doubt she'll make herself known.]
TWO: CONCORDIA | THE BEARINGS
[The city is more noise and people in one place than Murphy's ever dealt with, not on the Ark or in Polis. When they make it to the apartment building, the idea of being able to close himself away in a room for a while holds more weight than the desire to try and get some distance from the situation he's landed in. He finds an empty room and closes the door, as little use as he knows it's going to be.
He just needs a minute, needs to try and get a feeling like he has any idea what's going on here. Get his head straight. If that was even an option anymore.]
THREE: CONCORDIA | STILL THE BEARINGS, ROOF
[It's a solid tactic, getting some idea of the land before you venture out into it. Not an opportunity always offered, but all buildings have roofs, and he'd spent enough time in the tower in Polis to get an idea of layout. Up top, stood at the edge, the height doesn't really bother him - it's the sprawl of the city that's taking time to digest.
He might be up here a while.]
2.
Is this how Lexa had felt him? Bellamy had never asked. It hadn't felt important compared to all the other hurdles they'd had to clear. The dual sensation of relief and dread is stronger than Bellamy would have envisioned, and he thinks immediately of Carata's serene expression as she'd confirmed they could never go back. Would Bellamy have to break that news as well?
But first things first. Making sure it is Murphy, and not just a strangely similar presence. He doesn't cross the doorway, just pushes open the door and stands in the entryway, aware he's intruding but unable to stop himself. ]
I thought it was you, [ He says, a little unsteady. ] Are you alright?
[ It occurs to him belatedly that maybe a better question would be what did Murphy remember last, but priorities are priorities. The well being of his people is always first and foremost. Everything else could come after. ]
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But the light spills in from the corridor and he has his answer. Bellamy Blake didn't respect a closed door.]
Grabbed you for this headscrew too, huh? I'd try and be surprised, but I think I'm fresh out.
[Incredulity in the smile cutting his mouth, the low shake of his head as he sits back down. He doesn't answer the question. He isn't alright, but Bellamy isn't exactly someone he'd readily share that information with. Not that it seems like he's going to have an option.]
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high vantage points are awesome
But she knows of John Murphy, the boy they captured and tortured for information, and the boy they sent back to poison the rest of his people to weaken them. She knows of his presence when Finn Collins chose to kill her people, unable to stop them. Her knowledge of him is fleeting, as reported to her by scouts ensuring that she's aware of the conflict with the Sky People, but it's enough.
She sees him out of her periphery, the same pointed features that she had seen just days ago in Bellamy's memory. She watches as he makes his way up to the roof, and then she chooses to follow. It is possible that he doesn't know that she's dead, that he comes from a version of their world where that has not happened. Carata left open the possibility, and given what she knows about him (which is inaccurate information, to say the least), he likely wouldn't be positioned anywhere nearby in order to find out. Then again, he had been in her throne room, in Polis, keeping Clarke alive while ALIE and her City of Light struggled to take over—
When she reaches the roof, she remains near the door, and for a moment, her face is shadowed. This appearance is only helped by the dark nature of her clothing, all purchased in this world, but in truth, it doesn't look all that different from what she had been wearing at the time of her death. (She doesn't know that, either. She doesn't know that by fleeing one death, she fled another, as well.)]
John Murphy. [The name feels unfamiliar on her tongue, largely because she hasn't said it in some time. Before, he had been a means to an end, and she wonders if he will see her and recognize her for who she is: the leader of the people who used and tortured him. It occurs to her that with her plans here (plans to make them more efficient, to keep them from slipping and becoming tools like her people had become tools to the Mountain Men) may be complicated by this fact. But she keeps that sealed away, far from the surface of her mind.]
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3
Don't jump, [ he says jokingly, although it's a little bit serious, too. If he falls, it will — to put it eloquently — suck giant donkey balls. He's felt it once before, when Anakin died, and he'd rather not feel it again because Murphy was too stupid to step back from the edge. ]
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let's try it!
She mainly leaves him alone, to do as he will, but when she is ready to descend back down into the building proper, she supposes it would not do to simply say nothing at all. ]
How do you like it?
[ The view. ]
yes!
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a
There are always questions. Sometimes they start with that one.
Not a moment after he's finished speaking, Cathaway comes sweeping down through the doorway of the Nesting Deck with a chime of fine gold jewlery chains and small metal charms. There's something dense about the floor of the Station that muffles the clack of her boots, but that too is there under the mental hum that permeating this place. She crosses toward him from the doorway without hesitation or thought - as if she expected him to be exactly where he stands, as if she came all this way to walk precisely this line.]
This is Station 72's nesting deck. All new hosts spend some time in stasis here before waking up. The initial trip through the multiverse can be stressful on the body and mind.
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3
there's that familiar tug - symbiote reaching out to Nest - and he knows this must be another new host. they've been getting a lot, lately. after a moment of quiet, to light up and take a drag or two, Sam makes the move for conversation. ]
If you're here for brooding, hours for that ended twenty minutes back. We're on second hand lung tar time now.
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