onemind: (Default)
THE N E S T ([personal profile] onemind) wrote in [community profile] station722016-06-28 10:56 pm

OBJECTIVE: MAKE CONNECTIONS

CHARACTERS: All
WHERE: Concordia - VEN DIAGRAMS HQ + BOUT IT OUT PARLOR
WHEN: Day :022
SUMMARY: Plans are in motion. The hosts tackle their mission on two fronts - one group works to infilitrate the Ven Diagrams HQ in pursuit of hidden H+H1 information while another fights (literally) to get an audience with Bout It Out superstar and reluctant pro-synthetic activist Kun Adetokunbo. The only question is how will it all shake out?
WARNINGS: Will update as necessary.






YOU'VE PLOTTED, YOU PLANNED. Now it's time to do something about it. A last planning meeting is held late on DAY :021 in Bearings. Everyone's invited to submit any information or last minute modifications to the strategy for the following day; it's clear that though Nirad and Carata will of course be working with the other hosts, they are by no means leading these operations; in fact, at least one of the young hosts seems to have a specific goal in mind.

This is a team effort and everyone's expected to either help out or get out of the way because on DAY :022, the hosts will be dividing forces to pursue both the secure H+H1 intelligence on Ven Diagrams's secure servers and battling it out (with fists or wits) to make a connection with Kun Adetkunbo and - hopefully - gain a contact to the higher ups of the pro-synthetic organization, Mind Life.

Wish everyone luck; no matter which side of this you fall on, you're definitely going to need it!
     OBJECTIVE: INFILTRATE VEN DIAGRAMS HQ
>Take a tour to scope out the HQ and/or acquire building blueprints off a (likely shady) source
>Acquire (borrow/steal/or hack the system to recognize your own ID as valid) ID clearance for high security zones in the HQ or plan a route that (mostly) avoids them
>Find and retrieve information
>Make your escape!

The VEN DIAGRAMS headquarters is a sleek 60-story building located in the ALPHA BLOCK of Concordia. It's one of the few corporate buildings in the block which maintains and enjoys a small circle of land around its building proper. In the front of the building is a pleasant fountain and a slate grey courtyard; the entry level of the headquarters is pleasantly sleek and minimal. There are a series of sitting arrangements for casual conversation and a number of cheerful looking plants, but it's clear that not much (if any) business happens on this lower level. The only truly notable feature in this lowest level is the security desk which is manned by a human in a uniform. The security desk dispenses temporary badges for visitors on the tour and watches over the three identical powerlift doors leading upwards. The guy behind the security desk is friendly enough, if clearly a little bored.

The scheduled TOUR runs at 9AM and 6PM today; it might be a good idea to hit the earlier one to give yourself plenty of time to prepare. Every guest gets a temporary badge. The talkative and heavily modified young person (gender indeterminate) leading the tour will explain that the badges communicate with VEN's advanced security system and temporarily flag anyone wearing one as secure for up to mid-level security access. From there, the guide will lead guests up the powerlifts and through a series of levels. Most of the HQ's floors seem to feature the same smooth, polished aesthetic. The first level is a theater room where guests watch a production that gives the general overview of VEN DIAGRAMS's company history and goals for the future. It includes a lot of buzzwords like 'innovative' and 'synergenistic'. From here, they'll see the #18 Research & Development Lab which features a wide array of technical equipment, computer monitors and pieces of tech that's already on the market and is being repaired or modified. They'll see a few floors of offices and then stop briefly in the Level 50 OPEN AIR GARDEN at the middle of the building. The ten floors above the garden surround it on four sides with a number of office windows overlooking the garden. Sun is bounced down into the garden with what looks like a series of mirrors; it's not as claustrophobic as it probably should be. From there, the tour will wind back down through a few more offices and stop in at one of the HQ's repair levels to see a technician dismantle, clean and reassemble a synthetic limb. As a last stop, the tour will meet with the CEO of the company himself in a comfortably appointed boardroom. Ahtaliah Ven is in his early forties and disarmingly charming. He's clearly a people person (or is at least good at pretending to be). He's also ridiculously handsome. Go figure. He pretty much only has time to shake hands and answer three or four questions though, so it isn't long before the tour is escorted back to the ground floor. Their temporary guest badges will be taken from them at the end of the tour.

So now what? If someone can pilfer or copy a temporary badge, Nirad says he can use it to access the HQ's security system and manually key everyone in for mid-level security clearance (weirdly enough, once he has the badge Nirad just... walks straight in past the security officer and into the powerlift.) He'll have to babysit the security terminal that he's jacking into so won't be able to maneuver away from it during the mission until it's time to go. Unfortunately, he also doesn't have the hacking ability to get anyone more the mid-level clearance which you'll need to access the top ten floors the traditional way. It'll be up to the rest of you to figure out how to get farther than that.

If you can manage to get higher-level security access, you'll be able to take the powerlift right up to whatever floor you want. If you don't get higher-level security access, you might be able to access the floors by an alternative method but an alarm will sound when you pass through any doorway. Once an alarm sounds it will take building security roughly six to eight minutes to reach your location.

The top ten floors of the HQ are a combination of form, function and comfort. Level 51 is the main security level. Above that is server housing, a series of top secret RnD labs, as well as the highest echelon of corporate offices. There's also a pool somewhere on Level 58. The server rooms are huge gutted floors with mazes of blocky hardware from floor to ceiling. They are kept purposefully uncomfortably cold. The super secure RnD labs, should you find your way into them, have swathes of prototypes. Most of them are highly stylized, crisp designs similar to what's already on the market; some of them are frighteningly real. In the very back of one of the secure labs is a heavy door which refuses to open. Meanwhile, the offices are a combination of stately and minimalist - traditional and cozy. Every office above Level 50 has a secure terminal with access to the HQ's data network, though they all have varying degrees of access. The surest bet might be find your way to Ahtaliah Ven's office when he isn't in it... which you know is going to happen at some point during the 6PM tour...

Alternatively, it's completely viable to get into the HQ after usual business hours. Please be aware that from 8AM to 9PM, the HQ is fairly well staffed and populated. In addition to an around the clock security staff, there are also a few technicians and employees who burn the midnight oil but any time after 10PM will see a significant drop off in the number of humans around to side-eye you.



     OBJECTIVE: FIGHT YOUR WAY TO THE TOP
>Gain entry to the competition
>While host fighters duke it out toward the top of the competition, support hosts will pose as sponsors using their cover as Think Tank developers
>Get a meeting with 'Kun-Kun' and acquire a contact to the higher ups of Mind Life

Congratulations! You've bagged a slot for the Adetkunbo Exhibition Fight with a chance to go head to head with the esteemed Kun-Kun himself! ...is what it says when you manage to secure your slot in the BOUT IT OUT competition. On DAY :022, game parlors all over Concordia will be hosting brackets for BOUT IT OUT. The game parlors range from small, older, and more intimate spaces to huge, elaborate, and decked in neon. All of them are packed with a crowd. The most popular parlor is the REGAL STREET PARLOR GAMING where ninety percent of the competitive matches are planned to take place. Because of a few of Kun-Kun's personal reps at REGAL STREET, it's rumored this might be where the final will be held as well as opposed to simply being a match-up in Extraspace.

The other competitors are incredibly diverse, both physically and in terms of their BOUT IT OUT records. Some of them are hugely successful amateur fighters; there's one young man who's never fought a single match but clearly has an axe to grind with Kun-Kun. Otherwise they're every assortment of fully organic, semi- or highly-synthetically modified; roughly two-thirds of the fighters seem to be anti-Kun-Kun with only a handful of competitors as fans of the one time favorite.

Betting on BOUT IT OUT is completely legal and highly encouraged for this fight; 5% of all winnings will be donated to 'YOUTH SPORT OF CONCORDIA', a charitable organization that seeks to enrich the lives of impoverished children by making all kinds of sports accessible to them. Because of the betting and the high profile of the competition, the parlors hosting matches are packed. It wouldn't be hard to sneak around unnoticed, though of course the digital security of the matches are being carefully monitored and regulated. Any cheating (looking at you, Ilde and Petre) should will have to be non-tech based in nature.

Further, it's fairly easy to find conversation with Kun-Kun's representatives. The two of them are clearly there to foster good will and put up a good face for their client; one of them is running a merchandise table (all profit to Youth Sport!) and the other is announcing the matches that take place at Regal Parlor but will be available for conversation during the fights themselves. If you're going to schmooze your way as someone's sponsor with them, there's your opportunity. Carata will be accompanying the hosts to the fights and will happily assist with smooth talking (just about anyone) if you need it.

Regardless of whether it's by brawling or a little charm and saavy, the hosts will manage to get a meeting with Kun-Kun. After a grueling competition, one of the host entries will finally face off with Kun-Kun live in the Royal Parlor. Afterwards - regardless of the result of the fight - the host fighter and their "sponsors" will be able to meet with Kun-Kun on less competitive terms in one of the parlor's VIP rooms for a friendly post-match chit chat slash photo-op.





((OOC NOTES: This is the catchall log for both prongs of the mission activity on DAY :022. We've done our best to compile the plans built by you, the players, in the OOC plotting and planning post. While the groundwork is set, it's up to you to determine how it goes from here on out! We'll be keeping a close eye on things for places where it makes sense for Concordian-native NPCs to show up, but if we miss something or you have something specific in mind you'd like to do, don't hesitate to contact us about it! That said, feel free to autopilot NPCs if you feel you need extra rando's to populate your threads!

For both objectives, we've made a poll to determine an important facet of those missions. For the INFILTRATION OBJECTIVE, please GO HERE TO VOTE whether the hosts manage to gain higher level security clearance or if they set off the alarm. For the BOUT IT OUT OBJECTIVE, please GO HERE TO VOTE whether they meet Kun-Kun by fighting their way to the top or by schmoozing their way into a backroom meeting. The votes are in! You've voted to obtain high level security access for the Infiltration Objective and to reach the final round versus Kun-Kun in the Bout It Out competition.

If you have any mission specific questions, direct them to the OOC post here.))




unsea: (ᴅɪsᴀᴘᴘʀᴏᴠᴇ.)

[personal profile] unsea 2016-07-29 07:23 pm (UTC)(link)
[ She lambasts him, and visibly- he grows more and more disappointed. ]

I see.

[ Two small words, resigned and weary. She is driven to action, and that action is what will carry her forward. Though he questions her and dissects, he is not a man of inaction, either. They are both leaders within their own right, and she is young still. Experienced, without a doubt. She calls herself the commander of her people, and in that right, there is no disrespect in the way he looks at her, or thinks of her. The burden of leadership is to be Sisyphus, in a constant battle against insurmountable forces. ]

Then, commander, [ the tip of his head to her, as he rises from his seat. Respectful, but through with this conversation. Presumably, he's got what he wanted. ] I will not stand in your way.
adamance: (someone stole my poptarts)

[personal profile] adamance 2016-07-29 09:36 pm (UTC)(link)
[A flicker of contempt is clear in her eyes. Lexa is someone who has been taught to be emboldened, to declare clearly what she will do to her people for challenging her rule. His words are what she wants to hear, but she isn't hearing what he isn't saying.]

You speak as if you were intending to do just that. Why?
unsea: (ᴅᴇsᴘᴏᴛ.)

[personal profile] unsea 2016-07-29 09:58 pm (UTC)(link)
Technology is killing my people. It is replacing them, and leaves them vulnerable to those who hate and fear them.

[ Once, he was as openly bold as she was. He wore his colors plainly, his intentions - good or bad - upon his sleeve. Time, and the things he would do for his people, drove him to subtly, in the end. He had been looked upon as the snake in the grass, and so he became what they feared and did not let it cower him. ]

It has already done that, to these people. This is much of what I feared my world could come to, without me.

[ It's personal, is what he's saying. ]
adamance: (passive observation)

[personal profile] adamance 2016-07-30 03:50 am (UTC)(link)
Technology left my world to burn. The Flame is all my people have by way of technology. [Unless people get into discussing Foucault, which is not going to happen here. Lexa thinks of Sam and what his people went through, with civil war and unrest, and more.]

But you are seeing parallels where they have been artificially created. What we've seen is an escalation of issues with this. The violence is meant to bring that reaction out of you.
unsea: (ᴅɪsᴘᴜᴛᴇ.)

[personal profile] unsea 2016-07-31 06:24 pm (UTC)(link)
I am seeing parallels in the hopes that I will rise above the hatred I, too, feel towards them.

[ Simple. Austere. He isn't asking for her help in this matter, he will come to the conclusion on his own. To receive aid, when he must find his own way, will defeat the purpose of what he's asked of himself. And oh, he's used to being alone, deep and lost in that. ]

They are not my people, I know that. They are a people, however. And they are burning one another. Because of the gravity of this matter, I appreciate what decision you have come to, regarding our mission. It is not the same one I feel I will come to.
adamance: (can't you see how hot she is?)

[personal profile] adamance 2016-08-01 12:38 am (UTC)(link)
Does Bellamy know what you've gone through? [The question itself is calculated. Though she knows about the City of Light and about everything he showed her with the touch of his hand, she doesn't know if he's cared to share it with anyone else. Or if he even knows about this man's issues with technology.

They may be able to see eye to eye on the matter better than her.]
unsea: (ᴅᴇsᴇʀᴠᴇ.)

[personal profile] unsea 2016-08-01 02:37 am (UTC)(link)
Bellamy knows as much about me, as you may know about members of your own company.

[ Not much. He had awoken alongside Bellamy and been thrown into the midst of the mission, without much time to settle down and connect with the other two members of his brood. He learned their names. Learned the level of shared need among nest and brood. ]
adamance: (no room for guilt)

[personal profile] adamance 2016-08-01 05:31 am (UTC)(link)
I have been here for several months. [Time passes swiftly. It's odd to think of it that way, when she had barely known of Skaikru for as many months before they went to war, became allies, and then joined together. In comparison, it feels as if so little has happened here.]

Someone came to our people and offered them a piece of technology that was an outlet. It turned people into mere puppets for the one that controlled them. If there was any chance of me endangering the people of this world, of that happening to these people, I would prevent it. In fact, it's precisely what I'm trying to prevent.