[hatch log] the stealth ship's running out of fuel
CHARACTERS: All
WHERE: The Station + Concordia
WHEN: DAY :29 - :30
SUMMARY: A new brood hatches; two new hosts arrive in Concordia.
WARNINGS: Will update as necessary.

YOU WAKE UP. Something is different - something unnamable, but palpable. You aren't the same person you were the last time you were aware of yourself.
You might not know it right away, though. What you do know: you're in a just slightly claustrophobic compartment. A gentle white light diffuses from the top panel. You're wearing the clothes you remember from wherever you came from. You feel... good - regardless of what condition you might have been in before you came to this place. Whatever injuries you might have had, whatever agony you may have been experiencing, whatever fear dogged your heels, they’re all gone. It’s quiet. Lastly, there’s a faint pinch at the base of your skull. Reach back to it and there's a small cable connected to the base of your neck and running back into the rear wall of the compartment. Disconnect it. Then it’s not so quiet anymore. Wherever here is, you aren't alone. You can feel that in your head: something big taking up space.
Welcome to Station 72, Mara and Murphy. All new hosts will have one day aboard the Station before being whisked off to Concordia to join the others. Get to know one another, ask the guardians of the Station - Prince and Cathaway - any burning questions you might have, explore Station 72. At the end of the day, a slick stealth shuttle will arrive in the hangar to take you to Concordia.
The pilot of the craft of a young man who buzzes across the fresh mental connection. It's loud enough to be irritating; he apologizes for it a few times during the trip through the pieces of the multiverse, as the ship pops into existence over the planet, and descends into the bustling inner city of Concordia in the dark hours of the morning on DAY 30. Nirad lands the stealth craft in a garden district; once you've disembarked, the ship reverts to an autopilot sequence and lifts off of it's own accord.
From there, it's just a short tram ride to the Bearings Apartment block building. The hosts, Nirad explains, have rented out Level 13. There are still some empty rooms there if you want one (you probably want one). That said-- if you don't want to go to Bearings and meet your newfamily comrades in arms ...friends...?
No one's stopping you. But some of them might come looking.

((OOC Notes: This is a mini-hatch log for Mara Jade and John Murphy; on-Station prompts should be closed to either one another or Station NPCs, but Concordia prompts may be open to everyone.
If you have questions about the mission specifically, direct them to the most recent calendar post HERE. You can find a more detailed overview of the hatching process HERE; you might also want to take a glance at the MISSION CONCORDIA BRIEFING. For all other questions, please hit up either the FAQ or MOD CONTACT pages.))
WHERE: The Station + Concordia
WHEN: DAY :29 - :30
SUMMARY: A new brood hatches; two new hosts arrive in Concordia.
WARNINGS: Will update as necessary.

YOU WAKE UP. Something is different - something unnamable, but palpable. You aren't the same person you were the last time you were aware of yourself.
You might not know it right away, though. What you do know: you're in a just slightly claustrophobic compartment. A gentle white light diffuses from the top panel. You're wearing the clothes you remember from wherever you came from. You feel... good - regardless of what condition you might have been in before you came to this place. Whatever injuries you might have had, whatever agony you may have been experiencing, whatever fear dogged your heels, they’re all gone. It’s quiet. Lastly, there’s a faint pinch at the base of your skull. Reach back to it and there's a small cable connected to the base of your neck and running back into the rear wall of the compartment. Disconnect it. Then it’s not so quiet anymore. Wherever here is, you aren't alone. You can feel that in your head: something big taking up space.
Welcome to Station 72, Mara and Murphy. All new hosts will have one day aboard the Station before being whisked off to Concordia to join the others. Get to know one another, ask the guardians of the Station - Prince and Cathaway - any burning questions you might have, explore Station 72. At the end of the day, a slick stealth shuttle will arrive in the hangar to take you to Concordia.
The pilot of the craft of a young man who buzzes across the fresh mental connection. It's loud enough to be irritating; he apologizes for it a few times during the trip through the pieces of the multiverse, as the ship pops into existence over the planet, and descends into the bustling inner city of Concordia in the dark hours of the morning on DAY 30. Nirad lands the stealth craft in a garden district; once you've disembarked, the ship reverts to an autopilot sequence and lifts off of it's own accord.
From there, it's just a short tram ride to the Bearings Apartment block building. The hosts, Nirad explains, have rented out Level 13. There are still some empty rooms there if you want one (you probably want one). That said-- if you don't want to go to Bearings and meet your new
No one's stopping you. But some of them might come looking.

((OOC Notes: This is a mini-hatch log for Mara Jade and John Murphy; on-Station prompts should be closed to either one another or Station NPCs, but Concordia prompts may be open to everyone.
If you have questions about the mission specifically, direct them to the most recent calendar post HERE. You can find a more detailed overview of the hatching process HERE; you might also want to take a glance at the MISSION CONCORDIA BRIEFING. For all other questions, please hit up either the FAQ or MOD CONTACT pages.))

no subject
[There's practically an eyeroll audible in Murphy's voice. The drop hadn't been much of a thought since he'd gotten up here, just the view, the city huge and - more importantly - alive around them. He looks down now, though, idly contemplating whether the distance would be enough to kill him or just leave him badly injured.]
Though I guess it'd be one way out of this.
[He doesn't mean it, really. He's been at that crossroads before, holding a gun to his head, and been unable to pull the trigger. In comparison to three months of isolation and the looming possibility of starvation, this is nothing.]
no subject
[ Like the kid who couldn't stop thinking about grisly murder, they could be friends. The way he looks down makes Rhys uncomfortable; he hates heights even when he's not the one actually standing on the ledge. It's second-hand anxiety. He crosses his arms, scratching at his chin a little. ]
Seriously, though, you could totally fall. I definitely do not suggest that.
no subject
I'm touched.
[He looks over his shoulder, finally, watching the little physical ticks that come with the worry he's already feeling off him, prickling up the back of his mind. There's no way he could be worried for Murphy specifically, though. He doesn't know him. So:]
What is it, you'd get all the nasty details first hand?
no subject
Yeah, actually, it sort of sucks. You'll find that out when the next person... explodes. [ Is that indelicate to say? Probably, it seems like it could be offensive. He feels a little bit like he should be saying something like, "Sweet Anakin, god rest his soul," but that's dumb and he's not doing it. ]
no subject
You mean explode as in bomb, right? Not whatever they put in our heads.