batmotif: (Default)
Bʀᴜᴄᴇ "ɪᴛ's ᴀ ʙᴀᴛ, ᴅᴀᴍᴍɪᴛ" Wᴀʏɴᴇ ([personal profile] batmotif) wrote in [community profile] station722016-10-11 11:04 pm

[DAY 45] let your plans be dark and impenetrable as night

CHARACTERS: Mynockman ([personal profile] batmotif), Mara Jade ([personal profile] snaphiss), and everyone who offered to help with the plan.
WHERE: Public Security HQ
WHEN: Day 45, nighttime.
SUMMARY: The break-in is happening. Distractions, hacking, potential information theft, and maybe even some quick getaways are all on the table.
WARNINGS: None at the moment, but will be added as necessary.

OOC: Below are the mods' description of the interior, exterior, and Ngozi's office proper! I will be making top-levels for each "team" and we can go from there, but threadhopping is highly encouraged for the sake of characters communicating effectively (or not so effectively, your choice) with one another.

Other than that, dive in and have fun! You've pretty much got free rein to make up your own NPCs in and around the building, run into your own problems (or have things go very smoothly if that's how you roll), and what have you!

EXTERIOR

Public Security Headquarters is twenty-story, older construction building located in Concordia’s DELTA BLOCK. It’s surrounded by a number of taller high rises that primarily house corporate, government and private offices. There’s very little in the way of residential housing in the blocks surrounding HQ. In general, this area of Concordia is a strong blend of old and new next to (and on top of) each other. There’s a motorpool located on the HQ’s roof with a fleet of PS hovercraft. The motorpool is manned by two PS officers at what’s nominally a ‘guard station’ who check vehicles in and out. There’s a fair amount of movement in and out of the motorpool, but it’s clearly based on shift rotation with long periods of low traffic between shift changes.

INTERIOR

From the top down (rooftop entry): There’s a security lift that leads inside, though someone will either have to follow an officer into the lift to operate it from the inside or the lift will have to be hacked to operate without the proper security clearances. Once they access the lift, the hosts can go to any level in the PS HQ. On each floor the lift opens out into a small foyer-esque chamber with glass doors leading to the main part of the floor. The glass doors have a security checkpoint, so to get through them the hosts will have to either hack their way past or have a hostage (...or whatever) willing to help them gain entry.

Floors 20 through 16 seem to be evidence storage and databases; at this hour they’re largely darkened and manned by only a few officers. Floor 15 is personnel offices, including Ngozi’s. Like much of PS HQ, Floor 15 has an air of a place that was remodelled to once be extremely state of the art and has since seen some considerably wear and tear. The tile floors have lost some of their sheen, the cubical subdivisions are peeling in places, and there are faint scuff marks on a variety of surfaces. It’s clear that this late in the day, only a few people are on duty in this particular section of the HQ. With the exception of specifically lit cubicles where PS detectives are working late, the floor is largely darkened - including Ngozi’s office.

Floors 14 through 8 are offices and administration, an armory, a series of labs etc. Use your imagination if you go there, I believe in y’all. They also have the security checkpoint glass doors. Level 7 houses the AI ADMINISTRATOR’s direct access servers. The floor is entirely taken up by servers and seems to function primarily on extremely heavy security checkpoints. There’s no way to remotely access the AI, so someone will have to physically be present if they wish to talk to it. (This doesn’t mean Pidge or Anders have to be here - it just means they have to have a strong mental link with whoever is). Level 6 through 5 are more offices and briefing rooms, though these have suffered considerably more wear. Level 4 has counseling and interrogation rooms etc. Level 3 is a security checkpoint (that you’d have to go through if you were going UP) and levels 2 through 1 are open to the general public. There are three basement levels entirely dedicated to PS’s android workforce.

In general, use common sense about how these places are populated in the middle of the night. A good rule of thumb is that the lower levels (except for the ai admin server room) will have more people while the higher levels will have less.

NGOZI’S OFFICE & FINDINGS

The door itself has heavy security protocols on it that are directly monitored by the AI Admin of the building. The list of authorized personnel is evidently extremely short, so it’s likely sweet talking the admin AI will be required to gaining access. Once inside, they’ll find Ngozi’s office is similarly weathered. There’s a big desk and a series of shelves behind it that have a number of awards and digital photographs detailing Ngozi’s personal service history as well as various accolades for PS itself since her tenure as Commissioner began. There are no notable personal belongings in the office. The desk has a built in computer port, but Ngozi’s personal attachment isn’t there. The hosts will need to find one to access her profile’s stored files. It’s possible to “borrow” one from one of the cubicles, but be aware that accessing Ngozi’s terminal with another detective’s attachment will ping the AI admin. Hopefully you’re friends with it by now or you might be looking at having to make a quick escape very soon.

Once you’re plugged in, you’ll need to paw through Ngozi’s files. There are two partitions to Ngozi’s terminal. One is the GENERAL PUBLIC SECURITY DATABASE which has average security protection - any detective will know the password, or the AI can get you access if it’s feeling friendly. There’s a wealth of information on the general database regarding the bombings and a slew of suspects. Most of them seem to be small time arrests made in Subspace. Most of the suspects have priors, though none of them seem terribly sophisticated. In general there’s a lot of raw data and very little being done with it. The earlier warehouse bombing has a considerable amount of information stored, whereas the royal parlor bombing seems to have been less adamantly investigated. That said, there’s been a general increase in the number of filed reports since the parlor bombing - most of them simply have nothing to do with the bombing investigation. They’re all criminal cases, ranging from minor to major (though most are digital-crime related) and a large proportion of them are associated with notable corporations or have some ties to the Concordian elite. Notable corporations and individuals include:

  • I&D INC.
  • Fabribank
  • Manufacturing Progressive Insurance
  • Moreno Technics
  • Roberson Industrial Products
  • Aug Tech
  • Richards Soft
  • Kusuma Ming
  • Swarna Haydn
  • Loren Tristin
  • Aytac Devin
  • Kulap Aquila
  • Aviv Alaban


    The second partition of Ngozi’s terminal can ONLY be accessed with the AI admin’s help. This partition is CURRENTLY A MYSTERY and will be revealed if characters get chummy enough with the AI admin.


  • (For reference: some OOC info and an IC post.)
    shiro2hero: (all right i'll stop and ask directions)

    get in losers | aka ota

    [personal profile] shiro2hero 2016-10-16 07:36 am (UTC)(link)
    [Prepared to go out in a blaze of engines and glory? Maybe. If need be. At least he'd made sure the car (space car) could run. It had four of the allotted five days to find the thing -- someone looking to trade their vehicle for cash. No questions. Sure, he'd checked the thing out for explosives, but found none. The last day, he'd worked on it. Made sure it would run long enough to get them all clear.]

    [For now, though, he's parked in an unobtrusive location. Just down the block. Pretending to doze with a hat pulled down enough to hide the fact his eyes aren't completely closed.]

    [Eyes on the street, indeed.]


    (Still clear down here.)
    tropism: (pic#9530726)

    [personal profile] tropism 2016-10-17 04:06 am (UTC)(link)
    [ giorno is full of tense, nervous energy. it's not really visible considering how relaxed he seems to look at the back seat, keeping an eye on their surroundings and pretending to listen to something with his headphones as he scans the surroundings, his arm propped against the window as he looks out, chin on his palm. but one can feel how stiffly he's conducted himself at the back seat. he is used to being the last resort, so he has no complaints about his role in the mission, but either way, waiting is always hard work. he's rather be on site and moving.

    but. first things first, to shiro - ]


    ( Good work finding a car. )

    [ only slightly disappointed. if only because he didn't get to steal one, that would've been cool. ]
    shiro2hero: (sort of i mean like it could be)

    [personal profile] shiro2hero 2016-10-18 06:23 am (UTC)(link)
    [His shoulders twitch. A light, all but invisible laugh.]

    (Hey, I took the first one I could find. Don't give me too much credit.)

    [In other words: "sorry bro, I know you wanted to jack a cool one but this is better. A lower profile." That was the plan, anyway. Hopefully it'll all pan out. This isn't exactly what his specialty is -- flying, yes. Stealth? Not nearly as much.]

    [personal profile] tropism 2016-10-19 02:47 am (UTC)(link)
    ( It's functional. That's what matters. )

    [ giorno stretches from his seat. he can hear the incessant voices of each host filtering through the network of their minds. so long as no-one is in obvious distress, he doesn't care, and he's grateful that no-one is - so far.

    things seem to be proceeding smoothly. his fingers drum against the edge of the seat. ]


    ( I wonder, if it's been quiet because we have a good team, or because someone is allowing all of this to happen.

    Not that I'm aching for something dangerous. Boring can be fine from time to time.
    ) [ occasionally, boring means safe. ]
    shiro2hero: (sort of i mean like it could be)

    [personal profile] shiro2hero 2016-10-19 06:04 am (UTC)(link)
    (Agreed. There's probably going to be other opportunities for flashy.)

    [You know, somewhere down the line. Just not here, where they're trying to keep themselves to the background. As part of the scenery. Which suits him fine. Plenty of time to practice building your shields.]

    [While keeping a metaphorical ear open.]


    (You think someone let their plans slip through?)
    tropism: (pic#10538125)

    [personal profile] tropism 2016-10-20 06:45 am (UTC)(link)
    ( I have no proof of that, mind you. But in my experience, fighting for one side of the equation always means allying yourself with someone's goals, which could often be a company, or an individual, already having established themselves in the scenery long before we were here. )

    [ that certainly was the case when he infiltrated passione. granted, giorno's idealism probably made it a lot easier (easier?) for passione to gravitate to him, but there are plenty of things in the mafia that resisted him as well. or pulled him towards in some violent charm, whatever the case may be.

    (this is always the case whenever giorno is bored and left with nothing to do, however. his thoughts turn a little vicious, a little too much like the self most people don't know him for.)

    he smiles at him. ]


    ( If that were the case, I have no problems with it, so long as our goals align, for the moment that we're here.

    Of course, it's entirely possible that Ngozi is really just no match for the hosts. It's our will versus hers, after all. And ours involves a multitude of interests beyond what is good for Concordia.
    )