[DAY 45] let your plans be dark and impenetrable as night
CHARACTERS: Mynockman (
batmotif), Mara Jade (
snaphiss), and everyone who offered to help with the plan.
WHERE: Public Security HQ
WHEN: Day 45, nighttime.
SUMMARY: The break-in is happening. Distractions, hacking, potential information theft, and maybe even some quick getaways are all on the table.
WARNINGS: None at the moment, but will be added as necessary.
OOC: Below are the mods' description of the interior, exterior, and Ngozi's office proper! I will be making top-levels for each "team" and we can go from there, but threadhopping is highly encouraged for the sake of characters communicating effectively (or not so effectively, your choice) with one another.
Other than that, dive in and have fun! You've pretty much got free rein to make up your own NPCs in and around the building, run into your own problems (or have things go very smoothly if that's how you roll), and what have you!
(For reference: some OOC info and an IC post.)
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WHERE: Public Security HQ
WHEN: Day 45, nighttime.
SUMMARY: The break-in is happening. Distractions, hacking, potential information theft, and maybe even some quick getaways are all on the table.
WARNINGS: None at the moment, but will be added as necessary.
OOC: Below are the mods' description of the interior, exterior, and Ngozi's office proper! I will be making top-levels for each "team" and we can go from there, but threadhopping is highly encouraged for the sake of characters communicating effectively (or not so effectively, your choice) with one another.
Other than that, dive in and have fun! You've pretty much got free rein to make up your own NPCs in and around the building, run into your own problems (or have things go very smoothly if that's how you roll), and what have you!
EXTERIOR
Public Security Headquarters is twenty-story, older construction building located in Concordia’s DELTA BLOCK. It’s surrounded by a number of taller high rises that primarily house corporate, government and private offices. There’s very little in the way of residential housing in the blocks surrounding HQ. In general, this area of Concordia is a strong blend of old and new next to (and on top of) each other. There’s a motorpool located on the HQ’s roof with a fleet of PS hovercraft. The motorpool is manned by two PS officers at what’s nominally a ‘guard station’ who check vehicles in and out. There’s a fair amount of movement in and out of the motorpool, but it’s clearly based on shift rotation with long periods of low traffic between shift changes.
INTERIOR
From the top down (rooftop entry): There’s a security lift that leads inside, though someone will either have to follow an officer into the lift to operate it from the inside or the lift will have to be hacked to operate without the proper security clearances. Once they access the lift, the hosts can go to any level in the PS HQ. On each floor the lift opens out into a small foyer-esque chamber with glass doors leading to the main part of the floor. The glass doors have a security checkpoint, so to get through them the hosts will have to either hack their way past or have a hostage (...or whatever) willing to help them gain entry.
Floors 20 through 16 seem to be evidence storage and databases; at this hour they’re largely darkened and manned by only a few officers. Floor 15 is personnel offices, including Ngozi’s. Like much of PS HQ, Floor 15 has an air of a place that was remodelled to once be extremely state of the art and has since seen some considerably wear and tear. The tile floors have lost some of their sheen, the cubical subdivisions are peeling in places, and there are faint scuff marks on a variety of surfaces. It’s clear that this late in the day, only a few people are on duty in this particular section of the HQ. With the exception of specifically lit cubicles where PS detectives are working late, the floor is largely darkened - including Ngozi’s office.
Floors 14 through 8 are offices and administration, an armory, a series of labs etc. Use your imagination if you go there, I believe in y’all. They also have the security checkpoint glass doors. Level 7 houses the AI ADMINISTRATOR’s direct access servers. The floor is entirely taken up by servers and seems to function primarily on extremely heavy security checkpoints. There’s no way to remotely access the AI, so someone will have to physically be present if they wish to talk to it. (This doesn’t mean Pidge or Anders have to be here - it just means they have to have a strong mental link with whoever is). Level 6 through 5 are more offices and briefing rooms, though these have suffered considerably more wear. Level 4 has counseling and interrogation rooms etc. Level 3 is a security checkpoint (that you’d have to go through if you were going UP) and levels 2 through 1 are open to the general public. There are three basement levels entirely dedicated to PS’s android workforce.
In general, use common sense about how these places are populated in the middle of the night. A good rule of thumb is that the lower levels (except for the ai admin server room) will have more people while the higher levels will have less.
NGOZI’S OFFICE & FINDINGS
The door itself has heavy security protocols on it that are directly monitored by the AI Admin of the building. The list of authorized personnel is evidently extremely short, so it’s likely sweet talking the admin AI will be required to gaining access. Once inside, they’ll find Ngozi’s office is similarly weathered. There’s a big desk and a series of shelves behind it that have a number of awards and digital photographs detailing Ngozi’s personal service history as well as various accolades for PS itself since her tenure as Commissioner began. There are no notable personal belongings in the office. The desk has a built in computer port, but Ngozi’s personal attachment isn’t there. The hosts will need to find one to access her profile’s stored files. It’s possible to “borrow” one from one of the cubicles, but be aware that accessing Ngozi’s terminal with another detective’s attachment will ping the AI admin. Hopefully you’re friends with it by now or you might be looking at having to make a quick escape very soon.
Once you’re plugged in, you’ll need to paw through Ngozi’s files. There are two partitions to Ngozi’s terminal. One is the GENERAL PUBLIC SECURITY DATABASE which has average security protection - any detective will know the password, or the AI can get you access if it’s feeling friendly. There’s a wealth of information on the general database regarding the bombings and a slew of suspects. Most of them seem to be small time arrests made in Subspace. Most of the suspects have priors, though none of them seem terribly sophisticated. In general there’s a lot of raw data and very little being done with it. The earlier warehouse bombing has a considerable amount of information stored, whereas the royal parlor bombing seems to have been less adamantly investigated. That said, there’s been a general increase in the number of filed reports since the parlor bombing - most of them simply have nothing to do with the bombing investigation. They’re all criminal cases, ranging from minor to major (though most are digital-crime related) and a large proportion of them are associated with notable corporations or have some ties to the Concordian elite. Notable corporations and individuals include:
I&D INC.
Fabribank
Manufacturing Progressive Insurance
Moreno Technics
Roberson Industrial Products
Aug Tech
Richards Soft
Kusuma Ming
Swarna Haydn
Loren Tristin
Aytac Devin
Kulap Aquila
Aviv Alaban
The second partition of Ngozi’s terminal can ONLY be accessed with the AI admin’s help. This partition is CURRENTLY A MYSTERY and will be revealed if characters get chummy enough with the AI admin.
(For reference: some OOC info and an IC post.)
no subject
Regardless of what Ren's answer might be, Bruce's own query in return would remain the same regardless.]
(And can you take care of it?)
no subject
[As much as humanly possible, he wants nothing tied to the Nest - less to Rey, given his personal interest in her continued existence.]
( I'll delay them. Keep them incapable of responding.
You should tell one of your slicers to erase all holo— visual recordings. Should something shake their minds free of our collective hold, I don't want to see them refocus their suspicion on you. )
[Between the hard distractions outside, the trials of distance and virtual security, they at least have the luxury of a significant buffer. Still, when he strains himself to grasp the minds of those three distant guards (two in the office at the far end of the hall between glass doors, the third nearing Ngozi's office) it's Rey that he speaks to in taxed passing, symbiotic connection singing already with his exertion.]
( Assist me. )
no subject
Ren offers to take care of it, but even in his thoughts she can sense the strain that the exertion takes on him to do so from afar. It makes her more receptive to his demand to assist, even though her answer through the mind link is tinged with disbelief. ]
( Without touching them? — I don't think my symbiote will work that way. )
no subject
[There's such tension in it, as though his thoughts are spoken out loud and strained from physical exhaustion. In a way, they are: to leash three minds at once from so far away, however weak-willed they might be, is nearly too much to ask of his symbiote and its blooming relation to the Force.]
( But the Force will. )
no subject
At first she feels nothing — untrained, her senses unhoned, she can barely grasp for what she sees before her with the Force, much less adhere her mind to something sight unseen. Rey grits her teeth and tries to concentrate, looking for a beacon, something to reveal itself to her for her to latch on to, but all she can sense is the bright flare of Ren's Force signature in the other adjacent building followed by Mara Jade's somewhat less-blinding signature one floor up. She tries again, only to be met with impatience and frustration. Her breath starts to come faster. ]
( — I can't. )
no subject
They don't have time for this, and he's yet to test the full extent of Mara Jade's abilities. She may not even be capable of that level of control.]
( Useless. )
[A dismissal. His impatient shift (in the footsteps of the Supreme Leader himself) from encouragement to disregard entirely. Necessary in spite of its cruelty if Ren intends to maintain his current chokehold on stalled sentries: the two in the office have open access to alarms, numerous contacts - the one closest to Ngozi's office a physical threat that could manually spring any disabled security systems.
He doesn't have a solution; he can't think clearly enough to manage it.
Perhaps someone else might.]
no subject
She's no Jedi, no matter how captivated by their stories and legends she'd been, even if she has some control over the Force; she doesn't know how to properly attain and exact a measure of her power. Perhaps in the scheme of things she is, in essence, still no one, of no relevant importance.
...But it's not Kylo Ren's place to decide that.
She sets her teeth and reaches out again — this time physically, her arm reaching out before her, fingers straining — and focuses. At first it's an angry, shuddering attempt at concentration, but as the moment drones on she recalls their duel in the forest, the chasm at her back, their sabers crossed over her face and the way he'd reminded her to channel in to it, to let it come.
Rey relaxes and gives herself to it, to that energy permeating every living thing, folding herself into the three minds on the floor above her.
Only in that rush of power, of yielding to it, she inadvertently sinks her awareness into more than just the three — with the exception of Ren and the other hosts she takes hold of every living mind on the entire fifteenth floor of the security building, within her grasp. There's a sensation like held breath, a suspension, as she finds herself connected to sentries and guards, administrative assistants and detectives, everyone all in an instant.
To Ren alone she projects her surprise, her stunned wonder at holding so many minds enthralled at once. ]
( ...Ren. )
no subject
And it means his suspicions were not misplaced.]
( Finally. ) [His palms square off against the railing, posture going slack.] ( I was beginning to think I was wrong about you. )
no subject
...Then again he's been on the receiving end of said abilities, albeit briefly, back on Starkiller.
A quip rests at the forefront of her mind in response, but it's derailed when she feels her powers suddenly lurch and shift, the individual minds she holds fast tugging against the cord of her own that binds them all together. It's a slipping feeling, something that reminds her of the Sinking Fields in Jakku. Sand sliding through fingers. ]
( Ren...something's wrong. I can't...I can't hold it. ) [ Her grip on them is dwindling, and she can't stop it. ]