[hatch log] into the garbage chute, flyboy(s)
CHARACTERS: All
WHERE: The Station + Concordia
WHEN: DAY :43 - :44
SUMMARY: New hosts hatch on the Station; their arrival on Concordia is bumpier and smellier than usual.
WARNINGS: Will update as necessary.

YOU WAKE UP and nothing will ever be the same again. A moment ago you were somewhere familiar - or familiar enough; now you're lying in a small faintly hexagonal chamber lit by a gentle white light emanating from the surrounding walls. You can't shake the sensation that you've been asleep for a long, long time.
The sluggishness of coming out of a deep, dreamless sleep persists all the way until you disconnect the tube running from the compartment's rear wall to the base of your neck. Then things get loud. A wave of emotion fills the void. Fear, uncertainty, relief, a sense of purpose or loneliness or anxiety; maybe some of these emotions are yours, but they can't all be. Somewhere, someone else is feeding their thoughts and emotions into your mind. On the plus side, it's easy to follow that digging, familiar sensation to each other. After all, you're part of the same brood. You belong together.
Welcome to Station 72. Sirius and Kavinsky will have one day aboard the Station to acclimate to their new reality before they're whisked away to Concordia to join the rest of the young hosts. Get to know one another, ask some burning questions; in a day's time you'll be boarding a shuttle and going somewhere far, far away.
MEANWHILE IN CONCORDIA, the host's espionage efforts are coming to a head. Preparations for infiltrating Public Security HQ are in full swing, a handful of hosts are planning to get in close with Representative Goram Saffit himself and there's currently a semi-functional android taking up one of the beds of the Bearings apartment block. Honestly, there's more than enough on everyone's plate without piling new hosts on top of it all. But that doesn't stop Nirad from disappearing when he's called to return to the Station. Presumably, this means everyone better get ready to debrief some new arrivals soon...


((OOC Notes: This is the hatch log for all new and recently returning hosts; any threads on the Station should be closed to newly awakened hosts or Station-based NPCs. Any threads on Concordia can be open to both new and old hosts!
If you have questions about the mission specifically, direct them to the most recent calendar post HERE. You can find a more detailed overview of the hatching process HERE; you might also want to take a glance at the MISSION CONCORDIA BRIEFING. For all other questions, please hit up either the FAQ or MOD CONTACT pages.))
WHERE: The Station + Concordia
WHEN: DAY :43 - :44
SUMMARY: New hosts hatch on the Station; their arrival on Concordia is bumpier and smellier than usual.
WARNINGS: Will update as necessary.



YOU WAKE UP and nothing will ever be the same again. A moment ago you were somewhere familiar - or familiar enough; now you're lying in a small faintly hexagonal chamber lit by a gentle white light emanating from the surrounding walls. You can't shake the sensation that you've been asleep for a long, long time.
The sluggishness of coming out of a deep, dreamless sleep persists all the way until you disconnect the tube running from the compartment's rear wall to the base of your neck. Then things get loud. A wave of emotion fills the void. Fear, uncertainty, relief, a sense of purpose or loneliness or anxiety; maybe some of these emotions are yours, but they can't all be. Somewhere, someone else is feeding their thoughts and emotions into your mind. On the plus side, it's easy to follow that digging, familiar sensation to each other. After all, you're part of the same brood. You belong together.
Welcome to Station 72. Sirius and Kavinsky will have one day aboard the Station to acclimate to their new reality before they're whisked away to Concordia to join the rest of the young hosts. Get to know one another, ask some burning questions; in a day's time you'll be boarding a shuttle and going somewhere far, far away.
MEANWHILE IN CONCORDIA, the host's espionage efforts are coming to a head. Preparations for infiltrating Public Security HQ are in full swing, a handful of hosts are planning to get in close with Representative Goram Saffit himself and there's currently a semi-functional android taking up one of the beds of the Bearings apartment block. Honestly, there's more than enough on everyone's plate without piling new hosts on top of it all. But that doesn't stop Nirad from disappearing when he's called to return to the Station. Presumably, this means everyone better get ready to debrief some new arrivals soon...



ON THE STATION, there's a hum in the air - or the mind, rather. Follow the buzz and it'll lead to the Hangar Deck where a slick brick-shaped black transport is waiting. The source of the mental hum seems to be a young man: Nirad has come to collect you. He'll answer any questions; in fact, he seems happy to talk and length about absolutely anything. The boy's apparently the rambling type with little to no filter between his brain and his mouth. The combination of talking and mental hum can be disorienting. Once safely aboard the transport, the ship’s landing platform descends through the floor of the hangar. It snaps into place in the airlock. For a moment there’s a beat of perfect stillness, a shiver of anticipation. Then the transport is flung through the shaft and ejected into the wild black of space. There’s a nauseating lurch in your belly as it bursts through the delicate shell of the multiverse and snaps into real space above the blue and yellow marble of the planet Opia. Somewhere, thousands of miles below in the city of Concordia, the rest of your brood is waiting for you.
A BUMPY LANDING
The stealth ship slices down toward the planet until it fills the entire viewscreen. "All right, everyone out," Nirad announces, unbuckling his harness and jumping to his feet. Uh. What?
He leads to the port side of the transport ship where there's a small series of circular ports. They're roughly shoulder width. At a touch of a button, the ports open out to a series of escape pods. There's only enough room for one and it looks like you'll be lying on your back the whole trip. "Hop in. I'll launch you and then follow you down in my own. The pod's stealth tech should keep you invisible to the locals until someone comes to find it, but don't forget to scrap the pod when you're out of it. We can't risk someone finding it laying around." A pause. "Sorry, by the way. Usually we'd just land the ship but it's getting kind of obvious."
Hopefully you weren't expecting a nice, easy trip down to the planet because this is dark and joyless. The escape pod has no windows. It launches from the transport ship and rockets downward at the behest of the planet's gravity. Everything shakes. It's desperately cold, then violently hot and then-- something gives. The sound of something whistling. A jerk. The escape pod trembles as the anti-grav jets at the base deploy. It's a last attempt to soften the landing, then the pod drives down into a mountain of debris like a tent stake into muddy earth.
Congratulations, you've landed more or less safely in Concordia's only open air landfill.
SEARCH & RESCUE
It's three in the morning and maybe you're asleep in Bearings or maybe you're burning the midnight oil; either way, Carata is in your mind telling you to get up and get ready. "The new hosts have landed. Let's go pick them up, shall we? If I were were, I'd wear some clothes you don't really care for."
Time to go digging through the city's biggestdumpstertransfer facility!
The escape pods will have to be unearthed and opened from the outside to rescue their inhabitants. Once free, be sure to dismantle pods and scatter them through the piles of debris. Eventually all of this will be recycled, but we don't want anyone finding mysterious alien technology in one piece now do we?



((OOC Notes: This is the hatch log for all new and recently returning hosts; any threads on the Station should be closed to newly awakened hosts or Station-based NPCs. Any threads on Concordia can be open to both new and old hosts!
If you have questions about the mission specifically, direct them to the most recent calendar post HERE. You can find a more detailed overview of the hatching process HERE; you might also want to take a glance at the MISSION CONCORDIA BRIEFING. For all other questions, please hit up either the FAQ or MOD CONTACT pages.))
no subject
Or break the pod, as he's now aiming to do. There's plenty of makeshift weapons within the junk; pipes and rusted hunks of metal that could scrape at the capsule's better make. He picks up a piece with a rather sharp edge and starts to wedge it into one of the pod's few seams.]
What do you do, man? How do you bring home the bacon?
no subject
[ Breaking up the pod. Right, can't let the locals find it.
Blowing it up would probably attract more attention than they want, and especially with the plans to break into Public Security almost in motion, Sam's not about to risk anything that might give away anything about the Nova Force. If it's on scanners or it's been seen or anything, people are going to ask all the wrong questions when he busts it out to be their distraction.
So he grabs a pipe instead and moves to the opposite end of the pod, where he's not going to risk smashing Kavinsky's fingers. ]
But then there were a couple of bombings, and I think most of us are more invested in making sure that doesn't happen again.
no subject
Bombs.
[Delightful.]
I can help with that.
[The wrong kind of help. He grins.]
no subject
It does feel kind of good, to just hit something. Throwing around gravimetric energy and all the superhero stuff is one thing, but firing at range doesn't have the same sense of catharsis that hitting stuff does. And given that he hasn't been able to just take off to space for a few hours whenever he needs to find his center, because of all this low profile stuff -
- well, that next swing comes with all the force of someone who's got a few things to work out behind it. ]
You know about that kind of stuff?
[ He's not sure any of them are exactly demolitions experts, when he thinks about it.
Then again, he wouldn't have guessed Bruce was some kind of Wall Street ninja from the first things he'd seen of him, so really, who knows what this excuse for a team is capable of. ]
no subject
[The yeah is heavy, weighted with the memory of homebrew bombs, the sort that people put up instructions for on the internet that aren't seen as bad enough to get taken down. There's Molotovas; simply by design but still terrifically lethal. Add in fireworks, add in pipebombs and cherry bombs. Add in bombs he could dream up with all sorts of unique methods of exploding; they could carry gas, they could carry nails. They could carry nail-bats.
Kavinsky's pausing to watch the boy with the sweet face and the steady voice punch the pod like it owes him money and made a mom joke when it came time to pay up. He doesn't mind that. That's the first part of this kid that's looked usable.]
Do you know what the wrench thing is?
no subject
[ It takes him a second, before he remembers he said that. ]
Oh! Right. So they're really close to getting AI pretty much on even footing with people. But the opposition's gotten weirdly louder, so we figure someone's giving them a push to try and stop it. Maybe through the hacker groups, maybe through political stuff...we're kinda chasing down both.
no subject
Only in that flick, he's fairly sure the good guy was against the robot uprising, but maybe they aren't really the good guys. Happens.]
I can do some cat and mouse.
no subject
[ People who can fight, people who can't fight. People who don't know how to handle this spy stuff, people who apparently have successful amateur careers in breaking and entering.
Knowing how to do just about anything seems like it'll come in handy sooner or later. ]