[hatch log] into the garbage chute, flyboy(s)
CHARACTERS: All
WHERE: The Station + Concordia
WHEN: DAY :43 - :44
SUMMARY: New hosts hatch on the Station; their arrival on Concordia is bumpier and smellier than usual.
WARNINGS: Will update as necessary.

YOU WAKE UP and nothing will ever be the same again. A moment ago you were somewhere familiar - or familiar enough; now you're lying in a small faintly hexagonal chamber lit by a gentle white light emanating from the surrounding walls. You can't shake the sensation that you've been asleep for a long, long time.
The sluggishness of coming out of a deep, dreamless sleep persists all the way until you disconnect the tube running from the compartment's rear wall to the base of your neck. Then things get loud. A wave of emotion fills the void. Fear, uncertainty, relief, a sense of purpose or loneliness or anxiety; maybe some of these emotions are yours, but they can't all be. Somewhere, someone else is feeding their thoughts and emotions into your mind. On the plus side, it's easy to follow that digging, familiar sensation to each other. After all, you're part of the same brood. You belong together.
Welcome to Station 72. Sirius and Kavinsky will have one day aboard the Station to acclimate to their new reality before they're whisked away to Concordia to join the rest of the young hosts. Get to know one another, ask some burning questions; in a day's time you'll be boarding a shuttle and going somewhere far, far away.
MEANWHILE IN CONCORDIA, the host's espionage efforts are coming to a head. Preparations for infiltrating Public Security HQ are in full swing, a handful of hosts are planning to get in close with Representative Goram Saffit himself and there's currently a semi-functional android taking up one of the beds of the Bearings apartment block. Honestly, there's more than enough on everyone's plate without piling new hosts on top of it all. But that doesn't stop Nirad from disappearing when he's called to return to the Station. Presumably, this means everyone better get ready to debrief some new arrivals soon...


((OOC Notes: This is the hatch log for all new and recently returning hosts; any threads on the Station should be closed to newly awakened hosts or Station-based NPCs. Any threads on Concordia can be open to both new and old hosts!
If you have questions about the mission specifically, direct them to the most recent calendar post HERE. You can find a more detailed overview of the hatching process HERE; you might also want to take a glance at the MISSION CONCORDIA BRIEFING. For all other questions, please hit up either the FAQ or MOD CONTACT pages.))
WHERE: The Station + Concordia
WHEN: DAY :43 - :44
SUMMARY: New hosts hatch on the Station; their arrival on Concordia is bumpier and smellier than usual.
WARNINGS: Will update as necessary.



YOU WAKE UP and nothing will ever be the same again. A moment ago you were somewhere familiar - or familiar enough; now you're lying in a small faintly hexagonal chamber lit by a gentle white light emanating from the surrounding walls. You can't shake the sensation that you've been asleep for a long, long time.
The sluggishness of coming out of a deep, dreamless sleep persists all the way until you disconnect the tube running from the compartment's rear wall to the base of your neck. Then things get loud. A wave of emotion fills the void. Fear, uncertainty, relief, a sense of purpose or loneliness or anxiety; maybe some of these emotions are yours, but they can't all be. Somewhere, someone else is feeding their thoughts and emotions into your mind. On the plus side, it's easy to follow that digging, familiar sensation to each other. After all, you're part of the same brood. You belong together.
Welcome to Station 72. Sirius and Kavinsky will have one day aboard the Station to acclimate to their new reality before they're whisked away to Concordia to join the rest of the young hosts. Get to know one another, ask some burning questions; in a day's time you'll be boarding a shuttle and going somewhere far, far away.
MEANWHILE IN CONCORDIA, the host's espionage efforts are coming to a head. Preparations for infiltrating Public Security HQ are in full swing, a handful of hosts are planning to get in close with Representative Goram Saffit himself and there's currently a semi-functional android taking up one of the beds of the Bearings apartment block. Honestly, there's more than enough on everyone's plate without piling new hosts on top of it all. But that doesn't stop Nirad from disappearing when he's called to return to the Station. Presumably, this means everyone better get ready to debrief some new arrivals soon...



ON THE STATION, there's a hum in the air - or the mind, rather. Follow the buzz and it'll lead to the Hangar Deck where a slick brick-shaped black transport is waiting. The source of the mental hum seems to be a young man: Nirad has come to collect you. He'll answer any questions; in fact, he seems happy to talk and length about absolutely anything. The boy's apparently the rambling type with little to no filter between his brain and his mouth. The combination of talking and mental hum can be disorienting. Once safely aboard the transport, the ship’s landing platform descends through the floor of the hangar. It snaps into place in the airlock. For a moment there’s a beat of perfect stillness, a shiver of anticipation. Then the transport is flung through the shaft and ejected into the wild black of space. There’s a nauseating lurch in your belly as it bursts through the delicate shell of the multiverse and snaps into real space above the blue and yellow marble of the planet Opia. Somewhere, thousands of miles below in the city of Concordia, the rest of your brood is waiting for you.
A BUMPY LANDING
The stealth ship slices down toward the planet until it fills the entire viewscreen. "All right, everyone out," Nirad announces, unbuckling his harness and jumping to his feet. Uh. What?
He leads to the port side of the transport ship where there's a small series of circular ports. They're roughly shoulder width. At a touch of a button, the ports open out to a series of escape pods. There's only enough room for one and it looks like you'll be lying on your back the whole trip. "Hop in. I'll launch you and then follow you down in my own. The pod's stealth tech should keep you invisible to the locals until someone comes to find it, but don't forget to scrap the pod when you're out of it. We can't risk someone finding it laying around." A pause. "Sorry, by the way. Usually we'd just land the ship but it's getting kind of obvious."
Hopefully you weren't expecting a nice, easy trip down to the planet because this is dark and joyless. The escape pod has no windows. It launches from the transport ship and rockets downward at the behest of the planet's gravity. Everything shakes. It's desperately cold, then violently hot and then-- something gives. The sound of something whistling. A jerk. The escape pod trembles as the anti-grav jets at the base deploy. It's a last attempt to soften the landing, then the pod drives down into a mountain of debris like a tent stake into muddy earth.
Congratulations, you've landed more or less safely in Concordia's only open air landfill.
SEARCH & RESCUE
It's three in the morning and maybe you're asleep in Bearings or maybe you're burning the midnight oil; either way, Carata is in your mind telling you to get up and get ready. "The new hosts have landed. Let's go pick them up, shall we? If I were were, I'd wear some clothes you don't really care for."
Time to go digging through the city's biggestdumpstertransfer facility!
The escape pods will have to be unearthed and opened from the outside to rescue their inhabitants. Once free, be sure to dismantle pods and scatter them through the piles of debris. Eventually all of this will be recycled, but we don't want anyone finding mysterious alien technology in one piece now do we?



((OOC Notes: This is the hatch log for all new and recently returning hosts; any threads on the Station should be closed to newly awakened hosts or Station-based NPCs. Any threads on Concordia can be open to both new and old hosts!
If you have questions about the mission specifically, direct them to the most recent calendar post HERE. You can find a more detailed overview of the hatching process HERE; you might also want to take a glance at the MISSION CONCORDIA BRIEFING. For all other questions, please hit up either the FAQ or MOD CONTACT pages.))
cathaway | npc | station 72 ota
More to the point: how are you going to get back?
And then the passage turns. It opens out onto some kind of naturally formed catwalk overlooking a great canyon of a room. The catwalk features a series of railed outcroppings. On one of them is a bench and on the bench is a grey-haired woman decked in fine gold chains and metallic charms. She sits with one leg tucked under herself and appears to be reading something on thin metallic datapad. It's not so different from taking a moment to enjoy a scenic overlook, only there's not much to look at.
A hum murmurs through the great room and across the walkway. It sounds like breathing, but no air stirs.]
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He doesn't stop when he sees the woman; like a traincar, he only slows before coming to a brake right before her. The tablet looks neat, but it's not what catches his eye.]
Nice chains.
[He hooks a finger around his own. Singular, gold. A necklace, though so much more gangster. Like dear ol' dad.]
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They chime pleasantly as she raises her attention to him and shifts the line of her leg down from the bench. The woman looks to him as if she knows him and is unsurprised to find him here.]
Thank you.
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Maybe five. He has been counting, but numbers that are not days have meant very little to him for a very long time now, and he has to get used to marking things out again. Kilometers, feet, steps. The tail end of a thread tied round a sconce, unspooling on the floor of a passageway.
Four times, or five. It doesn't matter. Each time he's stopped walking to watch the woman on the bench. The first time, he looked only for a moment, then turned and walked away again. The second, the third, he lingered; the fourth, he lingered longer, started an approach before he turned away again. Perhaps the fifth, too, if there was a fifth time.
And he comes back. Again. Watches her, how she always looks the same. Like a portrait.
Sixth time (or the seventh, what does it matter), he approaches. Looser limbed now that he's not cramped with apprehension. There's still an element of slinking to the way he moves, keeping close to the railings of the catwalk.
He stops a little ways from her. Watches her, reading. Mundane activity. A narrow slab of plastic.]
Who are you.
[Not precisely a question, but nearly.]
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As it he, he's exceptionally loud even as he comes and goes. She's almost relieved when he finally skirts close enough to speak with his mouth instead of his brain.
Cathaway lifts her face to him. She's an older woman: thin skinned across her cheekbones, wrinkled in places that don't quite match the easy expression she wears now or the soft, benign sensation of her mind that wanders up the mental link between them toward him now.]
This one is Cathaway. [She folds the thin slab of plastic down into a small rectangle and tucks it into the folds of her wrap dress without ceremony.] How are you feeling?
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joseph kavinsky | OTA
2. Garbage Pick-Up
1
He makes no thought of how easily he's drawn to Kavinsky once they arrive at the landfill, hands in his pockets, vapor in the cold air of the night. Petre makes a face and complains loudly about the smell, then simply follows the restlessness hiding somewhere in the trash, something about pills and guns and bones threatening to break - it's a mess like he's not sure he's sensed in anyone else linked to his head, and it feels... familiar. A taste of home, if only because someone like that would have been prime for him and Diana to corrupt, turn into a demon and ship to hell.
Claws digging into the hatch, he yanks it off with a lot more strength than any sixteen year-old boy should have, staring down at the newest arrival with curious uncertainty.
He's got a gun. And he's grinning. This is the one. ]
... You woke me up.
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Not beeps. Beeps are annoying. This is a homing beacon, it's a kinship ignorant of unimportant things like knowing the other person. This is a straight line from point A to point B, and he's point B and someone is coming for him.
He doesn't sleep. His eyelids dip down, but he is smiling by the time his pod is opened.
This one he felt strongly. A big beep, one could say. The kind of ping that takes up the whole screen-- nobody expected to find a submarine that large.]
My hero.
[He lifts up the gun, but he lets it go loose in his fingers. He's offering the guy his wrist.]
Help me out.
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1
Finding the new folks isn't too hard, it's digging through the debris that takes extra effort. Though the smell could be worse, the heavy scent of oil and the chemical tang on the back of his tongue itches down his throat. He steps forward to start pulling away a chunk of metal siding, the surface of his skin humming from his fingertips to just above his elbow, a familiar sensation now. It's been spreading, he's noticed. Like a fancy pair of bulletproof opera gloves to go with his equally bulletproof long socks.
By the time his metal-plated hands reach the escape pod's door there's sweat on his brow, a streak of grease smudged across his cheekbone. He fiddles with the opening mechanism for a moment, expecting a loud creeeaaak that doesn't happen. ]
Hi.
[ Surprise flickers across Steve's expression, gaze fixing on the young man's face - then his gun - and back to his face again. A beat, and a wariness to his tone when he reaches out with a metallic palm, offering a hand to help the kid hop out. ] Welcome to Concordia.
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He's a growing boy. He's got a lot on his mind.
The door opens and it's one of them. A blond, though hardly the bleached out kind that show up at Kavinsky's parties. This guy looks like he may have never gone to a party in his life.
But he's a cyborg, so that counts for something. His hand matches Kavinsky's gun in the dim light.
The gun is set down so he can grip the hand and pull up.]
No offense, but your house smells like shit.
[Scent has suddenly begun to matter again.]
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1, because making him climb out of that pod a third time makes me laugh
But then everything starts to make sense. Horrible, smelly, are-you-kidding-me sense.
Oh, boy.
It's not hard to zero in on the newcomers, at least, because going to a dumpster at stupid in the morning is bad enough without having to spend a couple hours trying to actually find wherever they crashed, and there's an irate bout of existential angst - no, maybe more like just existential annoyance - going in Sam's head when he starts digging his way through. Blowing all of this stuff up would be easier, but he figures that using his powers is likely to draw attention he doesn't want on him, so...getting friendly with the garbage it is. Ugh.
But there's a sense of relief when he finally pops the hatch, and -
- gun? Huh. ]
Dude. You guys really took the low road to get here.
pod me baby one more time
He kinda sorta misses Sirius and also thinks the break from the intensity of Them is nice.
As long as it's only a break.
The gun dips down. With only mild grumbling from his knee, he wrenches himself up until he's sitting.
The gun's stuck into the back of his pants like he's an action star or a guy that really isn't scared of blowing a second hole in his ass.]
Flying coach keeps me humble, man. I forgot it always smells like a sewer.
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garbage pick up
And maybe it's also because the open air landfill means he can take advantage of his wings. He's still keeping reasonably low to the ground, both so he can use his goggles to scan through the mounds of garbage for the pods they're looking for and in case anyone's watching the sky, but he still gets to fly.
When he spots the guy beating up one of the pods, he feels the unmistakable pull of another host, and he swoops down to land. His wings retract back into the metal pack on his back and he pushes his goggles up to the top of his head as he moves in closer. ]
Hey, man, you want some help with that thing?
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He stops when there's a shadow falling over him. Reaches with the pipe to scratch its side against the ear that sports the stud. His head tilts back, and he appraises the angel that's on its way to making a landing.
Nah, not an angel. Too close to the ground, and when he stops, the wings are unmistakably fake.
Still.]
Those.
[Kavinsky points the pipe at the guy's chest, but it's clear what he's actually talking about.]
Are what I'm talking about. Hell yeah.
[It isn't really an answer to the question.]
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2
[The guy's hitting alien tech with a pipe. On some level, that's a great mental image. On another, however, it's probably not the best idea. It'll take too long. But hey, if he's happy about it, why stop him?]
[So when Shiro approaches, it's on the other end from the whack-a-pod guy. Holding up a hand he's freed from the gloves he'd pulled on while they headed over. Metal fingers gleam, purple light sparking along the tips.]
... need a hand?
[Shiro, that was awful.]
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SIRIUS BLACK || OTA & one closed thing
SEARCH & RESCUE
TIDYING UP
tidying up
he finds him the same way most people find hosts; with the ebb and flow of the nest in them. giorno walks slowly into his view, his nose crinkling at the smell.
it will probably not be a good idea to communicate with him the way most of them already do, so he tries to do it with words instead. ]
You'll feel a lot better after a shower and a meal. And a nap, probably.
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closed // cw: Kavinsky is a gross and terrible nightmare teen
The murky space between true sleep and the please-thrill-me waking world was (and is) a known purgatory. Being a dreamer, he's more aware than most of when he's really asleep. If he stuck around longer than he needed to, it was to sample a buzz he might not get to try again. The flow, the ebb. He's a connoisseur of narcotics and that stasis became one more downer. What he likes about the void: it's endless. But that means it outranks and outclasses him, so he has to get up. Ease the tube out his neck, ease his body out his cell. His clothes are fine, but he wants to see what he'd look like in the stark, white pajamas. The color is so pure that on his body it's got to be made obscene. Doesn't suit him at all.
He found a spot of floor and took a seat there, watching the other guy. Feeling him, too. That connection between them stretches out like spiderthread dipped in cement, drenched in honey, sticky and solid and part of a web.
Kavinsky picks at the simmering anger and he likes it. The grief-- a heady spice on top. He sends out his warmest regards, wondering if it's only in his imagination or if this stranger (that might as well be his other half) will really, really feel it. God, he wants him to. (Though something is still missing. The puzzle isn't complete.)
Ronan felt like enough, but Ronan never let himself get inside of Kavinsky. Not in his head, not in any fun way. He took what he needed and bailed. But Kavinsky and Scruff McGruff don't have a choice, do they?
Never too early to work out some daddy issues.]
Go ahead and throw up.
[Permission granted. Kavinsky smiles in his bright, white attire.]
I'll wait.
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search and rescue
It still takes longer than Sam would like to get through the debris and clear the hatch, and he's sure it's not helping at all on the inside - so he tries to think loudly that it's cool, he's working on it, they're gonna get him out -
And he's yanking on the door the moment there's enough clearance. ]
Hey, sorry that took so l-
[ ...wow.
Uh.
He's not sure what he expected, but possibly disturbed hobo probably wasn't it. ]
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tidying up.
[In quick, busy strides, Mara walks toward him and holds her hand out.] Come on, I don't have all day. When did you last eat?
[Hi.]
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search and rescue
He lands, tucking his wings away as he starts digging, and doing his best not to react to the panic. Sam'd learned his lesson more than once about instinctively shoving soothing feelings at anyone panicking at him, and instead he keeps his shields up and just tries to be as calm of a presence as possible.
And he keeps it up when he yanks open the door and a man who's clearly seen better days falls out. Honestly, Sam's seen worse from back in his pararescue days - of course, that isn't exactly encouraging, considering what the soldiers he picked up had usually gone through. ]
You're okay, man, you're okay. I'm Sam Wilson, what's your name?
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tidying
[It's light. Easy. There's... something about the posture and movements of this guy that ping him. Something familiar in the tension. In the way he looks ready to bolt at the slightest provocation. So he keeps his voice easy.]
[At least he hadn't put armor on for this one. Instead, just black, loose clothing. Gloves. Hiding his hand from view. Probably for the best. He's not sure how this would have gone over if he offered the new arrival a towel with metal fingers.]
For your hands -- I'm Shiro.
[He's trying to do what everyone tells him -- to keep his mind calm and steady, focus on something shielding. Stars. Stars whirling slowly in his head, for now.]
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buddy!!!!!!!!
Remus goes to the landfill because he's told to. The scent's nearly as overwhelming as the new minds, and there's a bitter sense of relief when the knowledge ripples out over the connection that they've been found. It doesn't stick. By the time he's back at the Bearings, relief's given way to a restless regret, small and persistent. He doesn't sleep. Instead he studies the empty walls of a castle on a map that no longer works, as if the sense of unease lies there — it doesn't, of course, and the map stays quiet.
It's pushing five when he gives up on sleep, steps out into the common room dressed in yesterday's clothes, wand in his pocket. He knows the room isn't empty; there's a presence, bracing and sharp and wary. Tired. The scent of blood and rot. And magic, at roughly the same time he looks up and sees Sirius Black.
It takes him a moment to draw his wand, but the emotional backlash is instant: traitor and anger, and love, and fear. All wound tight and shut out just as quick, and there's a stray thought, incarcerous — too frayed and distracted to hold any power, and his voice is sharp when speaks. ]
Incarcerous.
pal!!!!!!!
welcomes you to the game w/many typos
typos make me feel so at home tbh
just 4 u
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i was gonna say sorry i'm so slow but u know me so. NO SURPRISE
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tidying up
[ He's gesturing towards the man's bloody hands, of course.
Peter doesn't exactly take a surprised step back, but he does keep his distance. What he wants to do is leap out of the way and stick to a wall somewhere, observe the guy, see if he's a danger to anyone - him, included. But until he gets his threads mended, he's going to opt for a more subtle approach.
He sniffs the air a little, smells the residual stink of garbage emitting from the bedraggled, scary looking guy. He can practically feel the anxiety coming off him, wanting to run, but feeling all too tired to. Even without the shared hive thing, he could probably figure that one out pretty quickly. ]
Also - maybe a shower. That could be helpful too. You - uh. You just get here, man?
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tidying up welcome trash man
You're bleeding.
[ There's probably a better way to introduce this topic. Bellamy considers that a split-second after he's spoken, though he immediately looks past Sirius towards the door to check that nothing's followed him in, or that he hasn't left some kind of droid corpse in the doorway for Sam Anders to panic over. They've had bad luck with intruders. It happens. The bond thrums between them, muted, with Bellamy's attention momentarily diverted. ]
What happened?
[ The question is accompanied by a half-step forward and a raised hand, an implicit offer of help. ]
rude but thnx
it's from one trash man to another ok
small comfort I GUESS